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    • 1. 发明授权
    • Method and apparatus for real-time group interactive augmented-reality area monitoring, suitable for enhancing the enjoyment of entertainment events
    • 用于实时组交互式增强现实区域监控的方法和装置,适合于增强娱乐活动的享受
    • US07796155B1
    • 2010-09-14
    • US11019991
    • 2004-12-20
    • Howard Neely, IIIRonald T. AzumaJerry IsdaleMike Daily
    • Howard Neely, IIIRonald T. AzumaJerry IsdaleMike Daily
    • G06F17/00G06T1/00G06T15/00G06T17/00
    • G06K9/00771A63F2300/636A63F2300/69A63F2300/8011G06T19/006G06T2219/024
    • A real-time, group interactive, augmented-reality system for monitoring an area, suitable for enhancing the enjoyment of entertainment events, is presented. The system comprises a sensor data acquisition system for receiving sensor data, in real-time, from a plurality of data acquisition sensors disposed about an area to be monitored, and a plurality of display centers communicatively coupled with the data acquisition system for receiving sensor data therefrom. A display center includes an user input, a data acquisition sensor selector, an interaction interface for communicating in real-time with users of other display centers, an interface for connecting a display device, and a local display device augmenting system, which are configured to allow a user to interactively augment in real-time his/her local display of events with user-inputted doodles, user requested information and statistics, and user selected viewing angles. The system allows users to interactively share the locally augmented-reality display with users of other display centers.
    • 介绍了一个实时,集体互动,增强现实系统,用于监控一个适合于增加娱乐活动享受度的区域。 该系统包括传感器数据采集系统,用于实时地从设置在待监视区域上的多个数据采集传感器接收传感器数据,以及与数据采集系统通信耦合的多个显示中心,用于接收传感器数据 由此。 显示中心包括用户输入,数据采集传感器选择器,用于与其他显示中心的用户实时通信的交互界面,用于连接显示设备的接口和本地显示设备增强系统,其被配置为 允许用户通过用户输入的涂鸦,用户请求的信息和统计信息以及用户选择的视角来实时地实时地增加事件的本地显示。 该系统允许用户与其他显示中心的用户交互地共享本地增强现实显示。
    • 3. 发明授权
    • System and method for operating in a virtual environment
    • 在虚拟环境中运行的系统和方法
    • US07646394B1
    • 2010-01-12
    • US11075354
    • 2005-03-07
    • Howard Neely, IIIJason FoxMathias KolschMatt ShompheJason JaraldMike Daily
    • Howard Neely, IIIJason FoxMathias KolschMatt ShompheJason JaraldMike Daily
    • G09G5/00G06T15/00G06F3/033
    • G06F3/012G06F3/011G06F3/013G06F3/017G06F3/04815G06F3/04842
    • The present invention relates to a system, method and computer program product for enabling user interaction with objects in a virtual environment independently of apparent virtual viewpoint altitude, by non-linearly scaling the virtual actuator. In doing so, the system receives a virtual-viewpoint position and a virtual actuator position from a virtual environment processing subsystem, and a real-viewpoint position and a real-actuator position from a real-world environment tracking subsystem. An xy-scale factor is then calculated based on the virtual-viewpoint position. A non-linear mapping is thereafter calculated between a real dataset and a virtual dataset based on the xy-scale-factor. The real dataset comprises the real-actuator position and the real-viewpoint position in the real-world environment, and the virtual dataset comprises the virtual-actuator position and the virtual-viewpoint position in the virtual environment.
    • 本发明涉及一种系统,方法和计算机程序产品,通过非线性缩放虚拟致动器,使得用户能够与虚拟环境中的对象独立于视在虚拟视点高度来进行交互。 在这样做时,系统从虚拟环境处理子系统接收虚拟视点位置和虚拟致动器位置,以及来自真实环境跟踪子系统的实时视点位置和实际执行器位置。 然后基于虚拟视点位置来计算xy比例因子。 此后,在真实数据集和基于xy比例因子的虚拟数据集之间计算非线性映射。 实际数据集包括实际环境中的实际执行器位置和实际视点位置,虚拟数据集包括虚拟环境中的虚拟执行机构位置和虚拟视点位置。
    • 4. 发明授权
    • Method and system for hybrid trackball and immersive navigation in a virtual environment
    • 在虚拟环境中混合轨迹球和沉浸式导航的方法和系统
    • US07893935B1
    • 2011-02-22
    • US12592686
    • 2009-11-30
    • Howard Neely, IIIJason FoxMathias KolschMatthew ShompheJason Jerald
    • Howard Neely, IIIJason FoxMathias KolschMatthew ShompheJason Jerald
    • G06T15/00G09G5/00
    • G06F3/012G06F3/011G06F3/013G06F3/017G06F3/04815G06F3/04842
    • The present invention relates to a system, method, and computer program product for immersive navigation in a virtual environment (VE) suitable for allowing a user to change a view orientation in the VE independently of physical orientation of a user input, such as orientation of the user's head. Specifically, the present invention combines three distinct virtual reality navigation metaphors (trackball navigation, grab navigation, and immersive navigation) into a hybrid navigation approach generating a final virtual-viewpoint that correlates to the characteristics of an intermediate virtual-viewpoint defined by radius, pitch, and heading of a virtual reference sphere (as in trackball navigation), while the final virtual-viewpoint also adjusts the location and gaze direction of the intermediate virtual-viewpoint based on pitch, heading, and roll of the user's head (as in immersive navigation), thus allowing the user to view a point of interest in the VE while simultaneously facing comfortably forward in the physical world.
    • 本发明涉及一种用于虚拟环境(VE)中的沉浸式导航的系统,方法和计算机程序产品,所述虚拟环境(VE)适于允许用户独立于用户输入的物理定向改变VE中的视图取向,诸如 用户的头。 具体地,本发明将三种不同的虚拟现实导航隐喻(轨迹球导航,抓取导航和沉浸式导航)组合到混合导航方法中,该混合导航方法产生与由半径定义的中间虚拟视点的特性相关的最终虚拟视点 ,以及虚拟参考球的方向(如轨迹球导航),而最终的虚拟视点还可以基于用户头部的俯仰,航向和滚动来调整中间虚拟视点的位置和视线方向(如沉浸式 导航),从而允许用户在物理世界中同时面对舒适地向前观看VE中的兴趣点。