会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • Gaming machine that forms a winning pattern utilizing a reduced cell
    • 游戏机使用减少的单元格形成获胜图案
    • US08303397B2
    • 2012-11-06
    • US12722521
    • 2010-03-11
    • Hayato Mizue
    • Hayato Mizue
    • A63F9/24A63F13/00
    • G07F17/3265
    • A gaming machine includes a lottery region defined such that cell columns are arranged to be parallel with each other. Symbols in each symbol column are moved along the cell column at a predetermined game opportunity and are stopped in one cell unit. A determination is performed as to whether a combination of symbols stopped in a determination target cell group forms a prize winning pattern. Reduced cells are defined by equally dividing a cell in a cell column when a predetermined reduction condition is satisfied, reduces symbols corresponding to the reduced cells, recognizes that at least one normal cell and the reduced cells are included in the target cell group, selects the reduced cells included in the target cell group, and determines that a combination of a symbol stopped in the selected reduced cell and the normal cell included in the target cell group forms the prize winning pattern.
    • 游戏机包括被定义为使得单元格列彼此平行的彩票区域。 每个符号列中的符号在预定的游戏机会沿单元格列移动,并以一个单元单元停止。 执行关于在确定目标小区组中停止的符号的组合是否形成奖杯模式的确定。 通过在满足预定的缩小条件时,将单元列中的单元等分,减少对应于缩小的单元的符号,识别出至少一个正常单元,还原单元被包括在目标单元组中,来限定精简单元,选择 包括在目标小区组中的减少的小区,并且确定在所选择的缩小小区中停止的符号和包括在目标小区组中的正常小区的组合形成获奖模式。
    • 2. 发明申请
    • Gaming machine
    • 游戏机
    • US20100248807A1
    • 2010-09-30
    • US12384130
    • 2009-03-31
    • Hayato Mizue
    • Hayato Mizue
    • A63F9/24
    • G07F17/34
    • The present invention is a gaming machine that realizes an exciting game in a video slot format. The gaming machine includes a display and a controller. The display shows reels and gauges. The reel comprises symbols. The gauges are provided so that each of them corresponds to at least one of the reels. The controller controls the movement of the symbols. One of the symbols is a specific type of symbol. The controller counts the number of how many times the specific type of symbol appears in the display reel by reel and reflects the counted numbers in the gauges. When the counted number reaches a threshold, the controller is arranged to initiate a feature on the reel whose gauge's value reaches the threshold.
    • 本发明是一种以视频槽格式实现令人兴奋的游戏的游戏机。 游戏机包括显示器和控制器。 显示屏显示卷轴和量规。 卷轴包括符号。 提供量规,使得它们中的每一个对应于至少一个卷轴。 控制器控制符号的移动。 符号之一是特定类型的符号。 控制器通过卷轴计数特定类型的符号显示在显示卷轴中的次数,并将计数的数字反映在仪表中。 当计数的数量达到阈值时,控制器被布置成启动其量规值达到阈值的卷轴上的特征。
    • 5. 发明授权
    • Gaming machine having multiplying symbol ability
    • 具有倍增符号能力的游戏机
    • US08864568B2
    • 2014-10-21
    • US12321621
    • 2009-01-23
    • Hayato Mizue
    • Hayato Mizue
    • A63F13/00G07F17/34G07F17/32A63F3/00
    • G07F17/34A63F2003/0016G07F17/326
    • The present invention is a gaming machine including a reel display, which is configured with a plurality of reel lines displaying a plurality of symbols arranged to rotate along the reel lines, a controller, which shows a substantially-stationary symbol on a reel line while the symbols are rotating along the reel line, an evaluator, which recognizes a pass of a symbol related to the substantially-stationary symbol by the substantially-stationary symbol on the reel line, and a processor, which changes a function of the substantially-stationary symbol when the evaluator detects the symbol related to the substantially-stationary symbol passing by the substantially-stationary symbol on the reel line.
    • 本发明是一种游戏机,其包括卷轴显示器,该卷轴显示器配置有多个卷轴,其显示布置成沿着卷轴线旋转的多个符号;控制器,其在卷轴上显示基本上平稳的符号,而 符号沿着卷轴线旋转,评估器识别与基本上平稳的符号相关的符号通过卷轴上的基本上平稳的符号,以及处理器,其改变基本上平稳的符号的功能 当评估器检测到通过基本上平稳的符号在卷轴线上的基本上平稳的符号相关的符号时。
    • 6. 发明授权
    • Controller for initiating function associated with symbol counter used in gaming machine
    • 控制器用于启动与游戏机中使用的符号计数器相关的功能
    • US08267770B2
    • 2012-09-18
    • US12384130
    • 2009-03-31
    • Hayato Mizue
    • Hayato Mizue
    • A63F9/24A63F13/00
    • G07F17/34
    • The present invention is a gaming machine that realizes an exciting game in a video slot format. The gaming machine includes a display and a controller. The display shows reels and gauges. The reel comprises symbols. The gauges are provided so that each of them corresponds to at least one of the reels. The controller controls the movement of the symbols. One of the symbols is a specific type of symbol. The controller counts the number of how many times the specific type of symbol appears in the display reel by reel and reflects the counted numbers in the gauges. When the counted number reaches a threshold, the controller is arranged to initiate a feature on the reel whose gauge's value reaches the threshold.
    • 本发明是一种以视频槽格式实现令人兴奋的游戏的游戏机。 游戏机包括显示器和控制器。 显示屏显示卷轴和量规。 卷轴包括符号。 提供量规,使得它们中的每一个对应于至少一个卷轴。 控制器控制符号的移动。 符号之一是特定类型的符号。 控制器通过卷轴计数特定类型的符号显示在显示卷轴中的次数,并将计数的数字反映在仪表中。 当计数的数量达到阈值时,控制器被布置成启动其量规值达到阈值的卷轴上的特征。
    • 7. 发明申请
    • Gaming machine having multiplying symbol ability
    • 具有倍增符号能力的游戏机
    • US20100190542A1
    • 2010-07-29
    • US12321621
    • 2009-01-23
    • Hayato Mizue
    • Hayato Mizue
    • A63F9/24
    • G07F17/34A63F2003/0016G07F17/326
    • The present invention is a gaming machine including a reel display, which is configured with a plurality of reel lines displaying a plurality of symbols arranged to rotate along the reel lines, a controller, which shows a substantially-stationary symbol on a reel line while the symbols are rotating along the reel line, an evaluator, which recognizes a pass of a symbol related to the substantially-stationary symbol by the substantially-stationary symbol on the reel line, and a processor, which changes a function of the substantially-stationary symbol when the evaluator detects the symbol related to the substantially-stationary symbol passing by the substantially-stationary symbol on the reel line.
    • 本发明是一种游戏机,其包括卷轴显示器,该卷轴显示器配置有多个卷轴,其显示布置成沿着卷轴线旋转的多个符号;控制器,其在卷轴上显示基本上平稳的符号,而 符号沿着卷轴线旋转,评估器识别与基本上平稳的符号相关的符号通过卷轴上的基本上平稳的符号,以及处理器,其改变基本上平稳的符号的功能 当评估器检测到通过基本上平稳的符号在卷轴线上的基本上平稳的符号相关的符号时。
    • 8. 发明申请
    • GAMING MACHINE
    • 游戏机
    • US20110223985A1
    • 2011-09-15
    • US12723584
    • 2010-03-12
    • Hayato Mizue
    • Hayato Mizue
    • A63F9/24
    • G07F17/3213G07F17/32G07F17/3211G07F17/3227G07F17/34
    • In a gaming machine including a symbol region where reels having symbols are arranged in predetermined arrangement, so that the symbols are displayed in an arranged manner in longitudinal and transverse directions, there are provided a reel control unit that independently controls movement and stop of each of the reels, such that the symbols appearing in the symbol region change and a winning determination unit that determines whether the symbols appearing on a valid line set to span the reels form a predetermined winning pattern, when each of the reels is stopped, layers are set in the symbol region, and in the gaming machine, at least one reel is disposed in each layer, a symbol group is provided in at least one specific reel arranged in a specific layer of the layers in such a manner that symbols capable of forming at least portion of the winning pattern are arranged in the symbol group, at least one of the symbols capable of forming at least portion of the winning pattern overlaps the other reel in the other layer different from the specific layer, and that the symbol group move integrally with the specific reel, the symbols that are disposed in the symbol group in the specific reel can be viewed from a player, and when the symbol group is stopped on the valid line, the winning determination unit make the symbols disposed in the symbol group be included in a determination target and determines whether the winning pattern is formed.
    • 在包括符号区域的游戏机中,其中具有符号的卷轴以预定的布置布置,使得符号以纵向和横向方向布置的方式显示,提供了一个卷轴控制单元,其独立地控制每个的运动和停止 卷轴,使得出现在符号区域中的符号改变,以及获胜确定单元,其确定出现在设置为跨越卷轴的有效线上的符号是否形成预定的获胜图案,当每个卷轴停止时,设置层 在符号区域中,并且在游戏机中,在每个层中设置至少一个卷轴,在布置在层的特定层中的至少一个特定卷轴中设置符号组,使得能够形成在 获奖图案的最少部分被布置在符号组中,能够形成获胜图案的至少一部分的符号中的至少一个重叠 另一层中的另一卷不同于特定层,并且符号组与特定卷轴一体移动,可以从播放器观看设置在特定卷轴中的符号组中的符号,并且当符号组 停止在有效行上,获胜确定单元使配置在符号组中的符号被包括在确定目标中,并且确定是否形成获胜模式。
    • 9. 发明申请
    • GAMING MACHINE
    • 游戏机
    • US20110223984A1
    • 2011-09-15
    • US12722521
    • 2010-03-11
    • Hayato Mizue
    • Hayato Mizue
    • A63F9/24A63F13/00
    • G07F17/3265
    • A gaming machine includes a lottery region defined such that cell columns are arranged to be parallel with each other. Symbols in each symbol column are moved along the cell column at a predetermined game opportunity and are stopped in one cell unit. A determination is performed as to whether a combination of symbols stopped in a determination target cell group forms a prize winning pattern. Reduced cells are defined by equally dividing a cell in a cell column when a predetermined reduction condition is satisfied, reduces symbols corresponding to the reduced cells, recognizes that at least one normal cell and the reduced cells are included in the target cell group, selects the reduced cells included in the target cell group, and determines that a combination of a symbol stopped in the selected reduced cell and the normal cell included in the target cell group forms the prize winning pattern.
    • 游戏机包括被定义为使得单元格列彼此平行的彩票区域。 每个符号列中的符号在预定的游戏机会沿单元格列移动,并以一个单元单元停止。 执行关于在确定目标小区组中停止的符号的组合是否形成奖杯模式的确定。 通过在满足预定的缩小条件时,将单元列中的单元等分,减少与减少的单元相对应的符号,识别出至少一个正常单元并且还原单元被包括在目标单元组中来定义缩小单元, 包括在目标小区组中的减少的小区,并且确定在所选择的缩小小区中停止的符号和包括在目标小区组中的正常小区的组合形成获奖模式。
    • 10. 发明申请
    • Gaming machine
    • 游戏机
    • US20110105215A1
    • 2011-05-05
    • US12590128
    • 2009-11-02
    • Hayato Mizue
    • Hayato Mizue
    • A63F9/24A63F13/00
    • G07F17/34G07F17/3244
    • The gaming machine includes a display and a controller. The display shows symbols that are placed in cells. The symbols contain a specific type of symbol that is placed in a specific cell. The controller controls movements of the symbols and the cells. The specific cell has a gauge. A value indicated by the gauge represents a count of how many times the specific cell appears in the display. The controller compares the value of the gauge with a threshold value. And, a favorable condition to a player is arranged to be initiated when the value of the gauge has reached the threshold value.
    • 游戏机包括显示器和控制器。 显示屏显示放置在单元格中的符号。 符号包含放置在特定单元格中的特定类型的符号。 控制器控制符号和单元格的移动。 特定的电池有一个量规。 由量规表示的值表示特定单元格在显示中出现的次数。 控制器将量规的值与阈值进行比较。 并且,当测量仪的值达到阈值时,布置对玩家的有利条件。