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    • 4. 发明申请
    • REMOTE SHADING-BASED 3D STREAMING APPARATUS AND METHOD
    • 基于远程显示的3D流媒体设备和方法
    • US20100134494A1
    • 2010-06-03
    • US12539739
    • 2009-08-12
    • Choong Gyoo LIMIl-Kwon JeongByoung Tae Choi
    • Choong Gyoo LIMIl-Kwon JeongByoung Tae Choi
    • G06F13/14G06T15/60
    • G06T9/001G06T15/005G06T15/80G06T2200/16H04L67/38H04N21/2343H04N21/2381H04N21/41407
    • A remote shading-based three-dimensional (3D) streaming apparatus includes a 3D streaming server and a 3D streaming client. The 3D streaming server includes a 3D primitive extraction unit for extracting 3D primitives from 3D scene data provided thereto; a 2D primitive conversion unit for converting the extracted 3D primitives into 2D primitives; a 2D scene and network packet construction unit for constructing 2D scene data and network packets; a network packet transmission unit for transmitting the network packets to a 3D streaming client. The 3D streaming client includes a 2D scene reconstruction unit for reconstructing 2D scene data from the network packets; a 2D primitive extraction unit for extracting 2D primitives from the 2D scene data; a 2D rasterizing unit for determining screen pixel values within a primitive region; and a display unit for providing 3D and/or virtual reality contents using the determined screen pixel value.
    • 基于着色的基于三维立体(3D)流式传输设备包括3D流服务器和3D流客户端。 3D流服务器包括用于从提供给它的3D场景数据中提取3D原语的3D原始提取单元; 2D原语转换单元,用于将提取的3D原语转换为2D原语; 用于构建2D场景数据和网络分组的2D场景和网络分组构造单元; 用于将网络分组发送到3D流客户端的网络分组传输单元。 3D流客户端包括用于从网络分组重构2D场景数据的2D场景重建单元; 2D原始提取单元,用于从2D场景数据中提取2D原语; 2D光栅化单元,用于确定原始区域内的屏幕像素值; 以及显示单元,用于使用所确定的屏幕像素值来提供3D和/或虚拟现实内容。
    • 5. 发明授权
    • Apparatus and method for real-time camera tracking
    • 用于实时摄像机跟踪的装置和方法
    • US08265337B2
    • 2012-09-11
    • US12489970
    • 2009-06-23
    • Jung-Jae YuJae-Hean KimHye-mi KimIl-Kwon Jeong
    • Jung-Jae YuJae-Hean KimHye-mi KimIl-Kwon Jeong
    • G06K9/00
    • H04N5/2224G06T7/246G06T7/277G06T2207/10016
    • A camera tracking apparatus for calculating in real time feature information and camera motion information based on an input image includes a global camera tracking unit for computing a global feature map having feature information on entire feature points; a local camera tracking unit for computing in real time a local feature map having feature information on a part of the entire feature points; a global feature map update unit for receiving the computed feature information from the global and local camera tracking units to update the global feature map; and a local feature selection unit for receiving the updated feature information from the global feature map update unit to select in real time the feature points contained in the local feature map. The local camera tracking unit computes the local feature map for each frame, while the global camera tracking unit computes the global feature map over frames.
    • 一种用于基于输入图像计算实时特征信息和相机运动信息的相机跟踪装置,包括用于计算具有关于整个特征点的特征信息的全局特征图的全局相机跟踪单元; 本地相机跟踪单元,用于实时地计算具有关于整个特征点的一部分的特征信息的局部特征图; 全局特征图更新单元,用于从全局和本地相机跟踪单元接收计算出的特征信息以更新全局特征图; 以及本地特征选择单元,用于从全局特征图更新单元接收更新的特征信息,以实时选择包含在本地特征图中的特征点。 本地摄像机跟踪单元计算每个帧的局部特征图,而全局摄像机跟踪单元通过帧计算全局特征图。
    • 8. 发明申请
    • APPARATUS AND METHOD FOR DETECTING POSE IN MOTION CAPTURE DATA
    • 用于检测运动捕获数据位置的装置和方法
    • US20110142354A1
    • 2011-06-16
    • US12787098
    • 2010-05-25
    • Man Kyu SUNGMyunggyu KIMSang Won GHYMESung June CHANGIl-Kwon JEONGByoung Tae CHOI
    • Man Kyu SUNGMyunggyu KIMSang Won GHYMESung June CHANGIl-Kwon JEONGByoung Tae CHOI
    • G06K9/62
    • G06T7/73G06T2207/10016
    • An apparatus for detecting a pose in motion capture data includes: a motion data input unit which receives motion data of characters; a virtual marker attaching unit for forming a point cloud by attaching virtual markers to joints of an end-effector of each character; and a scaling unit for, when a frame has different character size from an a character size of an original frame to be compared is detected, scaling the character size. The apparatus further includes an ICP algorithm execution unit for finding a matching transformation matrix between the original frame and each frame of the motion data, of which character size has been scaled, by applying an ICP algorithm, and determining a frame, in which character's pose has the smallest difference from that in the original frame based on a sum of the distances between the virtual markers chosen by sampling the matched two poses.
    • 一种用于检测运动捕获数据中姿势的装置,包括:运动数据输入单元,其接收人物的运动数据; 虚拟标记附着单元,用于通过将虚拟标记附接到每个角色的末端执行器的关节来形成点云; 以及缩放单元,用于当检测到具有与要比较的原始帧的字符大小不同的字符尺寸时,缩放字符尺寸。 该装置还包括ICP算法执行单元,用于通过应用ICP算法来找出原始帧与运动数据的每个帧之间的匹配变换矩阵,其中字符大小已被缩放,并且确定一个帧,其中字符的姿态 基于通过对匹配的两个姿态进行采样而选择的虚拟标记之间的距离的总和,与原始帧中的差异具有最小差异。
    • 10. 发明授权
    • Animation method of deformable objects using an oriented material point and generalized spring model
    • 使用定向材料点和广义弹簧模型的可变形物体的动画方法
    • US07091977B2
    • 2006-08-15
    • US10821869
    • 2004-04-12
    • Il Kwon JeongIn Ho Lee
    • Il Kwon JeongIn Ho Lee
    • G06T13/00G06T15/70
    • G06T13/20G06T2210/21
    • Disclosed is an animation method of deformable objects using an oriented material point and generalized spring model. The animation method comprises the following steps of: modeling a structure of a deformable object into oriented material points and generalized springs; initializing forces and torques acting on the material points, calculating the forces acting on the material points owing to collision of the material points and gravity, calculating the spring forces and torques acting on the material points, obtaining new positions and postures of the material points; updating positions, velocities, postures and angular velocities of the material points based upon physics, and displaying and storing updated results. The oriented material point and generalized spring model of the invention contains the principle of the conventional mass-spring model, but can animate deformable objects or express their structures in more intuitive manner over the conventional mass-spring model. Also, the material point and generalized spring model of the invention can express elongate deformable objects such as hair and wrinkled cloth, which cannot be expressed in the prior art, so as to animate features of various objects.
    • 公开了使用定向材料点和广义弹簧模型的可变形物体的动画方法。 动画方法包括以下步骤:将可变形物体的结构建模成定向材料点和广义弹簧; 初始化作用在材料点上的力和扭矩,计算由于材料点和重力的碰撞而作用在材料点上的力,计算作用在材料点上的弹簧力和扭矩,获得材料点的新位置和姿态; 基于物理学更新材料点的位置,速度,姿态和角速度,以及显示和存储更新的结果。 本发明的定向材料点和广义弹簧模型包含常规质量弹簧模型的原理,但可以以更直观的方式对可变形物体进行动画化或表达其结构,超过常规质量弹簧模型。 此外,本发明的材料点和广义弹簧模型可以表现在现有技术中不能表达的诸如毛发和起皱布的细长可变形物体,以便对各种物体的特征进行动画化。