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    • 1. 发明申请
    • Holding chuck for fastening tools
    • 夹紧夹具用于紧固工具
    • US20060278050A1
    • 2006-12-14
    • US11149268
    • 2005-06-10
    • Fu-Jen Hsiao
    • Fu-Jen Hsiao
    • B25B23/10B25B13/02B25B23/08
    • B25B23/101
    • A holding chuck for fastening tools includes a spindle in the center that has one end coupling with a fastening tool to receive a rotational driving force and another end coupling with a screw head of a screw to perform fastening or unfastening. The spindle is coupled with a hollow holding member on the periphery. The holding member has an indented dome on the bottom to magnetically attract the screw head. The dome has an annular wall with a plurality of wedge elements wedged therein. The wedge elements are confined by an elastic ring on the outside. Thus the holding chuck can hold magnetic and non-magnetic screws.
    • 用于紧固工具的保持夹具包括在中心的心轴,其具有与紧固工具联接的一端以接收旋转驱动力,并且与螺钉的螺钉头的另一端联接以执行紧固或松开。 主轴与外围的中空保持构件连接。 保持构件在底部具有凹入的圆顶以磁性地吸引螺钉头。 穹顶具有楔形在其中的多个楔形元件的环形壁。 楔形元件由外部的弹性环限制。 因此,夹持卡盘可以容纳磁性和非磁性的螺钉。
    • 4. 发明授权
    • Animation generation systems and methods
    • 动画生成系统和方法
    • US08462198B2
    • 2013-06-11
    • US12941098
    • 2010-11-08
    • Tzung-Han LinChih-Jen TengFu-Jen Hsiao
    • Tzung-Han LinChih-Jen TengFu-Jen Hsiao
    • H04N13/00G06T13/00
    • G06T13/40G06T19/006
    • The animation generation system includes: an avatar generation module for generating an avatar in a virtual space, wherein the avatar has a set of skeletons and a skin, and the movable nodes of the set of skeletons are manipulated so that a motion of the skin is induced; and an avatar manipulation module for manipulating the movable nodes, including: a position mark which is moved to at least one first real position in a real space; at least one control mark which is moved to at least one second real position in the real space; and a video capturing unit for capturing the images of the real space; an arithmetic unit for identifying the first real position and the second real position from the images of the real space, and converting the first real position into a first virtual position, and the second real position into a second virtual position.
    • 动画生成系统包括:头像生成模块,用于在虚拟空间中生成化身,其中,化身具有一组骨骼和皮肤,并且操纵该组骨骼的可移动节点,使得皮肤的运动为 诱导; 以及用于操纵可移动节点的化身操纵模块,包括:移动到真实空间中的至少一个第一实际位置的位置标记; 至少一个控制标记被移动到所述真实空间中的至少一个第二实际位置; 以及用于捕获所述真实空间的图像的视频捕获单元; 算术单元,用于从实际空间的图像中识别第一真实位置和第二实际位置,以及将第一实际位置转换为第一虚拟位置,将第二实际位置转换为第二虚拟位置。
    • 5. 发明申请
    • Animation Generation Systems And Methods
    • 动画生成系统与方法
    • US20110157306A1
    • 2011-06-30
    • US12941098
    • 2010-11-08
    • Tzung-Han LINChih-Jen TengFu-Jen Hsiao
    • Tzung-Han LINChih-Jen TengFu-Jen Hsiao
    • G06T13/20G06T15/00H04N13/00
    • G06T13/40G06T19/006
    • The animation generation system includes: an avatar generation module for generating an avatar in a virtual space, wherein the avatar has a set of skeletons and a skin, and the movable nodes of the set of skeletons are manipulated so that a motion of the skin is induced; and an avatar manipulation module for manipulating the movable nodes, including: a position mark which is moved to at least one first real position in a real space; at least one control mark which is moved to at least one second real position in the real space; and a video capturing unit for capturing the images of the real space; an arithmetic unit for identifying the first real position and the second real position from the images of the real space, and converting the first real position into a first virtual position, and the second real position into a second virtual position.
    • 动画生成系统包括:头像生成模块,用于在虚拟空间中生成化身,其中,化身具有一组骨骼和皮肤,并且操纵该组骨骼的可移动节点,使得皮肤的运动为 诱导; 以及用于操纵可移动节点的化身操纵模块,包括:移动到真实空间中的至少一个第一实际位置的位置标记; 至少一个控制标记被移动到所述真实空间中的至少一个第二实际位置; 以及用于捕获所述真实空间的图像的视频捕获单元; 算术单元,用于从实际空间的图像中识别第一真实位置和第二实际位置,以及将第一实际位置转换为第一虚拟位置,将第二实际位置转换为第二虚拟位置。