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    • 3. 发明申请
    • Skill Based Games of Chance
    • 基于技能的机会游戏
    • US20130084930A1
    • 2013-04-04
    • US13248445
    • 2011-09-29
    • Christopher ChangSteven ByrneKatrina LaneThomas RassweilerKenny Rosenblatt
    • Christopher ChangSteven ByrneKatrina LaneThomas RassweilerKenny Rosenblatt
    • A63F9/24
    • G07F17/32G07F17/3295G07F17/38
    • Described are casino games that incorporate a player's physical dexterity into gameplay, thus adding a physical skill component to a game, beyond any mental skill components the underlying games already posses. Similarly to the manner in which a player's knowledge of a game's rules and strategies allows the player to increase their chance of winning traditional casino games, the dexterity, or skill based games allow the player to increase their chance of winning by performing game-oriented physical tasks. Examples of games with this feature are a poker game where a player shoots a game gun at a display device to add cards to their hand in hopes of forming a winning hand, and a three dimensional mahjong game where a player rotates a tile structure to find and removing matching tiles in order to increase their score.
    • 描述的是娱乐场游戏,其将玩家的物理灵巧性融入到游戏中,从而将游戏的身体技能组件添加到基础游戏已经拥有的任何精神技能组件之外。 类似于玩家对游戏规则和策略的了解的方式允许玩家增加获得传统赌场游戏的机会,灵巧或基于技能的游戏允许玩家通过执行游戏导向的物理来增加获胜的机会 任务。 具有该特征的游戏的示例是扑克游戏,其中玩家在显示设备上拍摄游戏枪以向他们的手中添加卡以希望形成获胜的手,以及三维麻将游戏,其中玩家旋转瓦片结构以找到 并删除匹配的图块以增加他们的分数。
    • 4. 发明授权
    • Real-time marketing at gaming machines
    • 在游戏机上实时营销
    • US08210939B2
    • 2012-07-03
    • US13042287
    • 2011-03-07
    • David W. NortonTimothy S. StanleyMarc OppenheimerMary Dossett
    • David W. NortonTimothy S. StanleyMarc OppenheimerMary Dossett
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/3255G06Q30/02G06Q30/0281
    • A program for rewarding players for gaming at a casino establishment provides a player with real-time incentives while the player is playing at a gaming machine in the casino. Information about the player and/or the player's gaming activity is collected while the player is at a gaming machine in a casino. This information is used by a marketing system to select an incentive to provide to the player. The incentive is then delivered to the player, for example manually by a casino employee or automatically using a printer or other mechanism at the gaming machine. Various types of incentives can be provided to a player, including incentives designed to provide the player with an experience that is favorable to the casino and incentives designed to keep the player gaming in a casino for a longer amount of time.
    • 用于奖励玩家在赌场场所进行游戏的程序在玩家在娱乐场中的游戏机上玩的时候为玩家提供实时激励。 当玩家在娱乐场中的游戏机时,收集关于玩家和/或玩家的游戏活动的信息。 该信息被营销系统用于选择向玩家提供的激励。 然后,激励被发送给玩家,例如由赌场雇员手动地或者在游戏机上自动使用打印机或其他机构。 可以向玩家提供各种类型的激励,包括旨在为玩家提供有利于赌场的经验的奖励以及旨在将玩家在赌场中保持更长时间的奖励。
    • 6. 发明授权
    • Universal comp bank and regional servers for use in multi-property casino enterprise
    • 通用comp银行和区域服务器用于多物业赌场企业
    • US08579701B2
    • 2013-11-12
    • US12018124
    • 2008-01-22
    • Robert G ConoverGregory D LarsenGeorge D Paiva
    • Robert G ConoverGregory D LarsenGeorge D Paiva
    • G06F17/00
    • G07F17/32A63F2300/5513G06Q30/0226G07F17/3255
    • A multi-property comp bank allows comp points to be earned and redeemed in an aggregated manner at a plurality of affiliated casino properties. The comp bank includes a first bank account of comp points for each casino patron having a balance that is visible to the patron, accessible by the patron, and directly redeemable by the patron, and a second bank account of comp points having a balance that is invisible to the patron, accessible only by authorized casino employees, and redeemable on a discretionary basis only by authorized casino employees. Each award of comp points is apportioned between the patron's first and second bank accounts according to a predetermined ratio. The comp points in the first bank account can be aggregated across properties and redeemed at any property, whereas the comp points in the second bank account can be redeemed only at the property where they were earned.
    • 多属性合并银行允许在多个附属娱乐场属性中以汇总的方式赚取和兑换积分。 合并银行包括每个赌场赞助人的第一个银行帐户,其余额为赞助人可见的顾客可以访问的,并且可由顾客直接兑换,并且具有余额的合并点的第二个银行帐户 只有经授权的赌场员工才可以访问顾客,只有经过授权的赌场员工才可以酌情兑换。 每个奖励积分按照预定比例在顾客的第一和第二个银行账户之间分摊。 第一个银行帐户的汇总点可以在物业中进行汇总,并在任何财产中兑换,而第二个银行账户的汇兑点只能在获得的财产上兑换。
    • 8. 发明授权
    • Skill based games of chance
    • 基于技能的游戏机会
    • US08430733B2
    • 2013-04-30
    • US13248445
    • 2011-09-29
    • Christopher ChangSteven ByrneKatrina LaneThomas RassweilerKenny Rosenblatt
    • Christopher ChangSteven ByrneKatrina LaneThomas RassweilerKenny Rosenblatt
    • G06F17/00
    • G07F17/32G07F17/3295G07F17/38
    • Described are casino games that incorporate a player's physical dexterity into gameplay, thus adding a physical skill component to a game, beyond any mental skill components the underlying games already posses. Similarly to the manner in which a player's knowledge of a game's rules and strategies allows the player to increase their chance of winning traditional casino games, the dexterity, or skill based games allow the player to increase their chance of winning by performing game-oriented physical tasks. Examples of games with this feature are a poker game where a player shoots a game gun at a display device to add cards to their hand in hopes of forming a winning hand, and a three dimensional mahjong game where a player rotates a tile structure to find and removing matching tiles in order to increase their score.
    • 描述的是娱乐场游戏,其将玩家的物理灵巧性融入到游戏中,从而将游戏的身体技能组件添加到基础游戏已经拥有的任何精神技能组件之外。 类似于玩家对游戏规则和策略的了解的方式允许玩家增加获得传统赌场游戏的机会,灵巧或基于技能的游戏允许玩家通过执行游戏导向的物理来增加获胜的机会 任务。 具有该特征的游戏的示例是扑克游戏,其中玩家在显示设备上拍摄游戏枪以向他们的手中添加卡以希望形成获胜的手,以及三维麻将游戏,其中玩家旋转瓦片结构以找到 并删除匹配的图块以增加他们的分数。