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    • 1. 发明授权
    • Using render bin parallelism for rendering scene graph based graphics data
    • 使用渲染bin并行来渲染基于场景图的图形数据
    • US07184038B2
    • 2007-02-27
    • US09760000
    • 2001-01-11
    • Henry SowizralKevin RushforthDoug Twilleager
    • Henry SowizralKevin RushforthDoug Twilleager
    • G06T17/00
    • G06T15/005G06T17/005G06T2210/61
    • A system and method for rapid processing of scene-graph-based data and/or programs using a render bin is disclosed. In one embodiment, the system may be configured to generate a plurality of structures and thread that manage the data originally received as part of the scene graph. The structures and threads may be configured to convey information about state changes through the use of messaging. The system may include support for messaging between threads, messaging with time and/or event stamps, epochs to ensure consistency, and ancillary structures such as render-bins, geometry structures, and rendering environment structures. One of the structures may be a render bin that may be used to implement parallel rendering.
    • 公开了一种用于使用渲染箱快速处理基于场景图的数据和/或程序的系统和方法。 在一个实施例中,系统可以被配置为生成管理作为场景图的一部分最初接收的数据的多个结构和线程。 结构和线程可以被配置为通过使用消息传递来传达关于状态改变的信息。 该系统可以包括对线程之间的消息传递的支持,与时间和/或事件戳的消息传递,确保一致性的时期,以及辅助结构,诸如渲染箱,几何结构和呈现环境结构。 其中一个结构可以是可以用于实现并行渲染的渲染仓。
    • 5. 发明授权
    • Using messaging to manage scene-based rendering
    • 使用消息传递来管理基于场景的渲染
    • US07061486B2
    • 2006-06-13
    • US09760511
    • 2001-01-11
    • Henry SowizralKevin RushforthDoug Twilleager
    • Henry SowizralKevin RushforthDoug Twilleager
    • G06T17/00
    • G06T15/005G06T17/005G06T2210/61
    • A system and method for rapid processing of scene-graph-based data and/or programs is disclosed. In one embodiment, the system may be configured to utilize a scene graph directly. In another embodiment, the system may be configured to generate a plurality of structures and thread that manage the data originally received as part of the scene graph. The structures and threads may be configured to convey information about state changes through the use of messaging. The system may include support for messaging between threads, messaging with time and/or event stamps, epochs to ensure consistency, and ancillary structures such as render-bins, geometry structures, and rendering environment structures.
    • 公开了一种用于快速处理基于场景图的数据和/或程序的系统和方法。 在一个实施例中,系统可以被配置为直接利用场景图。 在另一个实施例中,系统可以被配置为生成管理作为场景图的一部分最初接收的数据的多个结构和线程。 结构和线程可以被配置为通过使用消息传递来传达关于状态改变的信息。 该系统可以包括对线程之间的消息传递的支持,与时间和/或事件戳的消息传递,确保一致性的时期,以及辅助结构,诸如渲染箱,几何结构和呈现环境结构。
    • 6. 发明授权
    • Using a master controller to manage threads and resources for scene-based rendering
    • 使用主控制器来管理基于场景的渲染的线程和资源
    • US06765571B2
    • 2004-07-20
    • US09759598
    • 2001-01-11
    • Henry SowizralKevin RushforthDoug Twilleager
    • Henry SowizralKevin RushforthDoug Twilleager
    • G06T1700
    • G06T15/005G06T17/005G06T2210/61
    • A system and method for rapid processing of scene-graph-based data and/or programs is disclosed. In one embodiment, the system may be configured to utilize a scene graph directly. In another embodiment, the system may be configured to generate a plurality of structures and threads that manage the data originally received as part of the scene graph. The structures and threads may be configured to convey information about state changes through the use of messaging. The system may include support for messaging between threads, messaging with time and/or event stamps, epochs to ensure consistency, and ancillary structures such as render-bins, geometry structures, and rendering environment structures. A master control thread may be utilized to manage the allocation of resources and the timing of thread execution.
    • 公开了一种用于快速处理基于场景图的数据和/或程序的系统和方法。 在一个实施例中,系统可以被配置为直接利用场景图。 在另一个实施例中,系统可以被配置为生成管理作为场景图的一部分最初接收的数据的多个结构和线程。 结构和线程可以被配置为通过使用消息传递来传达关于状态改变的信息。 该系统可以包括对线程之间的消息传递的支持,与时间和/或事件戳的消息传递,确保一致性的时期,以及辅助结构,诸如渲染箱,几何结构和呈现环境结构。 可以使用主控线程来管理资源的分配和线程执行的时序。
    • 8. 发明授权
    • Creating a parallel structure for scene-based rendering
    • 为基于场景的渲染创建并行结构
    • US07170511B2
    • 2007-01-30
    • US09759597
    • 2001-01-11
    • Henry SowizralKevin RushforthDoug Twilleager
    • Henry SowizralKevin RushforthDoug Twilleager
    • G06T17/00
    • G06T15/005G06T17/005G06T2210/61
    • A system and method for rapid processing of scene-graph-based data and/or programs is disclosed. In one embodiment, the system may be configured to utilize a scene graph directly. In another embodiment, the system may be configured to generate a parallel structure including a plurality of data structures and corresponding threads that manage the data originally received as part of the scene graph. The data structures and threads may be configured to convey information about state changes through the use of messaging. The system may include support for messaging between threads, messaging with time and/or event stamps, epochs to ensure consistency, and ancillary structures such as render-bins, geometry structures, and rendering environment structures.
    • 公开了一种用于快速处理基于场景图的数据和/或程序的系统和方法。 在一个实施例中,系统可以被配置为直接利用场景图。 在另一个实施例中,系统可以被配置为生成包括多个数据结构的并行结构以及管理作为场景图的一部分最初接收的数据的相应线程。 数据结构和线程可以被配置为通过使用消息传递来传达关于状态改变的信息。 该系统可以包括对线程之间的消息传递的支持,与时间和/或事件戳的消息传递,确保一致性的时期,以及辅助结构,诸如渲染箱,几何结构和呈现环境结构。