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    • 3. 发明授权
    • Method, apparatus, and program product for conducting a game using both unisymbol and multisymbol reel effects
    • 使用符号和多符号卷轴效应进行游戏的方法,设备和程序产品
    • US08366535B2
    • 2013-02-05
    • US12139841
    • 2008-06-16
    • Brian A. WatkinsAndrea R. Barton
    • Brian A. WatkinsAndrea R. Barton
    • A63F9/24
    • G07F17/34
    • A novel game is provided that transforms at least a part of the graphic symbol matrix shown on a video-based reel-type gaming machine to change the game operation from multi-symbol reels to single-symbol reels. Methods, apparatus and program products for implementing the game are provided. A preferred game operates in a first display matrix state displaying a symbol matrix. The symbol matrix provides a game play result by displaying two or more reel representations that combine to form the symbol matrix. In response to a trigger event in game play, the game switches to a second display matrix state where it is modified to show single-symbol reel representations with separating elements between at least one pair of adjacent symbols of a respective reel representation. Multiple sets of data structures are provided for operation in each display state.
    • 提供了一种新颖的游戏,其转换基于视频的卷轴型游戏机上显示的图形符号矩阵的至少一部分,以将游戏操作从多符号卷轴改变为单符号卷轴。 提供了实现游戏的方法,设备和程序产品。 优选的游戏在显示符号矩阵的第一显示矩阵状态下操作。 符号矩阵通过显示组合以形成符号矩阵的两个或更多个卷轴表示来提供游戏播放结果。 响应于游戏中的触发事件,游戏切换到第二显示矩阵状态,在该第二显示矩阵状态下,其被修改以示出具有在相应的卷轴表示的至少一对相邻符号之间的分离元素的单符号卷轴表示。 提供多组数据结构用于在每个显示状态下操作。
    • 4. 发明申请
    • METHOD, APPARATUS, AND PROGRAM PRODUCT FOR CONDUCTING A GAME USING BOTH UNISYMBOL AND MULTISYMBOL REEL EFFECTS
    • 方法,装置和程序产品,用于使用双胞胎和多种钢丝绒效果进行游戏
    • US20090124338A1
    • 2009-05-14
    • US12139841
    • 2008-06-16
    • Brian A. WatkinsAndrea R. Barton
    • Brian A. WatkinsAndrea R. Barton
    • A63F9/24
    • G07F17/34
    • A novel game is provided that transforms at least a part of the graphic symbol matrix shown on a video-based reel-type gaming machine to change the game operation from multi-symbol reels to single-symbol reels. Methods, apparatus and program products for implementing the game are provided. A preferred game operates in a first display matrix state displaying a symbol matrix. The symbol matrix provides a game play result by displaying two or more reel representations that combine to form the symbol matrix. In response a trigger event in game play, the game switches to a second display matrix state where it is modified to show single-symbol reel representations with separating elements between at least one pair of adjacent symbols of a respective reel representation. Multiple sets of data structures are provided for operation in each display state.
    • 提供了一种新颖的游戏,其转换基于视频的卷轴型游戏机上显示的图形符号矩阵的至少一部分,以将游戏操作从多符号卷轴改变为单符号卷轴。 提供了实现游戏的方法,设备和程序产品。 优选的游戏在显示符号矩阵的第一显示矩阵状态下操作。 符号矩阵通过显示组合以形成符号矩阵的两个或更多个卷轴表示来提供游戏播放结果。 响应于游戏中的触发事件,游戏切换到第二显示矩阵状态,其中它被修改以显示具有在相应的卷轴表示的至少一对相邻符号之间的分离元素的单符号卷轴表示。 提供多组数据结构用于在每个显示状态下操作。
    • 5. 发明申请
    • METHOD, APPARATUS, AND PROGRAM PRODUCT FOR CONDUCTING A GAME HAVING A CONCURRENT BONUS INDICATOR
    • 用于导致有争议的奖金指标的游戏的方法,装置和程序产品
    • US20090124335A1
    • 2009-05-14
    • US12132451
    • 2008-06-03
    • Brian A. WatkinsAndrea R. Barton
    • Brian A. WatkinsAndrea R. Barton
    • G06F17/00
    • G07F17/32
    • A game, preferably a video-based reel-type game, is provided having a persistent bonus mode. Methods, gaming machines, and program products are provided in various embodiments. One preferred game includes displaying gaming graphics in a first region of a graphic display device. In response to entering a player-chosen participation mode, such as, for example, “max lines” betting, the game displays a potential bonus award level, which can be maintained in response to certain gaming events such that it applies to the next game play cycle. In response to a game event having a bonus-award type, the game awards an amount based on the potential bonus award level. In response to a game event having a bonus-adjust type, the game randomly selects a new potential bonus award level from among a set of potential levels. Various adjustments to the bonus level may also be made in response to player bet-level changes.
    • 提供具有持续奖励模式的游戏,优选地基于视频的卷轴型游戏。 在各种实施例中提供了方法,游戏机和程序产品。 一种优选的游戏包括在图形显示装置的第一区域中显示游戏图形。 响应于进入玩家选择的参与模式,例如“最大线”投注,游戏显示潜在奖金级别,其可以响应于某些游戏事件而被保持,使得其适用于下一游戏 玩循环 响应于具有奖励类型的游戏事件,游戏根据潜在的奖励奖励级别奖励金额。 响应于具有奖金调整类型的游戏事件,游戏从一组潜在水平中随机选择新的潜在奖励奖励水平。 奖励级别的各种调整也可以响应于玩家投注级别的变化而做出。
    • 6. 发明申请
    • METHOD, APPARATUS, AND PROGRAM PRODUCT FOR ADDING A REEL TO A GAME DISPLAY
    • 用于向游戏显示器添加旋钮的方法,装置和程序产品
    • US20080113696A1
    • 2008-05-15
    • US11938186
    • 2007-11-09
    • Clint A. OwenAndrea R. Barton
    • Clint A. OwenAndrea R. Barton
    • A63F9/24
    • G07F17/3267G07F17/32
    • A method includes operating a gaming machine in a first display mode in which a display device associated with the gaming machine displays a base array and side graphics and in which a result for a respective game play initiated through the gaming machine is represented by a set of symbols included in the base array and where the side graphics provide a continuous graphical theme on at least two sides of the base array. In response to detecting a trigger event, the gaming machine switches to a second display mode in which the display device displays a graphical transformation of at least a part of the side graphics to replace that part of the side graphics with at least one additional array location and in which a result for a respective game play initiated through the gaming machine while operating in the second display mode is represented by a respective set of symbols included in the base array and each additional array location.
    • 一种方法包括以第一显示模式操作游戏机,其中与游戏机相关联的显示设备显示基本阵列和侧面图形,并且其中通过游戏机发起的相应游戏结果的结果由一组 包括在基本阵列中的符号,以及侧面图形在基本阵列的至少两侧上提供连续的图形主题。 响应于检测到触发事件,游戏机切换到第二显示模式,其中显示设备显示至少一部分侧面图形的图形变换,以用至少一个附加阵列位置替换该侧面图形的该部分 并且其中在以第二显示模式操作时通过游戏机发起的各个游戏结果的结果由包括在基本阵列和每个附加阵列位置中的相应组的符号表示。
    • 7. 发明申请
    • METHOD AND APPARATUS FOR PROVIDING GAMING RESULTS INCLUDING DISPLAYED BONUS VALUE ENHANCEMENTS
    • 用于提供游戏结果的方法和装置,包括显示的奖金增值
    • US20120252552A1
    • 2012-10-04
    • US13493511
    • 2012-06-11
    • Andrea R. BartonDaniel Eulenfeld
    • Andrea R. BartonDaniel Eulenfeld
    • G06F17/00
    • G07F17/3227G07F17/32G07F17/3267
    • Gaming machines, methods, and programs are provided for displaying gaming results through a player interaction process that provides multiple prize progressions for a player and varies the prize progressions during the course of play. One preferred game includes conducting multiple instances of a first game to obtain a number of first game outcomes. These first game outcomes will include a number of prize enhancer activating outcomes. Each respective prize enhancer activating outcome prompts persistent display of a respective prize enhancer symbol. In some versions, one or more of the prize enhancer symbols are multiplier values. The symbols move in graphic sequence to a bonus round where they occupy spaces in a multiplier wheel, which is spun along with a prize wheel to determine a total prize.
    • 提供游戏机,方法和程序,用于通过玩家交互过程来显示游戏结果,玩家交互过程为玩家提供多个奖励进度,并且在游戏过程中改变奖品进度。 一个优选的游戏包括执行第一游戏的多个实例以获得多个第一游戏结果。 这些第一场比赛结果将包括一些奖励增强者激活结果。 每个相应的奖励增强器激活结果提示持续显示相应的奖励增强符号。 在某些版本中,一个或多个奖励增强符号是乘数值。 符号以图形顺序移动到奖励轮,在那里它们占据乘数轮中的空间,它与奖轮一起旋转以确定总奖品。
    • 9. 发明申请
    • METHOD, APPARATUS, AND PROGRAM PRODUCT FOR DISPLAYING GAMING RESULTS THROUGH A VARIABLE PRIZE WHEEL
    • 用于通过可变轮胎车轮显示游戏结果的方法,装置和程序产品
    • US20090124339A1
    • 2009-05-14
    • US12195119
    • 2008-08-20
    • Andrea R. BartonDaniel Eulenfeld
    • Andrea R. BartonDaniel Eulenfeld
    • A63F9/24
    • G07F17/3227G07F17/32G07F17/3267
    • Gaming machines, methods, and programs are provided for displaying gaming results through a player interaction process that provides multiple prize enhancements for a player and varies the prize enhancements during the course of play. One preferred game includes conducting multiple instances of a first game to obtain a number of first game outcomes. These first game outcomes will include a number of prize enhancer activating outcomes, which may cause a change in the game prize distribution. Each respective prize enhancer activating outcome prompts persistent display of a respective prize enhancer symbol. In some versions, one or more of the prize enhancer symbols are multiplier values. The symbols move in graphic sequence to a bonus round where they occupy spaces in a multiplier wheel, which is spun along with a prize wheel to determine a total prize.
    • 游戏机,方法和程序被提供用于通过玩家交互过程来显示游戏结果,玩家交互过程为玩家提供多个奖品增强,并且在游戏过程中改变奖品增强。 一个优选的游戏包括执行第一游戏的多个实例以获得多个第一游戏结果。 这些第一场比赛结果将包括一些奖励增强者激活结果,这可能导致游戏奖励分配的变化。 每个相应的奖励增强器激活结果提示持续显示相应的奖励增强符号。 在某些版本中,一个或多个奖励增强符号是乘数值。 符号以图形顺序移动到奖励轮,在那里它们占据乘数轮中的空间,它与奖轮一起旋转以确定总奖品。
    • 10. 发明授权
    • Method and apparatus for providing gaming results including displayed bonus value enhancements
    • 用于提供游戏结果的方法和装置,包括显示的奖金值增强
    • US08602873B2
    • 2013-12-10
    • US13493511
    • 2012-06-11
    • Andrea R. BartonDaniel Eulenfeld
    • Andrea R. BartonDaniel Eulenfeld
    • G06F9/24
    • G07F17/3227G07F17/32G07F17/3267
    • Gaming machines, methods, and programs are provided for displaying gaming results through a player interaction process that provides multiple prize progressions for a player and varies the prize progressions during the course of play. One preferred game includes conducting multiple instances of a first game to obtain a number of first game outcomes. These first game outcomes will include a number of prize enhancer activating outcomes. Each respective prize enhancer activating outcome prompts persistent display of a respective prize enhancer symbol. In some versions, one or more of the prize enhancer symbols are multiplier values. The symbols move in graphic sequence to a bonus round where they occupy spaces in a multiplier wheel, which is spun along with a prize wheel to determine a total prize.
    • 提供游戏机,方法和程序,用于通过玩家交互过程来显示游戏结果,玩家交互过程为玩家提供多个奖励进度,并且在游戏过程中改变奖品进度。 一个优选的游戏包括执行第一游戏的多个实例以获得多个第一游戏结果。 这些第一场比赛结果将包括一些奖励增强者激活结果。 每个相应的奖励增强器激活结果提示持续显示相应的奖励增强符号。 在某些版本中,一个或多个奖励增强符号是乘数值。 符号以图形顺序移动到奖励轮,在那里它们占据乘数轮中的空间,它与奖轮一起旋转以确定总奖品。