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    • 1. 发明授权
    • Entertainment unit, recording medium and method for setting its parameters
    • 娱乐单位,记录介质及其参数设定方法
    • US06769988B1
    • 2004-08-03
    • US09658422
    • 2000-09-08
    • Akira SatoKeima YamadaFumiteru SatoSatoshi Tamaki
    • Akira SatoKeima YamadaFumiteru SatoSatoshi Tamaki
    • A63F1300
    • A63F13/428A63F13/10A63F2300/6018A63F2300/6063A63F2300/8047
    • An operation unit provided with an operation axis as an input unit of an entertainment unit is more effectively utilized. An entertainment unit receives input information from an operation unit and calculates a displacement value with respect to the rotation movement of the operation axis around a predetermined standard axis based on the position information of the operation axis included in the input information and based on the displacement value the display condition of the object is changed. In another mode, a first parameter is set based on the tilt angle of the operation axis, and a second parameter is set according to the rotation angle or rotation angular velocity of the operation axis. An evaluation value for the operation object is set based on the first and second parameters, and where either one of the first and second parameters exceeds a predetermined value the evaluation value of the player character may be changed or clearing may occur.
    • 设置有作为娱乐单元的输入单元的操作轴的操作单元被更有效地利用。 娱乐单元从操作单元接收输入信息,并且基于包括在输入信息中的操作轴的位置信息并基于位移值计算关于围绕预定标准轴的操作轴的旋转运动的位移值 对象的显示条件发生变化。 在另一模式中,基于操作轴的倾斜角来设定第一参数,并且根据操作轴的旋转角度或旋转角速度来设定第二参数。 基于第一参数和第二参数来设置操作对象的评估值,并且在第一和第二参数中的任一个超过预定值的情况下,玩家角色的评估值可以被改变或清除。