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    • 3. 发明申请
    • INTERACTIVITY MODEL FOR SHARED FEEDBACK ON MOBILE DEVICES
    • 移动设备上共享反馈的交互模型
    • US20120229400A1
    • 2012-09-13
    • US13472709
    • 2012-05-16
    • David BirnbaumChris UllrichJason ShortRyan Devenish
    • David BirnbaumChris UllrichJason ShortRyan Devenish
    • G06F3/041
    • G06F3/016G06F3/0416G06F3/0488G06F2203/04809
    • A system that produces a dynamic haptic effect and generates a drive signal that includes a gesture signal and a real or virtual device sensor signal. The haptic effect is modified dynamically based on both the gesture signal and the real or virtual device sensor signal such as from an accelerometer or gyroscope, or by a signal created from processing data such as still images, video or sound. The haptic effect may optionally be modified dynamically by using the gesture signal and the real or virtual device sensor signal and a physical model, or may optionally be applied concurrently to multiple devices which are connected via a communication link. The haptic effect may optionally be encoded into a data file on a first device. The data file is then communicated to a second device and the haptic effect is read from the data file and applied to the second device.
    • 产生动态触觉效果并产生包括手势信号和实际或虚拟设备传感器信号的驱动信号的系统。 触觉效果基于手势信号和诸如来自加速度计或陀螺仪的实际或虚拟设备传感器信号或由诸如静止图像,视频或声音的处理数据创建的信号而动态地修改。 可以可选地通过使用手势信号和实际或虚拟设备传感器信号和物理模型来动态地修改触觉效果,或者可以可选地并发地应用于经由通信链路连接的多个设备。 触觉效果可以可选地被编码到第一设备上的数据文件中。 然后将数据文件传送到第二设备,并从数据文件中读取触觉效果并将其应用于第二设备。
    • 6. 发明授权
    • Systems and methods for haptically-enhanced text interfaces
    • 用于haptically-enhanced文本界面的系统和方法
    • US09317116B2
    • 2016-04-19
    • US12556411
    • 2009-09-09
    • Chris UllrichDavid BirnbaumCraig VachonJason Fleming
    • Chris UllrichDavid BirnbaumCraig VachonJason Fleming
    • G06F3/01G06F3/023G06F17/27
    • G06F3/016G06F3/0237G06F17/276
    • When units of serialized input are analyzed by an engine or algorithm that provides a plurality of entry suggestions for competing or replacing a unit of the serialized input, one or more haptic effects can be identified and provided in conjunction with display, selection, or use of one or more of the entry suggestions to aid in the use of the engine or algorithm. The haptic effects can represent a confidence level with respect to one or more of the entry suggestions or may otherwise indicate the relative success of the engine/algorithm. For example, the serialized input may comprise characters input to a mobile or other device. The engine or algorithm may suggest words or phrases with varying degrees of confidence, with the confidence with respect to some or all of the suggestions communicated by use of haptic effects. Additional embodiments include dynamic text input interfaces, haptically-enhanced serial presentation of content, and interfaces that provide haptic effects at a first device based on remote text entry, display, reading, or other activity at a different device.
    • 当序列化输入的单元通过提供多个入口建议以用于竞争或替换串行输入的单元的引擎或算法进行分析时,可以识别并提供一个或多个触觉效果,并结合显示,选择或使用 一个或多个入口建议,以帮助使用引擎或算法。 触觉效果可以表示相对于一个或多个输入建议的置信水平,或者可以指示引擎/算法的相对成功。 例如,串行输入可以包括输入到移动设备或其他设备的字符。 引擎或算法可以建立具有不同程度的置信度的词或短语,相对于通过使用触觉效果传达的一些或全部建议的置信度。 另外的实施例包括动态文本输入接口,内容的高效增强的串行呈现,以及基于在不同设备处的远程文本输入,显示,读取或其他活动在第一设备处提供触觉效果的接口。