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    • 1. 发明申请
    • LIVE HOSTED ONLINE MULTIPLAYER GAME
    • 实时在线多人游戏
    • US20080146342A1
    • 2008-06-19
    • US11613060
    • 2006-12-19
    • Roy HarveyGreg Schaefer
    • Roy HarveyGreg Schaefer
    • A63F13/00
    • A63F13/352A63F13/10A63F13/12A63F2300/50A63F2300/57A63F2300/572
    • A live-hosted multiplayer online gaming system includes a plurality of game clients, a game controller, and a live-operator input. The game controller includes logic to operate a live-hosted multiplayer online game, logic to couple the game controller to the plurality of game clients via a network, and logic to receive inputs from and to send outputs to the plurality of game clients. The live operator console further includes logic to couple the live operator input to the game server to enable communication between the live operator input and the game controller, logic to synchronize the live operator input to the current game state, and logic to send messages to the game controller that cause the game controller to create events that control at least in part the execution of the live hosted multiplayer online game.
    • 现场多人在线游戏系统包括多个游戏客户端,游戏控制器和实时操作员输入。 游戏控制器包括用于操作实况多人在线游戏的逻辑,经由网络将游戏控制器耦合到多个游戏客户端的逻辑,以及用于从多个游戏客户端接收输入和发送输出的逻辑。 实时操作员控制台还包括用于将实时操作员输入耦合到游戏服务器以使得实时操作者输入和游戏控制器之间的通信的逻辑,将现场操作者输入同步到当前游戏状态的逻辑,以及将消息发送到 导致游戏控制器创建至少部分控制实时托管的多人在线游戏的执行的事件的游戏控制器。
    • 2. 发明授权
    • Live hosted online multiplayer game
    • 实时托管在线多人游戏
    • US07824268B2
    • 2010-11-02
    • US11613060
    • 2006-12-19
    • Roy HarveyGreg Schaefer
    • Roy HarveyGreg Schaefer
    • A63F9/24
    • A63F13/352A63F13/10A63F13/12A63F2300/50A63F2300/57A63F2300/572
    • A live-hosted multiplayer online gaming system includes a plurality of game clients, a game controller, and a live-operator input. The game controller includes logic to operate a live-hosted multiplayer online game, logic to couple the game controller to the plurality of game clients via a network, and logic to receive inputs from and to send outputs to the plurality of game clients. The live operator console further includes logic to couple the live operator input to the game server to enable communication between the live operator input and the game controller, logic to synchronize the live operator input to the current game state, and logic to send messages to the game controller that cause the game controller to create events that control at least in part the execution of the live hosted multiplayer online game.
    • 现场多人在线游戏系统包括多个游戏客户端,游戏控制器和实时操作员输入。 游戏控制器包括用于操作实况多人在线游戏的逻辑,经由网络将游戏控制器耦合到多个游戏客户端的逻辑,以及用于从多个游戏客户端接收输入和发送输出的逻辑。 实时操作员控制台还包括用于将实时操作员输入耦合到游戏服务器以使得实时操作者输入和游戏控制器之间的通信的逻辑,将现场操作者输入同步到当前游戏状态的逻辑,以及将消息发送到 导致游戏控制器创建至少部分控制实时托管的多人在线游戏的执行的事件的游戏控制器。