会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 2. 发明申请
    • Techniques for creating facial animation using a face mesh
    • 使用面部网格创建面部动画的技巧
    • US20070159486A1
    • 2007-07-12
    • US11396159
    • 2006-03-31
    • Daichi Sasaki
    • Daichi Sasaki
    • G06T15/70
    • G06T13/40
    • Techniques for creating facial animation using a face mesh are provided. The techniques include determining a face mesh sequence. A portion of the face mesh sequence is then fitted to an image of the face. For example, a first frame of the face mesh sequence is fitted to the image. The face image is then projected onto the portion of the face mesh based on the fitting. Also, a hair model may be generated and fitted onto the face mesh sequence. Additionally, changes in color differences between sequences of the face mesh may be computed. The face mesh sequence is then played to create a facial animation sequence for the face image. The color differences that were created may also be added to the sequences as they are being played. Accordingly, the playing of the face mesh sequence creates a realistic facial animation of the image of the face.
    • 提供了使用脸部网格创建面部动画的技术。 这些技术包括确定面部网格序列。 然后将面部网格序列的一部分拟合到脸部的图像上。 例如,面部网格序列的第一帧被拟合到图像。 然后基于配件将面部图像投影到面部网格的部分上。 此外,可以生成头发模型并将其装配到面部网格序列上。 此外,可以计算面部网格的序列之间的颜色差异的变化。 然后播放面部网格序列以创建面部图像的面部动画序列。 创建的颜色差异也可以在播放时被添加到序列中。 因此,面部网格序列的播放创建了面部图像的逼真的面部动画。
    • 5. 发明授权
    • Techniques for creating facial animation using a face mesh
    • 使用面部网格创建面部动画的技巧
    • US07567251B2
    • 2009-07-28
    • US11396159
    • 2006-03-31
    • Daichi Sasaki
    • Daichi Sasaki
    • G06T13/00G06T15/70
    • G06T13/40
    • Techniques for creating facial animation using a face mesh are provided. The techniques include determining a face mesh sequence. A portion of the face mesh sequence is then fitted to an image of the face. For example, a first frame of the face mesh sequence is fitted to the image. The face image is then projected onto the portion of the face mesh based on the fitting. Also, a hair model may be generated and fitted onto the face mesh sequence. Additionally, changes in color differences between sequences of the face mesh may be computed. The face mesh sequence is then played to create a facial animation sequence for the face image. The color differences that were created may also be added to the sequences as they are being played. Accordingly, the playing of the face mesh sequence creates a realistic facial animation of the image of the face.
    • 提供了使用脸部网格创建面部动画的技术。 这些技术包括确定面部网格序列。 然后将面部网格序列的一部分拟合到脸部的图像上。 例如,面部网格序列的第一帧被拟合到图像。 然后基于配件将面部图像投影到面部网格的部分上。 此外,可以生成头发模型并将其装配到面部网格序列上。 此外,可以计算面部网格的序列之间的颜色差异的变化。 然后播放面部网格序列以创建面部图像的面部动画序列。 创建的颜色差异也可以在播放时被添加到序列中。 因此,面部网格序列的播放创建了面部图像的逼真的面部动画。