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    • 1. 发明申请
    • Table game tracking
    • 桌面游戏跟踪
    • US20060252521A1
    • 2006-11-09
    • US11384427
    • 2006-03-21
    • Prem GururajanMaulin GandhiJason JacksonAlex Levinshtein
    • Prem GururajanMaulin GandhiJason JacksonAlex Levinshtein
    • A63F9/24
    • A63F1/00A63F2003/00164A63F2009/2447G07F17/32G07F17/322G07F17/3239
    • The present invention relates to a system and method for identifying and tracking gaming objects and game states on a gaming table. Through the use of imaging devices and identity and positioning modules gaming objects are detected. An identity and positioning module identifies the value and position of cards on the gaming table. An intelligent position analysis and tracking (IPAT) module performs analysis of the identity and position data of cards and interprets them intelligently for the purpose of tracking game events, game states and general game progression. As a game progresses it changes states. A game tracking module processes data from the IPAT module and keeps track of game events and game states. Ambiguity resolution mechanisms such as backward tracking, forward tracking and multiple state tracking may be used in the process of game tracking. All events on the gaming table are recorded and stored on video and as data for reporting and analysis.
    • 本发明涉及用于在游戏桌上识别和跟踪游戏对象和游戏状态的系统和方法。 通过使用成像设备和身份和定位模块来检测游戏对象。 身份和定位模块识别游戏桌上卡的价值和位置。 智能位置分析和跟踪(IPAT)模块对卡的身份和位置数据进行分析,并智能解释它们,用于跟踪游戏事件,游戏状态和一般游戏进程。 随着游戏的进行,它会改变状态。 游戏跟踪模块处理来自IPAT模块的数据并跟踪游戏事件和游戏状态。 在游戏跟踪过程中可以使用模糊度分辨机制,如反向跟踪,前向跟踪和多状态跟踪。 游戏桌上的所有活动都将被录制并存储在视频中,并作为数据进行报告和分析。
    • 2. 发明申请
    • System and Method for Processing Casino Table Games Yield Management Data
    • 处理赌场表游戏收益管理数据的系统和方法
    • US20120329537A1
    • 2012-12-27
    • US13192238
    • 2011-07-27
    • Prem GURURAJANMaulin GANDHIPatrick Hermann DENISJason Robert JACKSONChristopher TAYLOR
    • Prem GURURAJANMaulin GANDHIPatrick Hermann DENISJason Robert JACKSONChristopher TAYLOR
    • A63F9/24
    • G07F17/322G07F17/3234
    • A system is provided for processing yield management and casino table data. The system provides a graphical presentation of each games table spread, and where the game is overspread or under spread, and by how much. The table spread opportunities can also be aggregated to determine whether what is observed is a trend so that the operator can act on that trend to remedy it. An interactive graphical representation of this data combined with an ability to drill down to the underlying data to verify trends makes it possible to find opportunities to close games, open games and add or remove tables to the gaming floor so as to improve profitability. Displaying graphically how pricing of tables could be changed is particularly useful so that managers can know where opportunities exist to change pricing in order to improve profitability. An ability to drill down to a floor view makes it possible for the manager to verify the casino floor and visually see how the players are seated on tables. Displaying graphically the time periods when an opportunity to price a game differently than the current pricing to improve profitability also helps the manager understand when this happens, how long it lasts and at which price points. Displaying graphically the time periods when an unmet demand exists also helps the manager understand when this happens, how long it lasts and for which price points.
    • 提供一种用于处理收益率管理和赌场表数据的系统。 该系统提供每个游戏桌面传播的图形呈现,以及游戏被扩展或扩展的位置以及多少。 表的传播机会也可以聚合,以确定观察到的是一种趋势,以便操作者可以采取行动来纠正它。 这种数据的交互式图形表示结合了深入底层数据以验证趋势的能力,使得有可能找到关闭游戏,开放游戏以及向游戏楼层添加或删除表格的机会,从而提高盈利能力。 以图形方式显示表格的价格如何改变是特别有用的,以便管理者可以知道存在哪些机会来更改定价以提高盈利能力。 深入到楼层视图的能力使经理能够验证赌场楼层,并在视觉上看到玩家如何坐在桌子上。 以图形方式显示,当游戏价格不同于当前定价以提高盈利能力的时间段也有助于经理了解这一情况,持续时间和价格。 以图形方式显示未满足需求的时间段也有助于经理了解这一情况,持续时间以及价格点。
    • 5. 发明申请
    • TABLE GAME TRACKING
    • 表游戏跟踪
    • US20120040727A1
    • 2012-02-16
    • US13224357
    • 2011-09-02
    • Prem GURURAJANMaulin GANDHIJason Robert JACKSONAlex LEVINSHTEIN
    • Prem GURURAJANMaulin GANDHIJason Robert JACKSONAlex LEVINSHTEIN
    • A63F9/24
    • A63F1/00A63F2003/00164A63F2009/2447G07F17/32G07F17/322G07F17/3239
    • The present invention relates to a system and method for identifying and tracking gaming objects and game states on a gaming table. Through the use of imaging devices and identity and positioning modules gaming objects are detected. An identity and positioning module identifies the value and position of cards on the gaming table. An intelligent position analysis and tracking (IPAT) module performs analysis of the identity and position data of cards and interprets them intelligently for the purpose of tracking game events, game states and general game progression. As a game progresses it changes states. A game tracking module processes data from the IPAT module and keeps track of game events and game states. Ambiguity resolution mechanisms such as backward tracking, forward tracking and multiple state tracking may be used in the process of game tracking. All events on the gaming table are recorded and stored on video and as data for reporting and analysis.
    • 本发明涉及用于在游戏桌上识别和跟踪游戏对象和游戏状态的系统和方法。 通过使用成像设备和身份和定位模块来检测游戏对象。 身份和定位模块识别游戏桌上卡的价值和位置。 智能位置分析和跟踪(IPAT)模块对卡的身份和位置数据进行分析,并智能解释它们,用于跟踪游戏事件,游戏状态和一般游戏进程。 随着游戏的进行,它会改变状态。 游戏跟踪模块处理来自IPAT模块的数据并跟踪游戏事件和游戏状态。 在游戏跟踪过程中可以使用模糊度分辨机制,如反向跟踪,前向跟踪和多状态跟踪。 游戏桌上的所有活动都将被录制并存储在视频中,并作为数据进行报告和分析。
    • 6. 发明授权
    • Table game tracking
    • 桌面游戏跟踪
    • US08016665B2
    • 2011-09-13
    • US11384427
    • 2006-03-21
    • Prem GururajanMaulin GandhiJason JacksonAlex Levinshtein
    • Prem GururajanMaulin GandhiJason JacksonAlex Levinshtein
    • A63F9/24
    • A63F1/00A63F2003/00164A63F2009/2447G07F17/32G07F17/322G07F17/3239
    • The present invention relates to a system and method for identifying and tracking gaming objects and game states on a gaming table. Through the use of imaging devices and identity and positioning modules gaming objects are detected. An identity and positioning module identifies the value and position of cards on the gaming table. An intelligent position analysis and tracking (IPAT) module performs analysis of the identity and position data of cards and interprets them intelligently for the purpose of tracking game events, game states and general game progression. As a game progresses it changes states. A game tracking module processes data from the IPAT module and keeps track of game events and game states. Ambiguity resolution mechanisms such as backward tracking, forward tracking and multiple state tracking may be used in the process of game tracking. All events on the gaming table are recorded and stored on video and as data for reporting and analysis.
    • 本发明涉及用于在游戏桌上识别和跟踪游戏对象和游戏状态的系统和方法。 通过使用成像设备和身份和定位模块,可以检测游戏对象。 身份和定位模块识别游戏桌上卡的价值和位置。 智能位置分析和跟踪(IPAT)模块对卡的身份和位置数据进行分析,并智能地解释它们,以跟踪游戏事件,游戏状态和一般游戏进程。 随着游戏的进行,它会改变状态。 游戏跟踪模块处理来自IPAT模块的数据并跟踪游戏事件和游戏状态。 在游戏跟踪过程中可以使用模糊度分辨机制,如反向跟踪,前向跟踪和多状态跟踪。 游戏桌上的所有活动都将被录制并存储在视频中,并作为数据进行报告和分析。
    • 7. 发明申请
    • Gaming object recognition
    • 游戏对象识别
    • US20070077987A1
    • 2007-04-05
    • US11381473
    • 2006-05-03
    • Prem GururajanMaulin Gandhi
    • Prem GururajanMaulin Gandhi
    • A63F9/24
    • G07F17/32G07F17/322G07F17/3232
    • The present invention relates to a system and method for identifying and tracking gaming objects. The system comprises an overhead camera for capturing an image the table, a detection module for detecting a feature of the object on the image, a search module for extracting a region of interest of the image that describes the object from the feature, a search module for extracting a region of interest of the image that describes the object from the feature, a feature space module for transforming a feature space of the region of interest to obtain a transformed region of interest, and an identity module comprising a statistical classifier trained to recognize the object from the transformed region. The search module is able to extract a region of interest of an image from any detected feature indicative of its position. The system may be operated in conjunction with a card reader to provide two different sets of playing card data to a tracking module, which may reconcile the provided data in order to detect inconsistencies with respect to playing cards dealt on the table.
    • 本发明涉及一种用于识别和跟踪游戏对象的系统和方法。 该系统包括用于拍摄该图像的顶置摄像机,用于检测图像上的对象的特征的检测模块,用于从该特征提取描述该对象的图像的感兴趣区域的搜索模块,一搜索模块 用于从所述特征提取描述所述对象的图像的感兴趣区域;特征空间模块,用于变换所述感兴趣区域的特征空间以获得感兴趣的变换区域;以及身份模块,包括被训练以识别的所述统计分类器 来自变换区域的对象。 搜索模块能够从指示其位置的任何检测到的特征提取图像的感兴趣区域。 系统可以与读卡器一起操作,以向跟踪模块提供两组不同的扑克牌数据,这可以协调所提供的数据,以便检测对于在桌子上发生的扑克牌的不一致性。
    • 8. 发明申请
    • Gaming object position analysis and tracking
    • 游戏对象位置分析跟踪
    • US20060252554A1
    • 2006-11-09
    • US11384429
    • 2006-03-21
    • Prem GururajanMaulin GandhiJason JacksonAlex Levinshtein
    • Prem GururajanMaulin GandhiJason JacksonAlex Levinshtein
    • G06F19/00
    • G07F17/32G07F17/322G07F17/3241G07F17/3293
    • The present invention relates to a system and method for identifying and tracking gaming objects and game states on a gaming table. Through the use of imaging devices and identity and positioning modules gaming objects are detected. An identity and positioning module identifies the value and position of cards on the gaming table. An intelligent position analysis and tracking (IPAT) module performs analysis of the identity and position data of cards and interprets them intelligently for the purpose of tracking game events, game states and general game progression. As a game progresses it changes states. A game tracking module processes data from the IPAT module and keeps track of game events and game states. Ambiguity resolution mechanisms such as backward tracking, forward tracking and multiple state tracking may be used in the process of game tracking. All events on the gaming table are recorded and stored on video and as data for reporting and analysis.
    • 本发明涉及用于在游戏桌上识别和跟踪游戏对象和游戏状态的系统和方法。 通过使用成像设备和身份和定位模块来检测游戏对象。 身份和定位模块识别游戏桌上卡的价值和位置。 智能位置分析和跟踪(IPAT)模块对卡的身份和位置数据进行分析,并智能解释它们,用于跟踪游戏事件,游戏状态和一般游戏进程。 随着游戏的进行,它会改变状态。 游戏跟踪模块处理来自IPAT模块的数据并跟踪游戏事件和游戏状态。 在游戏跟踪过程中可以使用模糊度分辨机制,如反向跟踪,前向跟踪和多状态跟踪。 游戏桌上的所有活动都将被录制并存储在视频中,并作为数据进行报告和分析。