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    • 4. 发明授权
    • Efficient placement of texture barrier instructions
    • 高效放置纹理屏障指令
    • US09142005B2
    • 2015-09-22
    • US13590075
    • 2012-08-20
    • Maxim LukyanovBoris BeylinRobert Steven GlanvilleAlexander Grosul
    • Maxim LukyanovBoris BeylinRobert Steven GlanvilleAlexander Grosul
    • G06T1/00G06T1/60
    • G06T1/60
    • One embodiment of the present invention sets forth a technique for placing texture barrier instructions within a thread program to advantageously enable efficient and correct operation of the thread program. A thread program compiler statically determines a pending request count needed to progress beyond a particular texture barrier instruction, which blocks execution of subsequent instructions that depend on previously requested data. Each instance of the thread program blocks execution at the barrier instruction until a pending request count condition is satisfied. This technique may advantageously reduce power consumption in a graphics processing unit by eliminating power consumption associated with conventional, generalized scoreboard resources.
    • 本发明的一个实施例提出了一种用于将纹理屏障指令放置在线程程序内以有利地实现线程序的有效和正确操作的技术。 线程程序编译器静态地确定超出特定纹理屏障指令所需的待处理请求计数,该指令阻止依赖先前请求的数据的后续指令的执行。 线程程序的每个实例阻止在障碍指令执行,直到满足待处理的请求计数条件。 该技术可以有利地通过消除与传统的广义记分板资源相关联的功耗来降低图形处理单元中的功耗。