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    • 1. 发明授权
    • Bayer image conversion using a graphics processing unit
    • 拜耳图像转换使用图形处理单元
    • US07986358B1
    • 2011-07-26
    • US10372764
    • 2003-02-25
    • Louis-Antoine Blais-MorinStéphane BaldoGuillaume Cottinet
    • Louis-Antoine Blais-MorinStéphane BaldoGuillaume Cottinet
    • H04N9/083H04N3/14
    • G06T1/00H04N9/045H04N2209/046
    • A single-site color image, such as a Bayer CCD image, is converted to a color space image using the resource of a Graphics Processing Unit (GPU). The Bayer image is loaded into the GPU along with commands to cause the texture engine in the GPU to use the Bayer image as a source texture and to compute, for each pixel in a destination image having same dimensions as the single-site color camera image, interpolated neighbor pixel values from the single-site color camera image for the remainder of said colors. A code image can be used to provide, for each pixel in the destination image, a value for each combination of color space image color and each Bayer image color. Each pixel is then computed as a sum of a product of each code image. value and a corresponding value selected from the corresponding source texture pixels and an interpolation of neighboring source texture pixels.
    • 使用图形处理单元(GPU)的资源将单站彩色图像(例如拜耳CCD图像)转换为彩色空间图像。 Bayer图像与命令一起加载到GPU中,以使GPU中的纹理引擎使用Bayer图像作为源纹理,并计算与单站点彩色图像相同尺寸的目标图像中的每个像素 ,对于所述颜色的剩余部分,来自单站点彩色照相机图像的内插相邻像素值。 可以使用代码图像为目标图像中的每个像素提供颜色空间图像颜色和每个拜耳图像颜色的每个组合的值。 然后将每个像素计算为每个代码图像的乘积的总和。 值和从相应的源纹理像素中选择的对应值和相邻源纹理像素的内插。