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    • 2. 发明申请
    • TRAINING WITH COMPLEX EVENT PROCESSING ENGINE TO IDENTIFY SEMANTIC MEANING OF VIRTUAL WORLD OBJECT STATE CHANGES
    • 训练复杂事件处理引擎识别虚拟世界对象状态变化的语义意义
    • US20110218945A1
    • 2011-09-08
    • US12715431
    • 2010-03-02
    • Boas S. BetzlerThang G. PhamSophie Wrobel
    • Boas S. BetzlerThang G. PhamSophie Wrobel
    • G06F15/18G06N5/02
    • G06F15/18G06N5/02
    • Techniques for training a system to identify state changes in objects in virtual worlds. Base events transmitted by a virtual world engine are observed. Statistical analysis of the observed base events is performed. Based at least in part on this statistical analysis, a computer processor determines that a group of one or more of the observed base events is correlated to a first identified higher-level event. Optionally, the determination is based in part on a frequency of occurrence of the group of base events, on generated rules, or both. A candidate higher-level event including the group of base events thus determined is stored. User input is received about the candidate higher-level event. If so specified by the received user input, the candidate higher-level event is stored as a second identified higher-level event. As a result, the system is advantageously trained to identify higher-level events which represent abstract situations.
    • 用于训练系统以识别虚拟世界中对象的状态变化的技术。 观察由虚拟世界引擎发送的基本事件。 执行观察到的基础事件的统计分析。 至少部分地基于该统计分析,计算机处理器确定一个或多个观察到的基本事件的组与第一识别的较高级事件相关联。 可选地,所述确定部分地基于所述一组基础事件的发生频率,所生成的规则或两者。 存储包括如此确定的基本事件组的候选高级事件。 接收关于候选更高级别事件的用户输入。 如果由接收到的用户输入指定的话,候选高级事件被存储为第二识别的更高级别的事件。 结果,该系统被有利地被训练以识别代表抽象情况的更高层次的事件。
    • 3. 发明授权
    • Training with complex event processing engine to identify semantic meaning of virtual world object state changes
    • 训练与复杂事件处理引擎,以识别虚拟世界对象状态变化的语义
    • US08676724B2
    • 2014-03-18
    • US12715431
    • 2010-03-02
    • Boas S. BetzlerThang G. PhamSophie Wrobel
    • Boas S. BetzlerThang G. PhamSophie Wrobel
    • G06F15/18
    • G06F15/18G06N5/02
    • Techniques for training a system to identify state changes in objects in virtual worlds. Base events transmitted by a virtual world engine are observed. Statistical analysis of the observed base events is performed. Based at least in part on this statistical analysis, a computer processor determines that a group of one or more of the observed base events is correlated to a first identified higher-level event. Optionally, the determination is based in part on a frequency of occurrence of the group of base events, on generated rules, or both. A candidate higher-level event including the group of base events thus determined is stored. User input is received about the candidate higher-level event. If so specified by the received user input, the candidate higher-level event is stored as a second identified higher-level event. As a result, the system is advantageously trained to identify higher-level events which represent abstract situations.
    • 用于训练系统以识别虚拟世界中对象的状态变化的技术。 观察由虚拟世界引擎发送的基本事件。 执行观察到的基础事件的统计分析。 至少部分地基于该统计分析,计算机处理器确定一个或多个观察到的基本事件的组与第一识别的较高级事件相关联。 可选地,所述确定部分地基于所述一组基础事件的发生频率,所生成的规则或两者。 存储包括如此确定的基本事件组的候选高级事件。 接收关于候选更高级别事件的用户输入。 如果由接收到的用户输入指定的话,候选高级事件被存储为第二识别的更高级别的事件。 结果,该系统被有利地被训练以识别代表抽象情况的更高层次的事件。