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    • 1. 发明授权
    • Method, system, and apparatus for providing multi-player competitive recreation
    • 提供多玩家竞争性娱乐的方法,系统和装置
    • US07611427B1
    • 2009-11-03
    • US11503675
    • 2006-08-14
    • Michael Cline
    • Michael Cline
    • A63B67/00A63B67/02
    • A63B67/002A63B5/11A63B61/003A63B63/00A63B69/0059A63B69/3608A63B2067/005A63B2208/12A63B2209/10A63B2210/50A63B2225/62
    • A method, system, and apparatus provide multiple players with a unique competitive game. According to one implementation described herein, a game partition has opposing side edges, a top edge, and a bottom edge. Transparent or translucent partition material spans the area defined by these edges and includes at least one aperture sized to allow a game ball to pass through. The game partition may include numerous apertures of various shapes and sizes. The game partition may be utilized in conjunction with a trampoline or inflatable jumping device to provide teams of players to attempt to tag opposing players with balls thrown through the apertures in the game partition while maneuvering on the jumping surface. According to one implementation, points are scored and accumulated according to point values assigned to each aperture when a ball is thrown through an aperture and tags an opposing player.
    • 方法,系统和装置为多个玩家提供独特的竞争游戏。 根据本文所述的一种实现方式,游戏分区具有相对的侧边缘,顶边缘和底边。 透明或半透明的分隔材料跨越由这些边缘限定的区域,并且包括尺寸允许游戏球通过的至少一个孔。 游戏分区可以包括各种形状和尺寸的许多孔。 游戏分区可以与蹦床或充气跳跃装置一起使用,以提供玩家队伍,以在跳跃表面上操纵的同时尝试通过游戏分区中的孔投掷的球来标记相对的玩家。 根据一个实施方案,当球被投掷通过孔径并标记相对的玩家时,根据分配给每个孔的点值对点进行刻痕和累积。