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    • 1. 发明申请
    • Video transcoding techniques for gaming networks, and gaming networks incorporating the same
    • 用于游戏网络的视频转码技术,以及包含其的游戏网络
    • US20090122863A1
    • 2009-05-14
    • US11979883
    • 2007-11-09
    • David J. Gacke
    • David J. Gacke
    • H04N11/02
    • H04N21/43615H04N19/132H04N19/152H04N19/184H04N19/186H04N19/40H04N21/43637H04N21/440227H04N21/440263
    • The exemplary embodiments described herein relate to light-weight video transcoding techniques for allowing media (e.g., audiovisual content that may be pre-recorded media and/or live media provided in substantially real-time) to one or more peripherals (e.g., gaming devices, overhead displays, etc.) attached to gaming networks. In certain exemplary embodiments, video data to be distributed is received from a video server. The video data is decompressed into raw video data. The raw video data is stripped down by discarding at least some component data of the raw video data and at least some lower bits of the raw video data. A predictor algorithm is run on the stripped-down raw video data. Recompressed data to be sent to one or more peripherals is generated based on output of the predictor algorithm in accordance with a compression algorithm. The recompressed data may be received at at least one peripheral, the recompressed data may be decompressed, and existing component data may be substituted for the discarded component data.
    • 本文描述的示例性实施例涉及用于允许媒体(例如,可以是基本上实时提供的预先记录的媒体和/或实况媒体的视听内容)到一个或多个外围设备(例如,游戏设备)的轻量级视频转码技术 ,架空显示器等)。 在某些示例性实施例中,从视频服务器接收要分发的视频数据。 将视频数据解压缩为原始视频数据。 通过丢弃原始视频数据和原始视频数据的至少一些较低位的至少一些分量数据来剥离原始视频数据。 预测算法在剥离的原始视频数据上运行。 根据压缩算法,基于预测器算法的输出生成要发送到一个或多个外围设备的再压缩数据。 可以在至少一个外围设备处接收再压缩的数据,可以解压缩再压缩的数据,并且可以将现有的组件数据替换为丢弃的组件数据。