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    • 83. 发明授权
    • Game system
    • 游戏系统
    • US08821256B2
    • 2014-09-02
    • US13322962
    • 2009-07-16
    • Kazuo OkadaJun FujimotoTakao NirekiKunihiro ManabeNoritoshi Kukita
    • Kazuo OkadaJun FujimotoTakao NirekiKunihiro ManabeNoritoshi Kukita
    • A63F9/24A63F13/00G07F17/32
    • G07F17/3251G07F17/32G07F17/3202G07F17/3239G07F17/3246
    • A game system that is capable of performing a game by employing an information card in place of a conventional paper-based system is provided. This game system includes: a plurality of gaming machines; a bill identifying device that is associated with each of the gaming machines, for identifying bills of different currencies and an amount of the bills, and outputting data representative of an identified result; a player tracking device that is integrated with each of the gaming machine, for converting data output from the bill identifying device to credit data for executing a game, based on a money exchange rate stored therein, and sending out the converted credit data to the gaming machine; a control device for inputting a money exchange rate from an outside, providing the input money exchange rate to the player tracking device, and updating the money exchange rate stored in the player tracking device; and an information card device that is integrated with the player tracking device, for causing an information card to store data equivalent to an amount of money to be awarded to a player according to a game result of the gaming machine, and sending out credit data for executing a game to the gaming machine.
    • 提供了能够通过采用信息卡代替传统的纸基系统来执行游戏的游戏系统。 该游戏系统包括:多个游戏机; 与每个游戏机相关联的用于识别不同货币的纸币和纸币数量的纸币识别装置,并输出表示识别结果的数据; 与每个游戏机集成的玩家跟踪装置,用于根据存储在其中的货币兑换率将从纸币识别装置输出的数据转换为用于执行游戏的信用数据,并将转换的信用数据发送到游戏 机; 用于从外部输入货币兑换率的控制装置,向玩家跟踪装置提供输入货币兑换率,以及更新存储在玩家追踪装置中的货币兑换率; 以及与玩家跟踪装置集成的信息卡装置,用于根据游戏机的游戏结果使信息卡存储与玩家的奖励金额相当的数据,并发送用于 对游戏机执行游戏。
    • 84. 发明授权
    • Gaming machine having effect corresponding to award to be provided for special game and playing method thereof
    • 游戏机具有对应于奖励的效果,用于特殊游戏及其播放方法
    • US08821254B2
    • 2014-09-02
    • US12183531
    • 2008-07-31
    • Nakayasu Tsukahara
    • Nakayasu Tsukahara
    • G07F17/34G07F17/32
    • A61N1/3686A61N1/057A61N1/36521A61N1/3756G07F17/3227G07F17/34
    • In a gaming machine, a unit game causing arranged symbols to be rearranged is displayed on a display. When a predetermined condition is satisfied, a special game including a predetermined number of the unit games is displayed on the display. Additionally, a total amount of payout to be provided to a player when the special game is executed, a symbol rearrangement pattern in the predetermined number of unit games for providing the total amount of payout, and contents of an effect corresponding to the total amount of payout to be provided to the player are determined before start of the special game. Moreover, the contents of the effect previously determined and the predetermined number of unit games according to the symbol rearrangement pattern previously determined are displayed on the display during the special game. Furthermore, after the special game including the predetermined number of unit games is executed, the total amount of payout previously determined are provided to the player.
    • 在游戏机中,在显示器上显示引起排列符号重新排列的单元游戏。 当满足预定条件时,在显示器上显示包括预定数量的单位游戏的特殊游戏。 此外,执行特殊游戏时向玩家提供的总支付金额,用于提供总支付金额的预定数量的单元游戏中的符号重排模式,以及与总计金额相对应的效果的内容 在特殊游戏开始之前确定要向玩家提供的支付。 此外,在特殊游戏中,在显示器上显示先前确定的效果的内容和根据先前确定的符号重排模式的单位游戏的预定数量。 此外,在执行包括预定数量的单元游戏的特殊游戏之后,向游戏者提供先前确定的总支付金额。
    • 86. 发明授权
    • Thermoelectric conversion module and connector for thermoelectric conversion elements
    • 用于热电转换元件的热电转换模块和连接器
    • US08796533B2
    • 2014-08-05
    • US12300649
    • 2007-06-11
    • Ko Takahashi
    • Ko Takahashi
    • H01L35/08
    • H01L35/32H01L35/06
    • A connector for a thermoelectric conversion element free of a continuity failure and that is high in electrical reliability. In a thermoelectric conversion module, each thermoelectric conversion element has first and second electrode faces, and the thermoelectric conversion elements adjacent to each other are electrically connected thereto via connectors formed in a predetermined shape. Further, the connectors include a pair of fitted portions that are engagingly mounted to a first electrode face and another second electrode of the thermal electric conversion elements that are adjacent thereto, and a connection portions for connecting one pair of these fitted portions.
    • 用于热电转换元件的连接器,其不具有连续性故障并且电气可靠性高。 在热电转换模块中,每个热电转换元件具有第一和第二电极面,并且彼此相邻的热电转换元件通过形成为预定形状的连接器电连接到其上。 此外,连接器包括一对嵌合部,其嵌合地安装在与第一电极面相对的第一电极面和热电转换元件的另一个第二电极以及用于连接一对这些嵌合部的连接部。
    • 88. 发明授权
    • Game information consolidation system
    • 游戏信息整合系统
    • US08727889B2
    • 2014-05-20
    • US13504795
    • 2010-10-07
    • Kazuo Okada
    • Kazuo Okada
    • A63F13/00
    • G07F17/3204A63F13/12A63F13/55G07F17/3206G07F17/3237
    • A game playing information integration system is provided which is capable of objectively performing selection and/or settings according to preference of a player, and is capable of effectively making entry into market, based on a result of logical analysis of a gaming machine invoking demands of a player and a manger in gaming facility in a well-balanced manner. The system includes a plurality of gaming machine units and a server connected to enable communication with each of the gaming machine units. Each of the gaming machine units includes player identification information reading means, number-of-consumptions data output means, and number-of-payouts data output means. Gaming machine unit identification information is individually assigned to each of the gaming machine units. The server stores data storage means for storing each of number-of-consumptions data and number-of-payouts data in association with reception time data, player identification information, and gaming machine unit identification information.
    • 提供了一种游戏信息集成系统,其能够根据玩家的偏好客观地执行选择和/或设置,并且能够基于对游戏机的逻辑分析的结果有效地进入市场,该游戏机调用需求 游戏设备中的玩家和游戏者,以平衡的方式。 该系统包括多个游戏机单元和连接以实现与每个游戏机单元的通信的服务器。 每个游戏机单元包括玩家识别信息读取装置,消耗数量数据输出装置和支付数量数据输出装置。 游戏机单元识别信息被分别分配给每个游戏机单元。 服务器存储用于存储与接收时间数据,玩家识别信息和游戏机单元识别信息相关联的消费数量数量和支付次数数据中的每一个的数据存储装置。