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    • 7. 发明授权
    • User interface for multi-sensory emoticons in a communication system
    • 通信系统中多感官表情符号的用户界面
    • US07647560B2
    • 2010-01-12
    • US10886533
    • 2004-07-09
    • James David MacauleyErik John Arthur
    • James David MacauleyErik John Arthur
    • G06F3/00G06F3/01G06F15/16
    • A63F13/218A63F13/12A63F13/285A63F13/335A63F13/87A63F2300/1056A63F2300/302A63F2300/407A63F2300/50A63F2300/572
    • Methods and systems for providing dynamic emoticons during chat sessions across game consoles are disclosed. A dynamic emoticon may include haptic, visual, and/or auditory components. Each component may have an associated intensity level, e.g., based on a pressure with which a user of the game console presses a controller button or actuates a control input. The emoticon's auditory component may include or identify a sound effects filter or a known audio file; the emoticon's visual component may include or identify a visual effects filter or a known video or graphic file; the emoticon's haptic component may cause vibration of or force feedback on the controller. Emoticons may be sent from one voice chat participant's game console to another voice chat participant's game console across a network such as the Internet.
    • 公开了在游戏机之间的聊天期间提供动态表情符号的方法和系统。 动态表情符号可以包括触觉,视觉和/或听觉组件。 每个组件可以具有相关联的强度水平,例如,基于游戏机的用户按压控制器按钮或致动控制输入的压力。 表情符号的听觉组件可以包括或识别声音效果滤波器或已知音频文件; 表情符号的视觉部件可以包括或识别视觉效果滤波器或已知的视频或图形文件; 表情符号的触觉部件可能导致控制器的振动或强制反馈。 表情符号可以通过诸如因特网的网络从一个语音聊天参与者的游戏控制台发送到另一个语音聊天参与者的游戏控制台。