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    • 1. 发明授权
    • System and method for capturing, aggregating and presenting attention hotspots in shared media
    • 在共享媒体中捕获,聚合和呈现注意热点的系统和方法
    • US08296675B2
    • 2012-10-23
    • US12612719
    • 2009-11-05
    • Benjamin Falchuk
    • Benjamin Falchuk
    • G06F3/048G06F3/00
    • H04N21/435G06F17/30038G06F17/30781G06F17/30867G06Q30/02H04N21/252H04N21/26603H04N21/41407H04N21/4325H04N21/4667H04N21/4722H04N21/4828H04N21/6582H04N21/8456
    • A method and system for providing an attention hotspot in temporal media is provided and executes following explicit or implicit user actions. The method comprises identifying at least one event related to playback or browsing of the temporal media, deriving the significance of the identified event in accordance with one or more rules, assigning a signifier based on the derived significance of the event, and associating the signifier with a specific segment of the temporal media and user. The system comprises a server and a mobile device, wherein the server is operable to identify at least one event related to playback of the temporal media, derive the significance of the identified event in accordance with one or more rules, select a signifier based on the derived significance of the event, and associate the signifier with a specific segment of the temporal media. The server aggregates and averages the cumulative attention hotspots of a greater community for the purposes of improving user experience. The server provides the signifier(s) to the mobile device. A computer program product embodying the method is also disclosed.
    • 提供了一种用于在时间介质中提供注意热点的方法和系统,并且执行下面的明确或隐含的用户动作。 该方法包括识别与时间媒体的回放或浏览相关的至少一个事件,根据一个或多个规则导出所标识的事件的重要性,基于所导出的事件的显着性来分配能数,并且将所述符号与 时间媒体和用户的特定片段。 所述系统包括服务器和移动设备,其中所述服务器可操作以识别与所述时间媒体的回放相关的至少一个事件,根据一个或多个规则导出所识别的事件的重要性,基于 导出事件的意义,并将能指与时间媒体的特定片段相关联。 为了提高用户体验,服务器对更多社区的累积关注热点进行聚合和平均。 服务器为移动设备提供了可能性。 还公开了体现该方法的计算机程序产品。
    • 5. 发明授权
    • Method and system to support user-centric selection of point of attachment through momentary interactive multimedia experience conveyance and through correlation of web links to quality and experience metrics
    • 方法和系统,通过瞬间交互式多媒体体验传递以及通过网络链接与质量和体验指标的相关性来支持以用户为中心的附件点选择
    • US08280378B2
    • 2012-10-02
    • US13015541
    • 2011-01-27
    • Benjamin FalchukDavid Famolari
    • Benjamin FalchukDavid Famolari
    • H04W4/00H04W36/36
    • H04W48/16H04L65/80
    • A system and method for improving quality of experience (QoE) of using a mobile device can comprise utilization of stored information relating to RANs of service providers and QoE ratings, receiving an event related to the RANs or to mobile Web browsing actions, receiving requests for QoE metrics based on the event, parsing and interpreting results of the QoE metrics; preparing and beginning an emulation session of the RANs, choosing a presentation style, rendering QoE in accordance with the browser actions and the presentation style which can be purely quantitative comparison, pre-recorded session, limited interaction-emulated session, live interactive session and live automatically controlled non-interactive session, and enabling user input according to the presentation style. The method can comprise standardizing information to allow comparison of the information, rendering network-related information on a display and updating the presentation of the network-related information to maintain a fair representation of the RANs being emulated.
    • 用于改善使用移动设备的体验质量(QoE)的系统和方法可以包括利用与服务提供商的RAN有关的存储信息和QoE评级,接收与RAN相关的事件或者移动Web浏览动作,接收对 基于事件的QoE度量,解析和解释QoE度量的结果; 准备并开始RAN的仿真会话,选择演示风格,根据浏览器动作和演示风格呈现QoE,这可以是纯粹的定量比较,预录制会话,有限的交互模拟会话,实时互动会话和直播 自动控制的非交互式会话,并根据演示风格启用用户输入。 该方法可以包括标准化信息以允许比较信息,在显示器上呈现网络相关信息,并且更新网络相关信息的呈现以维持被仿真的RAN的公平表示。
    • 7. 发明申请
    • Application service peering and aggregation
    • 应用服务对等聚合
    • US20050033808A1
    • 2005-02-10
    • US10779058
    • 2004-02-13
    • Kong ChengBenjamin FalchukVito JokubaitisFuchun LinRobert Pinheiro
    • Kong ChengBenjamin FalchukVito JokubaitisFuchun LinRobert Pinheiro
    • H04L29/06H04L29/08G06F15/16
    • H04L67/306H04L67/28H04L67/2838
    • Service applications at one or more service providers are bundled through a server thereby creating new services. The server comprises service agents, each of which corresponds to one or more service applications and proxies for its application(s) to perform service bundling. When a subscriber interacts with a service application and affects service specific data, the application sends this data along with the subscriber's intent with respect to this data to the server. The server next identifies a primary service agent, which is the agent proxying for the application. This agent determines a peer group of service agents, wherein each peer agent corresponds to a service application that together define a bundled service. The principal and peer agents subsequently negotiate/coordinate with respect to the service data. As a result, the agents may communicate with their respective service applications to determine a subscriber's current service data configurations and/or to update these configurations.
    • 一个或多个服务提供商的服务应用程序通过服务器进行捆绑,从而创建新的服务。 服务器包括服务代理,每个服务代理对应于一个或多个服务应用和用于其应用执行服务捆绑的代理。 当订户与服务应用程序交互并影响服务特定数据时,应用程序将该数据连同用户对该数据的意图一起发送到服务器。 服务器接下来标识主服务代理,代理代理代理应用程序。 该代理确定服务代理的对等组,其中每个对等代理对应于一起定义捆绑服务的服务应用。 主要和对等代理人随后就服务数据进行协商/协调。 因此,代理可以与其各自的服务应用通信以确定订户的当前服务数据配置和/或更新这些配置。
    • 8. 发明授权
    • System and method for interactive projection and playback of relevant media segments onto the facets of three-dimensional shapes
    • 将相关媒体片段交互投影和回放到三维形状的方面的系统和方法
    • US08762890B2
    • 2014-06-24
    • US13191773
    • 2011-07-27
    • Benjamin FalchukChung Ying Wu
    • Benjamin FalchukChung Ying Wu
    • G06F3/048G06F3/0481
    • G06F3/0481G06F3/04815G06F3/04883G06F2203/04802
    • A system for interactive media skimming and search on a device comprises a scene manager building a model of a 3D scene of a multimedia segment of the media visible on a screen of the device, facets of scene objects in the 3D scene are used to dynamically convey visual imagery as a texture from a multimedia source and maintaining a logical navigable relationship between the scene objects, the object facets and the multimedia segments, and further comprising an interaction manager, a user manager securely storing user information and preferences, a playback component initiating rough or high definition playback, a texturizer creating a 2D texture artifact from a set of the multimedia segments in the media for a 3D facet, a transformer transforming and modifying pixels, a cache and scene heuristics maintaining a set of 3D scenes comprising objects, object facets, a virtual camera, and positions of the objects.
    • 用于在设备上进行交互式媒体拣选和搜索的系统包括:场景管理器,其构建在设备的屏幕上可见的媒体的多媒体片段的3D场景的模型,3D场景中的场景对象的面被动态地传达 作为来自多媒体源的纹理的视觉图像,并且维护场景对象,对象面和多媒体段之间的逻辑导航关系,并且还包括交互管理器,安全地存储用户信息和偏好的用户管理器,启动粗略的播放组件 或高清晰度播放,纹理化器从3D面的媒体中的多媒体片段集合中创建2D纹理伪像,变换和修改像素的变换器,高速缓存和场景启发法维护一组3D场景,包括对象,对象面 ,虚拟相机,以及对象的位置。
    • 10. 发明申请
    • METHOD AND SYSTEM SUPPORTING MOBILE COALITIONS
    • 支持移动通信的方法和系统
    • US20120226736A1
    • 2012-09-06
    • US13040296
    • 2011-03-04
    • Benjamin FalchukDavid Famolari
    • Benjamin FalchukDavid Famolari
    • G06F15/16
    • G06F9/5061A63F13/31G06F3/1446G09G5/12G09G2370/022H04L65/403H04L67/1095H04N21/4122H04N21/41407H04N21/4858H04N21/6332H04N21/816
    • A system and method for supporting mobile coalitions for entertainment comprises devices including a master device, a server having a multimedia service executable by the master device and modules operable to recommend formation of a coalition based on the service, invite the devices to participate in the coalition, set up the coalition by determining the devices to participate, launching on each device a link to the coalition, performing emulation of the coalition by streaming a portion of the service to each device until experience is satisfactory, and continuing by transmitting the service to the devices, capture interactions on the devices by users, the interactions comprising at least gestures, taps correlating to messages of quality of experience, adapt the coalition by managing user inputs conveying quality of experience, maintaining synchronization of the devices, and maintaining the service when one or more of the devices cease to participate, and terminate the coalition.
    • 用于支持用于娱乐的移动联盟的系统和方法包括包括主设备,具有可由主设备执行的多媒体服务的服务器的设备和可操作以推荐基于该服务来形成联盟的模块,邀请设备参与联盟 通过确定参与的设备来建立联盟,在每个设备上启动到联盟的链接,通过将服务的一部分流式传输到每个设备来执行联盟的仿真,直到经验令人满意,并且通过将服务发送到 设备,捕获用户在设备上的交互,至少包括手势的交互,与体验质量的消息相关联的抽头,通过管理传达体验质量的用户输入来调整联盟,维持设备的同步,以及当一个 或更多的设备停止参与,并终止联盟。