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    • 1. 发明申请
    • ADAPTIVE TERMINATION AND PRE-LAUNCHING POLICY FOR IMPROVING APPLICATION STARTUP TIME
    • 适应终止和预先启动政策,以改善应用启动时间
    • US20120324481A1
    • 2012-12-20
    • US13161703
    • 2011-06-16
    • Bing XIAIoi Kim LAM
    • Bing XIAIoi Kim LAM
    • G06F9/46
    • G06F9/485
    • A method and device for adaptively determining processes to kill when a low memory situation is detected, and for adaptively determining processes to pre-launch, are disclosed. The method for determining processes to kill includes tracking statistics of application launching behaviors, predicting application behaviors under certain system states in accordance with the tracked statistics, detecting a certain system state, and, if the certain system state is detected, adaptively selecting an application loaded in a cache memory to kill in accordance with the predicted behaviors. The method of determining processes to pre-launch includes tracking statistics of application launching behaviors, predicting application behaviors under certain system states in accordance with the tracked statistics, detecting a certain system state, and, if the certain system state is detected, adaptively selecting and pre-launching an application by loading the selected application into cache memory in accordance with the predicted behaviors and the certain system state.
    • 公开了一种用于在检测到低内存情况时自适应地确定杀死进程并且用于自适应地确定预发射过程的方法和装置。 用于确定杀死进程的方法包括跟踪统计应用程序启动行为,根据跟踪统计信息预测某些系统状态下的应用程序行为,检测某一系统状态,如果检测到某个系统状态,则自适应地选择加载的应用程序 在缓存中按照预测行为杀死。 确定预发射过程的方法包括跟踪应用启动行为的统计,根据跟踪统计预测特定系统状态下的应用行为,检测某一系统状态,如果检测到某个系统状态,则自适应地选择和 根据预测的行为和某些系统状态,将选定的应用程序加载到高速缓冲存储器中,预先启动应用程序。
    • 3. 发明申请
    • TECHNIQUES FOR SYNCHRONIZING HARDWARE ACCELERATED GRAPHICS RENDERING AND SURFACE COMPOSITION
    • 用于同步硬件加速图形渲染和表面组成的技术
    • US20120313951A1
    • 2012-12-13
    • US13158982
    • 2011-06-13
    • Ioi Kim LAMQiuyuan YANG
    • Ioi Kim LAMQiuyuan YANG
    • G06T13/00
    • G06T13/00
    • A method, a non-transitory computer readable medium having instructions recorded therein for performing the method, and processing device for rendering an animation for a screen. The method includes rendering a frame of animation of a screen, attaching a Move Surfaces at BufferSwap (MSBS) command to at least one surface to be aligned with the frame of animation, swapping the buffer of the frame of animation, updating at least one of a size and a location of the at least one surface having an attached MSBS command, and composing a scene including the contents of the at least one surface of which the at least one of the size and the location has been updated.
    • 一种方法,其中记录有用于执行该方法的指令的非暂时计算机可读介质,以及用于呈现屏幕的动画的处理装置。 该方法包括渲染屏幕的动画框架,将BufferSwap(MSBS)命令上的Move Surfaces附加到至少一个要与动画帧对齐的表面,交换动画帧的缓冲区,更新至少一个 所述至少一个表面的尺寸和位置具有附接的MSBS命令,并且构成场景,所述场景包括所述尺寸和所述位置中的至少一个的所述至少一个表面的内容已被更新。
    • 4. 发明授权
    • Memory allocation in memory constrained devices
    • 内存受限设备中的内存分配
    • US07721064B1
    • 2010-05-18
    • US11772635
    • 2007-07-02
    • Ioi Kim LamOleg Pliss
    • Ioi Kim LamOleg Pliss
    • G06F12/00G06F13/00
    • G06F12/023G06F12/109G06F2212/401
    • Apparatus, methods and computer program products are disclosed to improve allocation of physical memory in a memory limited device when the amount of unallocated memory approaches a threshold. In this situation the disclosed technology will identify memory pages that have substantially the same content, identify the process-contexts that map to the identified memory pages, remap these process-contexts to one of the identical memory pages, recycle all of the other identical memory pages to increase the amount of unallocated memory, and conditions the process-contexts to appropriately trap accesses to the mapped page.
    • 公开了装置,方法和计算机程序产品,以在未分配存储器的量接近阈值时改善存储器限制装置中的物理存储器的分配。 在这种情况下,所公开的技术将识别具有基本相同内容的存储器页面,识别映射到所识别的存储器页面的过程上下文,将这些处理上下文重新映射到相同存储器页面中的一个,再循环所有其他相同存储器 页面以增加未分配内存的数量,并且规定进程上下文以适当地捕获对映射页面的访问。
    • 6. 发明授权
    • Techniques for synchronizing hardware accelerated graphics rendering and surface composition
    • 技术同步硬件加速图形渲染和表面组成
    • US08780118B2
    • 2014-07-15
    • US13158982
    • 2011-06-13
    • Ioi Kim LamQiuyuan Yang
    • Ioi Kim LamQiuyuan Yang
    • G06T13/00
    • G06T13/00
    • A method, a non-transitory computer readable medium having instructions recorded therein for performing the method, and processing device for rendering an animation for a screen. The method includes rendering a frame of animation of a screen, attaching a Move Surfaces at BufferSwap (MSBS) command to at least one surface to be aligned with the frame of animation, swapping the buffer of the frame of animation, updating at least one of a size and a location of the at least one surface having an attached MSBS command, and composing a scene including the contents of the at least one surface of which the at least one of the size and the location has been updated.
    • 一种方法,其中记录有用于执行该方法的指令的非暂时计算机可读介质,以及用于呈现屏幕的动画的处理装置。 该方法包括渲染屏幕的动画框架,将BufferSwap(MSBS)命令上的Move Surfaces附加到至少一个要与动画帧对齐的表面,交换动画帧的缓冲区,更新至少一个 所述至少一个表面的尺寸和位置具有附接的MSBS命令,并且构成场景,所述场景包括所述尺寸和所述位置中的至少一个的所述至少一个表面的内容已被更新。