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    • 1. 发明授权
    • Real time update notification
    • 实时更新通知
    • US08060562B2
    • 2011-11-15
    • US11275305
    • 2005-12-22
    • Harry R. Chesley
    • Harry R. Chesley
    • G06F15/16H04L12/28
    • H04L67/1095H04L12/1822H04L51/04
    • Computer method and apparatus for communicating information between a plurality of client computers by means of a communications network. A data server computer coupled to the network communicates data from the data server computer to one or more of a plurality of client computers in response to a request for data by a client computer in the form of a hypertext transfer protocol update request. The data server computer sends the data made available from the data server computer in response to a data update request from one of the plurality of client computers to said data server computer. A communications server computer coupled to the communications network for communicating the fact that the data on the server has been updated by communicating a client to client message from the client computer that updated the data on the data server computer to other client computers thereby prompting said other client computers to request updated data from the data server computer.
    • 用于通过通信网络在多个客户计算机之间传送信息的计算机方法和装置。 耦合到网络的数据服务器计算机响应于客户端计算机以超文本传输​​协议更新请求的形式对数据的请求,将数据从数据服务器计算机传送到多个客户端计算机中的一个或多个。 数据服务器计算机响应于从多个客户端计算机之一到数据服务器计算机的数据更新请求,发送从数据服务器计算机可用的数据。 一种通信服务器计算机,其耦合到所述通信网络,用于通过将来自所述客户端计算机的客户端消息传达给客户端计算机,将所述数据服务器计算机上的数据更新到其他客户端计算机,从而提示所述另一个 客户端计算机从数据服务器计算机请求更新的数据。
    • 2. 发明授权
    • Presentation system with distributed object oriented multi-user domain and separate view and model objects
    • 具有分布式面向对象多用户域和单独视图和模型对象的演示系统
    • US07065553B1
    • 2006-06-20
    • US09644321
    • 2000-08-23
    • Harry R. ChesleyGreg KimberlyAnoop GuptaManuel VellonSteven M. Drucker
    • Harry R. ChesleyGreg KimberlyAnoop GuptaManuel VellonSteven M. Drucker
    • G06F9/00
    • A63F13/79A63F13/12A63F13/335A63F13/358A63F13/822A63F2300/534A63F2300/5553A63F2300/807
    • A database of objects is distributed between a server computer and multiple client computers as an object oriented virtual world environment (VWE) with multimedia presentation features. A primary database is maintained on the server and includes at least one entry for each object disposed within the VWE. In one implementation a presentation virtual world environment has a multi-user virtual presentation room object (ShowRoom) in which presentation or information element objects (ShowItems) are presented from a server to multiple viewers at multiple client computers. The presentation room object and presentation element objects are global objects in that they are provided from server to client computers as part of a presentation VWE. The presentation element objects provide a model representing a presentation in the presentation VWE. Interface objects at the client computers provide a view of the presentation, with user interface and control elements, which view is separate from the model provided by the presentation element objects.
    • 对象的数据库分布在服务器计算机和多个客户端计算机之间,作为具有多媒体演示特征的面向对象的虚拟世界环境(VWE)。 在数据库服务器上维护主数据库,并为VWE中的每个对象包含至少一个条目。 在一个实现中,呈现虚拟世界环境具有多用户虚拟展示室对象(ShowRoom),其中呈现或信息元素对象(ShowItems)在多个客户端计算机上从服务器呈现给多个观看者。 演示室对象和表示元素对象是全局对象,因为它们作为演示VWE的一部分从服务器到客户端计算机提供。 演示元素对象提供表示演示文稿VWE中的演示文稿的模型。 客户端计算机上的接口对象提供演示视图,具有用户界面和控制元素,该视图与演示元素对象提供的模型分开。
    • 3. 发明授权
    • Real time update notification
    • 实时更新通知
    • US07007083B1
    • 2006-02-28
    • US09606257
    • 2000-06-29
    • Harry R. Chesley
    • Harry R. Chesley
    • G06F15/173G06F15/16
    • H04L67/1095H04L12/1822H04L51/04
    • Computer method and apparatus for communicating information between a plurality of client computers by means of a communications network. A data server computer coupled to the network communicates data from the data server computer to one or more of a plurality of client computers in response to a request for data by a client computer in the form of a hypertext transfer protocol update request. The data server computer sends the data made available from the data server computer in response to a data update request from one of the plurality of client computers to said data server computer. A communications server computer coupled to the communications network for communicating the fact that the data on the server has been updated by communicating a client to client message from the client computer that updated the data on the data server computer to other client computers thereby prompting said other client computers to request updated data from the data server computer.
    • 用于通过通信网络在多个客户计算机之间传送信息的计算机方法和装置。 耦合到网络的数据服务器计算机响应于客户端计算机以超文本传输​​协议更新请求的形式对数据的请求,将数据从数据服务器计算机传送到多个客户端计算机中的一个或多个。 数据服务器计算机响应于从多个客户端计算机之一到数据服务器计算机的数据更新请求,发送从数据服务器计算机可用的数据。 一种通信服务器计算机,其耦合到所述通信网络,用于通过将来自所述客户端计算机的客户端消息传达给客户端计算机,将所述数据服务器计算机上的数据更新到其他客户端计算机,从而提示所述另一个 客户端计算机从数据服务器计算机请求更新的数据。
    • 4. 发明授权
    • Method and apparatus for improving playback of interactive multimedia works
    • 改善交互式多媒体作品播放的方法和装置
    • US06442658B1
    • 2002-08-27
    • US09563598
    • 2000-05-01
    • V. Bruce HuntKen DayHarry R. Chesley
    • V. Bruce HuntKen DayHarry R. Chesley
    • G06F1202
    • H04N21/8541G11B27/105G11B2220/213G11B2220/2545G11B2220/2562H04N7/163H04N21/26216H04N21/26233H04N21/4331H04N21/8456
    • The present invention comprises a system for delivering an interactive multimedia work from a storage device, for example a hard disk drive, a CD-ROM drive, a network server, etc. to a playback device, for example a personal computer, in a manner that provides improved performance regardless of the playback sequence selected by a user. In one embodiment of the present invention, for each segment of an interactive multimedia work, a probability factor is assigned to each possible alternative succeeding segment. In addition a retrieval and delivery time cost factor is also assigned to each possible succeeding segment. In one embodiment of the invention, the time cost factor for each resource is assigned a fixed value. In another embodiment, the time cost factor is recalculated periodically to reflect changes in location and status of resources. The probability and time cost factor for each possible succeeding segment are combined to produce a relative priority ranking. Resources for the possible succeeding segments are pre-loaded according to the relative priority ranking. As a result, the latency time between the time a segment is selected as a result of user input and the time at which execution of the segment begins is reduced and the performance of a multimedia work improved. In one embodiment of the invention, in addition to delivering resources in the order of a relative priority ranking, the resources are also stored according to the relative priority ranking, thereby reducing the average seek time needed to find and retrieve resources and further improving playback performance.
    • 本发明包括一种用于将交互式多媒体作品从诸如硬盘驱动器,CD-ROM驱动器,网络服务器等的存储装置传送到诸如个人计算机的回放装置的系统 无论用户选择的播放顺序如何,都能提供更好的性能。 在本发明的一个实施例中,对于交互式多媒体工作的每个段,将概率因子分配给每个可能的备选后续段。 此外,还可以为每个可能的后续段分配检索和递送时间成本因子。 在本发明的一个实施例中,为每个资源分配固定值的时间成本因子。 在另一个实施例中,周期性地重新计算时间成本因子以反映资源的位置和状态的变化。 每个可能的后续段的概率和时间成本因子被组合以产生相对优先级排序。 可能的后续部分的资源根据相对优先级排序进行预加载。 结果,减少了作为用户输入的结果的段选择的时间与段开始执行的时间之间的等待时间,并且改进了多媒体工作的性能。 在本发明的一个实施例中,除了以相对优先级排序的顺序传送资源之外,还根据相对优先权等级来存储资源,从而减少查找和检索资源所需的平均查找时间并进一步提高播放性能 。
    • 5. 发明授权
    • Shared object stores for a networked computer system
    • 联网计算机系统的共享对象存储
    • US08112492B2
    • 2012-02-07
    • US12861872
    • 2010-08-24
    • Harry R. ChesleySteven M. DruckerLili Cheng
    • Harry R. ChesleySteven M. DruckerLili Cheng
    • G06G15/16
    • G06F9/54H04L67/1095H04L67/38
    • A store of interfaced software objects are distributed between a server computer and multiple client computers to support an object oriented application communication environment that provides communication between software applications on each client computer. The application communication environment may include a central shared object store of interfaced software objects that operate on a server computer and communicate with one or more software applications on the server computer. A local shared object store of interfaced software objects operates on each client computer and communicates with the central shared object store and one or more software applications on that client computer. Changes to interfaced software objects in the local shared object stores may be automatically propagated to the interfaced software objects in the central shared object store. A local private object store of interfaced software objects may operate on a client computer and communicate with one or more software applications on the client computer.
    • 连接的软件对象的存储分布在服务器计算机和多个客户端计算机之间,以支持面向对象的应用程序通信环境,其提供每个客户机上的软件应用之间的通信。 应用通信环境可以包括在服务器计算机上操作并与服务器计算机上的一个或多个软件应用通信的接口软件对象的中央共享对象存储。 接口软件对象的本地共享对象存储在每个客户端计算机上运行,​​并与中央共享对象存储和该客户端计算机上的一个或多个软件应用程序进行通信。 对本地共享对象存储中的接口软件对象的更改可以自动传播到中央共享对象存储中的接口软件对象。 接口软件对象的本地专用对象存储可以在客户端计算机上操作,并与客户端计算机上的一个或多个软件应用程序进行通信。
    • 6. 发明授权
    • Goal-directed asynchronous messaging system
    • 目标定向异步消息系统
    • US06708201B1
    • 2004-03-16
    • US09607076
    • 2000-06-29
    • Harry R. Chesley
    • Harry R. Chesley
    • G06F1516
    • G06Q10/107
    • A method of facilitating a discussion consisting of an exchange of electronic messages between members of a team including a team leader in a computer messaging system having messages that are arranged into a message hierarchy wherein related messages are represented by nodes and associated sub-nodes. A means for the leader to assign a node type to at least one of the nodes is provided. The node type is chosen from a set of discussion stages ranging from an initial stage to a final stage. A response framework is determined based on the assigned type. A response from a member is directed by evaluating a proposed response of the member based on the response framework and alerting the member if the proposed response is not proper based on the evaluation. The message hierarchy associated with a message being viewed by a team member is displayed and the display includes information about where the message being viewed fits into the message hierarchy.
    • 一种促进讨论的方法,其包括在包括排队成消息层级的消息的计算机消息传递系统中的团队成员之间的电子消息交换,其中相关消息由节点和相关联的子节点表示。 提供了一种用于领导者将节点类型分配给至少一个节点的装置。 节点类型是从初始阶段到最终阶段的一组讨论阶段中选择的。 基于分配的类型确定响应框架。 成员的回应是通过根据响应框架评估成员的建议回应,并根据评估提出响应建议的响应不正确的提示。 显示与由小组成员查看的消息相关联的消息层次结构,并且显示器包括关于被查看的消息在何处适合于消息层次结构的信息。
    • 7. 发明申请
    • Shared Object Stores For A Networked Computer System
    • 网络计算机系统的共享对象存储
    • US20110004658A1
    • 2011-01-06
    • US12861872
    • 2010-08-24
    • Harry R. ChesleySteven M. DruckerLili Cheng
    • Harry R. ChesleySteven M. DruckerLili Cheng
    • G06F15/16
    • G06F9/54H04L67/1095H04L67/38
    • A store of interfaced software objects are distributed between a server computer and multiple client computers to support an object oriented application communication environment that provides communication between software applications on each client computer. The application communication environment may include a central shared object store of interfaced software objects that operate on a server computer and communicate with one or more software applications on the server computer. A local shared object store of interfaced software objects operates on each client computer and communicates with the central shared object store and one or more software applications on that client computer. Changes to interfaced software objects in the local shared object stores may be automatically propagated to the interfaced software objects in the central shared object store. A local private object store of interfaced software objects may operate on a client computer and communicate with one or more software applications on the client computer.
    • 连接的软件对象的存储分布在服务器计算机和多个客户端计算机之间,以支持面向对象的应用程序通信环境,其提供每个客户端计算机上的软件应用程序之间的通信。 应用通信环境可以包括在服务器计算机上操作并与服务器计算机上的一个或多个软件应用通信的接口软件对象的中央共享对象存储。 接口软件对象的本地共享对象存储在每个客户端计算机上运行,​​并与中央共享对象存储和该客户端计算机上的一个或多个软件应用程序进行通信。 对本地共享对象存储中的接口软件对象的更改可以自动传播到中央共享对象存储中的接口软件对象。 接口软件对象的本地专用对象存储可以在客户端计算机上操作,并与客户端计算机上的一个或多个软件应用程序进行通信。
    • 8. 发明授权
    • Shared object stores for a networked computer system
    • 联网计算机系统的共享对象存储
    • US07809798B2
    • 2010-10-05
    • US11238238
    • 2005-09-29
    • Harry R. ChesleySteven M. DruckerLili Cheng
    • Harry R. ChesleySteven M. DruckerLili Cheng
    • G06F15/16
    • G06F9/54H04L67/1095H04L67/38
    • A store of interfaced software objects are distributed between a server computer and multiple client computers to support an object oriented application communication environment that provides communication between software applications on each client computer. The application communication environment may include a central shared object store of interfaced software objects that operate on a server computer and communicate with one or more software applications on the server computer. A local shared object store of interfaced software objects operates on each client computer and communicates with the central shared object store and one or more software applications on that client computer. Changes to interfaced software objects in the local shared object stores may be automatically propagated to the interfaced software objects in the central shared object store. A local private object store of interfaced software objects may operate on a client computer and communicate with one or more software applications on the client computer.
    • 连接的软件对象的存储分布在服务器计算机和多个客户端计算机之间,以支持面向对象的应用程序通信环境,其提供每个客户机上的软件应用之间的通信。 应用通信环境可以包括在服务器计算机上操作并与服务器计算机上的一个或多个软件应用通信的接口软件对象的中央共享对象存储。 接口软件对象的本地共享对象存储在每个客户端计算机上运行,​​并与中央共享对象存储和该客户端计算机上的一个或多个软件应用程序进行通信。 对本地共享对象存储中的接口软件对象的更改可以自动传播到中央共享对象存储中的接口软件对象。 接口软件对象的本地专用对象存储可以在客户端计算机上操作,并与客户端计算机上的一个或多个软件应用程序进行通信。
    • 9. 发明授权
    • Shared and private object stores for a networked computer application communication environment
    • 用于联网计算机应用程序通信环境的共享和私有对象存储
    • US07111037B1
    • 2006-09-19
    • US09702904
    • 2000-10-30
    • Harry R. ChesleySteven M. DruckerLili Cheng
    • Harry R. ChesleySteven M. DruckerLili Cheng
    • G06F15/16
    • G06F9/54H04L67/1095H04L67/38
    • A store of interfaced software objects are distributed between a server computer and multiple client computers to support an object oriented application communication environment that provides communication between multiple software applications. The application communication environment may include a central shared object store of interfaced software objects that operate on a server computer and communicate with one or more software applications on the server computer. A local shared object store of interfaced software objects operates on each client computer and communicates with the central shared object store and one or more software applications on that client computer. Changes to interfaced software objects in the local shared object stores are automatically and dynamically propagated to the interfaced software objects in the central shared object store. A local private object store of interfaced software objects operate on each client computer and communicate with one or more software applications on the client computer.
    • 连接的软件对象存储在服务器计算机和多个客户端计算机之间,以支持面向对象的应用程序通信环境,该环境提供多个软件应用程序之间的通信。 应用通信环境可以包括在服务器计算机上操作并与服务器计算机上的一个或多个软件应用通信的接口软件对象的中央共享对象存储。 接口软件对象的本地共享对象存储在每个客户端计算机上运行,​​并与中央共享对象存储和该客户端计算机上的一个或多个软件应用程序进行通信。 对本地共享对象存储中的接口软件对象的更改将自动和动态地传播到中央共享对象存储中的接口软件对象。 接口软件对象的本地专用对象存储在每个客户端计算机上运行,​​并与客户端计算机上的一个或多个软件应用程序进行通信。
    • 10. 发明授权
    • Scripted text discussion system
    • 脚本文本讨论系统
    • US06795093B1
    • 2004-09-21
    • US09686328
    • 2000-10-11
    • Harry R. ChesleyLili ChengSuzana SebanJennifer Landau
    • Harry R. ChesleyLili ChengSuzana SebanJennifer Landau
    • G09G500
    • H04L12/1831
    • A text discussion script data structure is stored on a computer-readable medium in association with a real-time computer discussion. The text discussion script data structure is specified by an author to guide a real-time, multi-user, text discussion or “chat.” The text discussion script includes one or more successive scenes having roles for each of one or more discussion participants. For each scene and role, the author provides instructions and background information that guide the discussion participants, but do not provide the explicit text of the real-time discussion. Accordingly, the text discussion script is adapted to guide real-time computer discussions or chats in a scalable, replicable way, while allowing participants to generate the actual discussion dialog. The text discussion script data structure may be specified by markup language tags that, together, form a markup language tag schema.
    • 文本讨论脚本数据结构与实时计算机讨论相关联地存储在计算机可读介质上。 文本讨论脚本数据结构由作者指定,指导实时,多用户,文本讨论或“聊天”。 文本讨论脚本包括具有一个或多个讨论参与者中的每一个的角色的一个或多个连续场景。 对于每个场景和角色,作者提供指导讨论参与者的指导和背景信息,但不提供实时讨论的显式文本。 因此,文本讨论脚本适于以可缩放的可复制的方式指导实时计算机讨论或聊天,同时允许参与者产生实际的讨论对话。 文本讨论脚本数据结构可以由标记语言标签来指定,它们一起形成标记语言标签模式。