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    • 1. 发明申请
    • POSITIONING AND REALIZING OF VIRTUALIZED VISIBLE CONTENT WITHIN A VIEWPORT
    • 虚拟可视内容在视图中的定位和实现
    • US20090327952A1
    • 2009-12-31
    • US12163920
    • 2008-06-27
    • Benjamin KarasFabrice A. DebryJason Alan Christensen
    • Benjamin KarasFabrice A. DebryJason Alan Christensen
    • G06F3/048
    • G06F3/04855G06F3/0485G06F9/451
    • A method and medium are provided for presenting virtualized visible content within a viewport in a user interface. An anchor is received that represents a point on a line of virtualized visible content and a target value is received that represents a location in a viewport of a user interface. The anchor and target values can be received from user input devices or by analyzing the position of a scroll thumb relative to a scroll trough in the user interface. A first line of virtualized visible content that corresponds to the anchor value is realized by loading the line into memory from another source. The line is then positioned in the viewport based on the target value. Additional lines surrounding the first line are realized until the viewport is full. Lines that are not visible in the viewport can be unrealized, thus conserving computing resources.
    • 提供了一种用于在用户界面中的视口内呈现虚拟化可视内容的方法和介质。 接收到代表虚拟化可见内容行上的点的锚点,并且接收到表示用户界面视口中的位置的目标值。 可以从用户输入设备接收锚点和目标值,或者通过分析滚动拇指相对于用户界面中的滚动槽的位置。 通过将线路从另一个源加载到内存中来实现对应于锚值的虚拟化可见内容的第一行。 然后根据目标值将该线路定位在视口中。 围绕第一行的附加行被实现,直到视口已满。 在视口中不可见的行可以未实现,从而节省计算资源。
    • 3. 发明授权
    • Positioning and realizing of virtualized visible content within a viewport
    • 在视口内定位和实现虚拟化可见内容
    • US08381123B2
    • 2013-02-19
    • US12163920
    • 2008-06-27
    • Benjamin KarasFabrice A. DebryJason Alan Christensen
    • Benjamin KarasFabrice A. DebryJason Alan Christensen
    • G06F3/048
    • G06F3/04855G06F3/0485G06F9/451
    • A method and medium are provided for presenting virtualized visible content within a viewport in a user interface. An anchor is received that represents a point on a line of virtualized visible content and a target value is received that represents a location in a viewport of a user interface. The anchor and target values can be received from user input devices or by analyzing the position of a scroll thumb relative to a scroll trough in the user interface. A first line of virtualized visible content that corresponds to the anchor value is realized by loading the line into memory from another source. The line is then positioned in the viewport based on the target value. Additional lines surrounding the first line are realized until the viewport is full. Lines that are not visible in the viewport can be unrealized, thus conserving computing resources.
    • 提供了一种用于在用户界面中的视口内呈现虚拟化可视内容的方法和介质。 接收到代表虚拟化可见内容行上的点的锚点,并且接收到表示用户界面视口中的位置的目标值。 可以从用户输入设备接收锚点和目标值,或者通过分析滚动拇指相对于用户界面中的滚动槽的位置。 通过将线路从另一个源加载到内存中来实现对应于锚值的虚拟化可见内容的第一行。 然后根据目标值将该线路定位在视口中。 围绕第一行的附加行被实现,直到视口已满。 在视口中不可见的行可以未实现,从而节省计算资源。
    • 4. 发明申请
    • SELECTION OF ITEMS IN A VIRTUALIZED VIEW
    • 在虚拟视图中选择项目
    • US20090327965A1
    • 2009-12-31
    • US12147669
    • 2008-06-27
    • Ashley AverettBenjamin KarasAaron Cardwell
    • Ashley AverettBenjamin KarasAaron Cardwell
    • G06F3/048
    • G06F3/04842
    • Disclosed herein is a system and method for selecting items or tiles when they are displayed using a virtualized display window. The system uses the row relative coordinates of each tile to determine whether those tiles were selected by the user. As the user scrolls or moves off of the originally displayed window, information related to the unrealized tiles that were once realized is stored so that selection of unrealized tiles is possible. Typically, the user will select tiles by indicating a starting point and drawing a rectangle to the desired ending point. Information related to the tiles that are intersected by the rectangle or enclosed in the rectangle are stored for use in the selection process in case those tiles are unrealized during the selection process. Once the tiles have been selected the user can perform operations on the selected tiles in a customary fashion.
    • 这里公开了一种用于在使用虚拟化显示窗口显示它们时选择项目或块的系统和方法。 系统使用每个瓦片的行相对坐标来确定这些瓦片是否由用户选择。 当用户滚动或离开原始显示的窗口时,存储与已经实现的未实现的瓦片相关的信息,使得对未实现的瓦片的选择是可能的。 通常,用户将通过指示起点并将矩形绘制到所需的终点来选择瓦片。 与矩形相交的或被包围在矩形中的瓦片相关的信息被存储以用于选择过程,以便在选择过程中这些瓦片未被实现。 一旦选择了瓷砖,用户就可以按常规方式对所选瓷砖进行操作。