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    • 4. 发明授权
    • Multistage clipping method
    • 多级裁剪方法
    • US5012433A
    • 1991-04-30
    • US364524
    • 1989-06-09
    • Robert M. CallahanBruce C. HempelBob C. Liang
    • Robert M. CallahanBruce C. HempelBob C. Liang
    • G06T15/30
    • G06T15/30
    • A method for clipping two and three dimensional graphic primitives for use in a computer graphics workstation. During the first clipping stage, the system removes all graphic primitives which lie outside an arbitrary clipping volume or window that is an enlargement of the desired viewing volume or window. This clipping volume (window) is then projected and mapped onto a virtual viewport which is larger than the real viewport. After this mapping occurs, rendering effects (such as line styles, line width, pattern fill, hatch fill, etc.) are applied to the primitive. A subsequent stage of clipping is then applied to clip the virtual viewport to the real viewport which is the user's visible area. Use of the clipping volume (window) during the first stage of clipping makes it simpler to transform geometric primitives which are partially visible to the viewer, and gives visible primitives a richer set of invariant geometric properties so that their rendering effects may be more easily and correctly carried out.
    • 一种用于裁剪用于计算机图形工作站的二维和三维图形图元的方法。 在第一个剪辑阶段,系统将删除位于任意裁剪卷或窗口之外的所有图形原语,这些缩放卷或窗口是所需观看卷或窗口的放大图。 然后将该剪辑卷(窗口)投影并映射到大于真实视口的虚拟视口。 发生这种映射之后,将渲染效果(如线条样式,线宽,图案填充,填充填充等)应用于原语。 然后应用后续的剪辑阶段将虚拟视口剪切到作为用户可见区域的真实视口。 在剪辑的第一阶段使用剪辑卷(窗口)使得更容易地对观看者部分可见的几何图元进行变换,并且给予可见原始图形更丰富的不变几何属性集,使得它们的渲染效果可以更容易地 正确进行
    • 5. 发明授权
    • Traversal method for a graphics display system
    • 图形显示系统的遍历方法
    • US4870599A
    • 1989-09-26
    • US912876
    • 1986-09-26
    • Bruce C. HempelGregory D. LaibBob C. Liang
    • Bruce C. HempelGregory D. LaibBob C. Liang
    • G09G5/00G06F3/033G06F3/048G06T11/00G06T11/20G06T15/40G09G5/36
    • G06T15/405G06F3/04842
    • A method for traversal of primitives in a graphics display system includes calculating pick data for a predetermined primitive, testing the primitive for invisibility, exiting to a next graphics order if the invisibility step is positive, testing the primitive for detectability, exiting to a next graphics order if the detectability test is false when traversal is performed for pick correlation purposes, determining whether a transformation environment update is required, recalculating the transformation environment if required, binding display attributes for the primitive and processing subsequent graphics orders to draw the primitive. Also, to eliminate unnecessary storing of registers when an execute structure is processed, a number of registers are set aside for storing control flags to selectively store registers into the stack. If a flag pick is zero the contents of the corresponding register will be stored on the stack. If the contents of the flag are one, indicating that the contents of the corresponding register has been stored on the stack, the contents will not be stored again, thus saving time and execution of the traversal.
    • 用于在图形显示系统中遍历原语的方法包括:计算用于预定原语的选取数据,测试不可见性的图元,如果不可见性步骤为正,则退出到下一个图形顺序,测试该图元的可检测性,退出到下一个图形 如果对于拾取相关目的执行遍历时的可检测性测试为假,则确定是否需要变换环境更新,如果需要重新计算变换环境,则绑定图元的显示属性并处理后续图形命令来绘制原始图像。 此外,为了在执行结构被处理时消除寄存器的不必要的存储,设置多个寄存器用于存储控制标志以选择性地将寄存器存储到堆栈中。 如果标志选择为零,则相应寄存器的内容将被存储在堆栈中。 如果标志的内容为1,表示相应寄存器的内容已经存储在堆栈中,内容将不会被再次存储,从而节省了遍历的时间和执行。