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    • 2. 发明授权
    • Collective asynchronous media review
    • 集体异步媒体审查
    • US08554848B2
    • 2013-10-08
    • US12386325
    • 2009-04-16
    • Brian AmentoAlicia AbellaEric CheungKermit Hal PurdyLarry Stead
    • Brian AmentoAlicia AbellaEric CheungKermit Hal PurdyLarry Stead
    • G06F15/16
    • G06Q10/10
    • A system and method for sharing annotations corresponding to media content among a plurality of members of a group over a communications network. The system generally includes at least one server coupled to the communications network and configured for receiving at least one annotation from a first group member corresponding to media content from the communications network; adding the at least one annotation to a database; accessing a list of members of the group, each member of the group having a user profile stored in memory; and automatically sending a notification to at least a second member of the group upon receipt of each annotation. The annotation comprises annotation content and a temporal identifier that identifies a segment of the media content to which the annotation corresponds, and the at least one server is configured for sending the annotation to at least the second group member and optionally a media stream including at least the segment of the media content with the annotation.
    • 一种用于在通信网络上的组中的多个成员之间共享与媒体内容相对应的注释的系统和方法。 该系统通常包括耦合到通信网络并被配置为从来自通信网络的媒体内容接收来自第一组成员的至少一个注释的至少一个服务器; 将至少一个注释添加到数据库; 访问组的成员列表,组中的每个成员具有存储在存储器中的用户简档; 并且在接收到每个注释时自动向组中的至少第二成员发送通知。 所述注释包括注释内容和标识所述注释所对应的媒体内容的片段的时间标识符,并且所述至少一个服务器被配置为将所述注释发送到至少所述第二组成员,并且可选地将所述注释发送至少包括至少 媒体内容的片段与注释。
    • 3. 发明申请
    • Avatars in Social Interactive Television
    • 社交互动电视中的化身
    • US20110225603A1
    • 2011-09-15
    • US13114879
    • 2011-05-24
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • H04H60/33G09G5/00
    • H04N7/17318G06T13/40H04N21/23412H04N21/42203H04N21/4223H04N21/44012H04N21/4788
    • Virtual environments are presented on displays along with multimedia programs to permit viewers to participate in a social interactive television environment. The virtual environments include avatars that are created and maintained in part using continually updated animation data that may be captured from cameras that monitor viewing areas in a plurality of sites. User input from the viewers may be processed in determining which viewers are presented in instances of the virtual environment. Continually updating the animation data results in avatars accurately depicting a viewer's facial expressions and other characteristics. Presence data may be collected and used to determine when to capture background images from a viewing area that may later be subtracted during the capture of animation data. Speech recognition technology may be employed to provide callouts within a virtual environment.
    • 虚拟环境与多媒体节目一起呈现在显示器上,以允许观众参与社交互动电视环境。 虚拟环境包括使用可以从监视多个站点中的观看区域的相机捕获的不断更新的动画数据来创建和维护的化身。 可以处理来自观众的用户输入,以确定在虚拟环境的实例中呈现哪些观众。 持续更新动画数据可以准确描绘观众的面部表情和其他特征。 存在数据可以被收集并用于确定何时从观看区捕获背景图像,该观看区可以在捕获动画数据期间稍后被减去。 可以使用语音识别技术来在虚拟环境中提供标注。
    • 6. 发明申请
    • ANNOTATION BASED NAVIGATION OF MULTIMEDIA CONTENT
    • 基于多媒体内容的基于注释的导航
    • US20090319884A1
    • 2009-12-24
    • US12144397
    • 2008-06-23
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • G06F17/00G06F21/00
    • G06Q10/10
    • A disclosed service for enabling enhanced navigation of a program of multimedia content includes enabling a user to access annotation data associated with the program. The annotation data is indicative of a plurality of chronologically ordered annotations generated by one or more viewers of the program. The chronological positioning of an annotation within the program is indicative of the portion of the program being watched when the annotation was created. In other words, the annotations occur at locations in the program when they are created. If a first user creates a first annotation at the seven minute mark of a program, a second user, who watches the program while accessing the stored annotation data, will see the first user's annotation at the seven minute mark of the program.
    • 用于实现多媒体内容的程序的增强导航的所公开的服务包括使得用户能够访问与节目相关联的注释数据。 注释数据表示由程序的一个或多个观看者生成的多个按时间顺序排列的注释。 程序中注释的时间顺序定位表示当创建注释时正在观看的程序的部分。 换句话说,注释在它们被创建时在程序中的位置处发生。 如果第一个用户在程序的七分钟标记处创建了第一个注释,则第二个用户在访问存储的注释数据的同时观看该程序时,会在程序的七分钟标记处看到第一个用户的注释。
    • 7. 发明申请
    • AVATARS IN SOCIAL INTERACTIVE TELEVISION
    • 社会互动电视中的空间
    • US20090276802A1
    • 2009-11-05
    • US12113704
    • 2008-05-01
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • H04N7/025G06T15/70
    • H04N7/17318G06T13/40H04N21/23412H04N21/42203H04N21/4223H04N21/44012H04N21/4788
    • Virtual environments are presented on displays along with multimedia programs to permit viewers to participate in a social interactive television environment. The virtual environments include avatars that are created and maintained in part using continually updated animation data that may be captured from cameras that monitor viewing areas in a plurality of sites. User input from the viewers may be processed in determining which viewers are presented in instances of the virtual environment. Continually updating the animation data results in avatars accurately depicting a viewer's facial expressions and other characteristics. Presence data may be collected and used to determine when to capture background images from a viewing area that may later be subtracted during the capture of animation data. Speech recognition technology may be employed to provide callouts within a virtual environment.
    • 虚拟环境与多媒体节目一起呈现在显示器上,以允许观众参与社交互动电视环境。 虚拟环境包括使用可以从监视多个站点中的观看区域的相机捕获的不断更新的动画数据来创建和维护的化身。 可以处理来自观众的用户输入,以确定在虚拟环境的实例中呈现哪些观众。 持续更新动画数据可以准确描绘观众的面部表情和其他特征。 存在数据可以被收集并用于确定何时从观看区捕获背景图像,该观看区可以在捕获动画数据期间稍后被减去。 可以使用语音识别技术来在虚拟环境中提供标注。