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    • 5. 发明申请
    • TERMINAL DEVICE
    • 终端设备
    • US20160023115A1
    • 2016-01-28
    • US14633849
    • 2015-02-27
    • GungHo Online Entertainment Inc.
    • Kento TAKEDAKeisuke WATANABEAkihiro NARAMotoki KANEDAKazuya HONDAShimpei TAKAYANAGIKaori NISHIOJunichi MURAKAMIAtsushi KON
    • A63F13/58A63F13/35
    • A63F13/58A63F13/35A63F13/49A63F13/822A63F2003/00996
    • The purpose is to provide a game of greater ingenuity that offers a deep sense of unity with another player.A terminal device for controlling progress of a game by determining attack power of one or more characters constituting an ally team on the basis of a first player operating a plurality of objects disposed on a board formed by m rows and n columns and displayed on a display unit, applying the attack with the attack power to one or more characters constituting an enemy team, and varying the remaining value of a physical strength parameter related to the character constituting the enemy team, the terminal device comprising an attack power computation unit that, if single play mode has been selected by the play mode selection unit, computes the attack power on the basis of a result obtained by a plurality of objects disposed on the board being placed in a predetermined state by an operation of the objects via the operation unit of the first player, and, if multiplay mode has been selected, computes the attack power on the basis of the result obtained by the objects being operated via the operation unit of the first player and the result received via the communication processing unit from the terminal device operated by the other player.
    • 目的是提供一个更大的聪明才智的游戏,提供与另一个玩家的深刻的团结感。 一种终端装置,用于通过基于由设置在由m行和n列形成的板上的多个对象操作的第一玩家确定构成盟友队的一个或多个角色的攻击强度并显示在显示器上来控制游戏进度 将构成敌方队伍的一个或多个角色的攻击力进行攻击,并且改变与构成敌方队伍的角色相关的体力参数的剩余值,该终端装置包括攻击力计算单元,如果 已经由播放模式选择单元选择单播模式,基于通过操作单元的操作将被布置在板上的多个对象获得的结果放置在预定状态中的对象的操作结果来计算攻击强度 第一播放器,并且如果已经选择了多重播放模式,则基于通过被操作的对象获得的结果来计算攻击强度 操作单元,并且经由通信处理单元从由另一玩家操作的终端设备接收到的结果。
    • 6. 发明申请
    • TERMINAL DEVICE
    • 终端设备
    • US20160019045A1
    • 2016-01-21
    • US14618228
    • 2015-02-10
    • GungHo Online Entertainment, Inc.
    • Kazuki MORISHITADaisuke YAMAMOTO
    • G06F9/445H04L29/08
    • G06F8/65
    • (PROBLEM) Provided is a very user-friendly terminal device.(Solution) A terminal device according to a first embodiment of the present invention comprises a communication unit for communication with a server over a network, and a control unit for controlling execution of a first application in response to an instruction input from a user, wherein the control unit downloads from the server through the communication unit an update program for the first application on the basis of update information of the first application and a program for executing a second application different from the first application, updates the first application, and makes it possible to select whether to execute the updated first application or the second application in response to an instruction input for activating the updated first application.
    • (问题)提供了一种非常用户友好的终端设备。 (解决方案)根据本发明的第一实施例的终端设备包括用于通过网络与服务器通信的通信单元和用于响应于从用户输入的指令来控制第一应用的执行的控制单元,其中 控制单元通过通信单元从服务器下载基于第一应用的更新信息的第一应用的更新程序和用于执行与第一应用不同的第二应用的程序,更新第一应用,并使其 可以响应于用于激活更新的第一应用的指令输入来选择是否执行更新的第一应用或第二应用。
    • 7. 发明申请
    • GAME TERMINAL DEVICE
    • 游戏终端设备
    • US20150375116A1
    • 2015-12-31
    • US14617074
    • 2015-02-09
    • GungHo Online Entertainment, Inc.
    • Kazuki MORISHITA
    • A63F13/537
    • A63F13/537A63F13/798
    • [Problem] To provide an effective terminal device devised so as to enable a player to gain enhanced enjoyment from a game.[Solution] A terminal device according to an embodiment of the present invention is provided with: a storage unit storing, in association with individual unit games, completion information indicating whether or not the unit game has been completed; an input unit acquiring operation information indicating specifics of an operation performed by a player; and a display controller for controlling displaying of a specific character in accordance with a first mode in which an action of the specific character is controlled on the basis of the operation information or a second mode in which the action of the specific character is controlled on the basis of the operation information at a frequency lower than that in the first mode, the display controller enabling utilization of the second mode on the basis of the completion information corresponding to a specific unit game during execution of the specific unit game.
    • [问题]提供一种有效的终端设备,其设计为使玩家能够从游戏中获得增强的享受。 [解决方案]根据本发明的实施例的终端装置具有:存储单元,其与各个单元游戏相关联地存储指示单元游戏是否已经完成的完成信息; 输入单元获取指示玩家执行的操作的细节的操作信息; 以及显示控制器,用于根据操作信息来控制特定字符的动作的第一模式或特定字符的动作被控制在第二模式中的特定字符的显示 在比第一模式低的频率下的操作信息的基础上,显示控制器能够在特定单位游戏的执行期间基于与特定单位游戏相对应的完成信息来利用第二模式。