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    • 1. 再颁专利
    • Method and apparatus for providing virtual touch interaction in the drive-thru
    • 用于在驱动器中提供虚拟触摸交互的方法和装置
    • USRE41449E1
    • 2010-07-20
    • US12027879
    • 2008-02-07
    • Nils KrahnstoeverEmilio SchapiraRajeev SharmaNamsoon Jung
    • Nils KrahnstoeverEmilio SchapiraRajeev SharmaNamsoon Jung
    • G06F17/00G06K9/00
    • G06F3/011G06F3/017G06F3/0304
    • The present invention is a method and apparatus for providing an enhanced automatic drive-thru experience to the customers in a vehicle by allowing use of natural hand gestures to interact with digital content. The invention is named Virtual Touch Ordering System (VTOS). In the VTOS, the virtual touch interaction is defined to be a contact free interaction, in which a user is able to select graphical objects within the digital contents on a display system and is able to control the processes connected to the graphical objects, by natural hand gestures without touching any physical devices, such as a keyboard or a touch screen. Using the virtual touch interaction of the VTOS, the user is able to complete transactions or ordering, without leaving the car and without any physical contact with the display. A plurality of Computer Vision algorithms in the VTOS processes a plurality of input image sequences from the image-capturing system that is pointed at the customers in a vehicle and performs the virtual touch interaction by natural hand gestures. The invention can increase the throughput of drive-thru interaction and reduce the delay in wait time, labor cost, and maintenance cost.
    • 本发明是一种通过允许使用自然手势与数字内容交互来向车辆中的客户提供增强的自动驾驶经验的方法和装置。 本发明被命名为虚拟触摸订购系统(VTOS)。 在VTOS中,虚拟触摸交互被定义为无联系的交互,其中用户能够在显示系统上的数字内容中选择图形对象,并且能够通过自然来控制连接到图形对象的过程 无需触摸任何物理设备(如键盘或触摸屏)的手势。 使用VTOS的虚拟触摸交互,用户能够完成交易或订购,而不用离开汽车,并且与显示器没有任何物理接触。 VTOS中的多个计算机视觉算法处理来自图像捕获系统的指向车辆中的客户的多个输入图像序列,并通过自然的手势执行虚拟触摸交互。 本发明可以增加驱动通过交互的吞吐量,并减少等待时间,人工成本和维护成本的延迟。
    • 3. 发明授权
    • Method and system for virtual touch entertainment
    • 虚拟触摸娱乐的方法和系统
    • US07225414B1
    • 2007-05-29
    • US10634962
    • 2003-08-05
    • Rajeev SharmaEmilio SchapiraNamsoon Jung
    • Rajeev SharmaEmilio SchapiraNamsoon Jung
    • G06F3/00G06F9/00
    • G06F3/017G06F3/012
    • The present invention is a method and apparatus for attracting the attention of people in public places and engaging them in a touch-free interaction with a multimedia display using an image-capturing system and a set of Computer Vision algorithms as a means of informing the public as well as collecting data about/from the users. The invention is named, Virtual Touch Entertainment (VTE) Platform. The VTE Platform comprises of a series of interaction states, such as the Wait State, the Attraction State, the User Engagement State, the User Interaction State, and the Interaction Termination State. The modules in these interaction states handle complicated tasks assigned to them, such as attracting the users, training the users, providing the multimedia digital content to the users, and collecting the user data and statistics, in an efficient and intelligent manner. The user is able to experience a whole new way of interaction paradigm while getting information and entertainment through the rich digital multimedia. The system operates automatically and dynamically in real-time throughout the whole interaction process.
    • 本发明是一种用于吸引公共场所的人的注意力的方法和装置,并且使用图像捕获系统和一组计算机视觉算法作为通知公众的手段使其与多媒体显示器的无触摸的交互 以及从用户那里收集数据。 该发明被命名为虚拟触摸娱乐(VTE)平台。 VTE平台包括一系列交互状态,例如等待状态,吸引状态,用户参与状态,用户交互状态和交互终止状态。 这些交互状态中的模块处理分配给他们的复杂任务,例如吸引用户,训练用户,向用户提供多媒体数字内容,并以高效智能的方式收集用户数据和统计信息。 用户能够通过丰富的数字多媒体获得信息和娱乐,体验全新的互动模式。 系统在整个交互过程中实时自动动态地运行。
    • 4. 发明授权
    • Method and system for optimizing the observation and annotation of complex human behavior from video sources
    • 从视频源优化复杂人类行为观察和注释的方法和系统
    • US08665333B1
    • 2014-03-04
    • US12011385
    • 2008-01-25
    • Rajeev SharmaSatish MummareddyEmilio SchapiraNamsoon Jung
    • Rajeev SharmaSatish MummareddyEmilio SchapiraNamsoon Jung
    • H04N7/18
    • G08B13/19613G06K9/00771G08B13/19643
    • The present invention is a method and system for optimizing the observation and annotation of complex human behavior from video sources by automatically detecting predefined events based on the behavior of people in a first video stream from a first means for capturing images in a physical space, accessing a synchronized second video stream from a second means for capturing images that are positioned to observe the people more closely using the timestamps associated with the detected events from the first video stream, and enabling an annotator to annotate each of the events with more labels using a tool. The present invention captures a plurality of input images of the persons by a plurality of means for capturing images and processes the plurality of input images in order to detect the predefined events based on the behavior in an exemplary embodiment. The processes are based on a novel usage of a plurality of computer vision technologies to analyze the human behavior from the plurality of input images. The physical space may be a retail space, and the people may be customers in the retail space.
    • 本发明是一种通过基于来自用于在物理空间中捕获图像的第一装置的第一视频流中的人的行为自动检测预定义事件来优化来自视频源的复杂人类行为的观察和注释的方法和系统, 来自第二装置的同步的第二视频流,用于捕获被定位为使用与来自第一视频流的检测到的事件相关联的时间戳来更密切地观察人的图像,并且使得注释器能够使用更多的标签来注释每个事件 工具。 本发明通过多个用于捕捉图像并且处理多个输入图像的装置捕获人的多个输入图像,以便在示例性实施例中基于行为来检测预定事件。 这些过程基于多个计算机视觉技术的新颖使用,以分析来自多个输入图像的人类行为。 物理空间可能是零售空间,人们也许是零售空间的客户。
    • 5. 发明授权
    • Method and apparatus for robustly tracking objects
    • 鲁棒跟踪对象的方法和装置
    • US07317812B1
    • 2008-01-08
    • US10618393
    • 2003-07-12
    • Nils KrahnstoeverEmilio SchapiraRajeev Sharma
    • Nils KrahnstoeverEmilio SchapiraRajeev Sharma
    • G06K9/00
    • G06F3/011G06K9/00335G06T7/285
    • The present invention pertains generally to the field of computer graphics user interfaces. More specifically, the present invention discloses a video image based tracking system that allows a computer to robustly locate and track an object in three dimensions within the viewing area of two or more cameras. The preferred embodiment of the disclosed invention tracks a person's appendages in 3D allowing touch free control of interactive devices but the method and apparatus can be used to perform a wide variety of video tracking tasks. The method uses at least two cameras that view the volume of space within which the object is being located and tracked. It operates by maintaining a large number of hypotheses about the actual 3D object location.
    • 本发明一般涉及计算机图形用户界面领域。 更具体地,本发明公开了一种基于视频图像的跟踪系统,其允许计算机在两个或更多个相机的观看区域内以三维方式稳健地定位和跟踪对象。 所公开的发明的优选实施例以3D的方式跟踪人的附属物,允许对交互式设备的触摸免费控制,但是该方法和装置可用于执行各种各样的视频跟踪任务。 该方法使用至少两个相机来查看对象被定位和跟踪的空间量。 它通过维持关于实际3D对象位置的大量假设来操作。
    • 6. 发明授权
    • Method and apparatus for providing virtual touch interaction in the drive-thru
    • 用于在驱动器中提供虚拟触摸交互的方法和装置
    • US06996460B1
    • 2006-02-07
    • US10679226
    • 2003-10-02
    • Nils KrahnstoeverEmilio SchapiraRajeev SharmaNamsoon Jung
    • Nils KrahnstoeverEmilio SchapiraRajeev SharmaNamsoon Jung
    • G06F17/00
    • G06F3/011G06F3/017G06F3/0304
    • The present invention is a method and apparatus for providing an enhanced automatic drive-thru experience to the customers in a vehicle by allowing use of natural hand gestures to interact with digital content. The invention is named Virtual Touch Ordering System (VTOS). In the VTOS, the virtual touch interaction is defined to be a contact free interaction, in which a user is able to select graphical objects within the digital contents on a display system and is able to control the processes connected to the graphical objects, by natural hand gestures without touching any physical devices, such as a keyboard or a touch screen. Using the virtual touch interaction of the VTOS, the user is able to complete transactions or ordering, without leaving the car and without any physical contact with the display. A plurality of Computer Vision algorithms in the VTOS processes a plurality of input image sequences from the image-capturing system that is pointed at the customers in a vehicle and performs the virtual touch interaction by natural hand gestures. The invention can increase the throughput of drive-thru interaction and reduce the delay in wait time, labor cost, and maintenance cost.
    • 本发明是一种通过允许使用自然手势与数字内容交互来向车辆中的客户提供增强的自动驾驶经验的方法和装置。 本发明被命名为虚拟触摸订购系统(VTOS)。 在VTOS中,虚拟触摸交互被定义为无联系的交互,其中用户能够在显示系统上的数字内容中选择图形对象,并且能够通过自然来控制连接到图形对象的过程 无需触摸任何物理设备(如键盘或触摸屏)的手势。 使用VTOS的虚拟触摸交互,用户能够完成交易或订购,而不用离开汽车,并且与显示器没有任何物理接触。 VTOS中的多个计算机视觉算法处理来自图像捕获系统的指向车辆中的客户的多个输入图像序列,并通过自然的手势执行虚拟触摸交互。 本发明可以增加驱动通过交互的吞吐量,并减少等待时间,人工成本和维护成本的延迟。