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    • 2. 发明授权
    • Systems, methods, and devices for assisting play
    • 用于辅助游戏的系统,方法和设备
    • US08332544B1
    • 2012-12-11
    • US13050842
    • 2011-03-17
    • Chaun J. RallsAndrew CheesemanMichael YoungPaul KingPeter Marx
    • Chaun J. RallsAndrew CheesemanMichael YoungPaul KingPeter Marx
    • G06F3/00G08B23/00
    • A63F13/285A63F13/212A63F13/34A63F13/92A63F2300/10A63F2300/1037A63F2300/204A63F2300/408
    • Systems, methods, and computer program products for assisting play are disclosed. In some examples, the system may include a portable computer including a user interface configured to receive input from a user, and a computer communication mechanism configured to transmit computer data based, at least in part, on the received user input; and a plurality of portable devices each including an enclosure, a device communication mechanism within the enclosure and configured to receive the computer data, a proximity sensor mechanism configured to detect proximity of one or more other portable devices of the plurality of portable devices, and an audiovisual output mechanism configured to generate at least one of an audio output and a visual output based on at least one of (1) the received computer data and (2) the detected proximity of the one or more other portable devices.
    • 公开了用于辅助游戏的系统,方法和计算机程序产品。 在一些示例中,系统可以包括便携式计算机,其包括被配置为从用户接收输入的用户界面以及被配置为至少部分地基于所接收的用户输入发送计算机数据的计算机通信机制; 以及多个便携式设备,每个便携式设备包括外壳,机壳内的设备通信机构,并且被配置为接收计算机数据;接近传感器机构,被配置为检测多个便携式设备中的一个或多个其他便携式设备的接近度,以及 视音频输出机构被配置为基于(1)所接收的计算机数据和(2)检测到的一个或多个其他便携式设备的接近度中的至少一个来生成音频输出和视觉输出中的至少一个。