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    • 83. 发明授权
    • Gaming system with challenge feature
    • 具有挑战性的游戏系统
    • US08591311B2
    • 2013-11-26
    • US11504866
    • 2006-08-16
    • Allon G. EnglmanJeremy M. HornikLarry J. Pacey
    • Allon G. EnglmanJeremy M. HornikLarry J. Pacey
    • A63F9/24
    • G07F17/32
    • A gaming system for conducting a wagering game comprises a value input device for receiving a wager from a player, a display, and a controller coupled to the display and operable to cause the display to present a challenge feature in response to a triggering event. The challenge feature includes a series of possible challenges of different types and having different objectives for successful completion. The series of challenges includes an outcome for awarding a progressive jackpot. The progressive jackpot is preferably displayed in terms of credits instead of currency. The controller successively advances the player from challenge to challenge in the series of challenges until the objective of the currently played challenge is not met.
    • 用于进行投注游戏的游戏系统包括用于从播放器,显示器和与显示器耦合的控制器接收投注的值输入装置,并且可操作以使显示器响应于触发事件呈现挑战特征。 挑战特征包括不同类型的一系列可能的挑战,并具有成功完成的不同目标。 一系列挑战包括奖励累进奖金的结果。 累积奖金优选地以学分而不是货币来显示。 该控制器在一系列挑战中连续地将玩家从挑战提升到挑战,直到当前玩过的挑战的目标不能满足为止。
    • 85. 发明授权
    • Publisher/subscriber architecture for multi-device activities
    • 用于多设备活动的发布者/用户体系结构
    • US08480497B2
    • 2013-07-09
    • US13128649
    • 2009-11-09
    • Mark B. GagnerDamon E. GuraLarry J. PaceyAlfred Thomas
    • Mark B. GagnerDamon E. GuraLarry J. PaceyAlfred Thomas
    • A63F9/24
    • G07F17/3241G07F17/32G07F17/3255G07F17/3283
    • A publisher-subscriber architecture with standardized and/or dynamic event/message look up can be implemented on wagering game establishment networks to establish a robust and flexible reporting and reacting mechanism. Processes that operate in accordance with the publisher-subscriber architecture can coordinate operations across multiple devices in a wagering game establishment, and even across multiple wagering game establishments, in response to an event occurring. Processes can operate as publishers and/or subscribers, and can reside on a WGM (e.g., standalone, portable, etc.) or a server. Processes operating as publishers on a WGM can publish information about events that occur on the WGM. Processes operating as subscribers can interpret published event information from different vendors and use published event information in a number of different ways.
    • 可以在投注游戏建立网络上实施具有标准化和/或动态事件/消息查找的发布者订阅者架构,以建立强大而灵活的报告和响应机制。 根据发布者 - 订户架构进行操作的进程可以协调在投注游戏机构中的多个设备的操作,以及响应于发生的事件,甚至跨越多个投注游戏机构。 进程可以作为发布者和/或订户操作,并且可以驻留在WGM(例如,独立的,便携式的等)或服务器上。 在WGM上作为发布商运行的流程可以发布关于WGM发生的事件的信息。 作为用户操作的进程可以解释不同供应商发布的事件信息,并以多种不同的方式使用已发布的事件信息。
    • 87. 发明申请
    • ONLINE IMMERSIVE ENVIRONMENT AND WAGERING GAMES
    • 在线立体环境与华丽的游戏
    • US20130123005A1
    • 2013-05-16
    • US13546862
    • 2012-07-11
    • Jeffrey L. AllenBrian J. BarclayJeremy M. HornikLarry J. PaceyJamie W. Vann
    • Jeffrey L. AllenBrian J. BarclayJeremy M. HornikLarry J. PaceyJamie W. Vann
    • A63F13/12
    • G07F17/3223
    • A method includes defining a number of locations in an online immersive environment, wherein each of the number of locations includes a number of games. The defining includes defining a rule set for a location. The rule set includes a rule that defines access to a game. The access to the game is based on game play of a different game. The method includes defining a number of paths between the number of locations in the online immersive environment, wherein the defining includes defining a rule for access to a path to travel between two locations. The method includes presenting a different game that is part of a location in the online immersive environment. The method includes enabling access to the game in the location, in response to determining that game play of the different game satisfies the rule that defines access to the game.
    • 一种方法包括在在线沉浸式环境中定义多个位置,其中多个位置中的每一个包括多个游戏。 定义包括定义位置的规则集。 规则集包括一个定义访问游戏的规则。 游戏的访问是基于不同游戏的游戏。 该方法包括定义在线沉浸式环境中的位置数之间的路径数量,其中定义包括定义访问在两个位置之间行进的路径的规则。 该方法包括呈现作为在线沉浸环境中的位置的一部分的不同游戏。 响应于确定不同游戏的游戏满足定义对游戏的访问的规则,该方法包括使得能够访问该位置中的游戏。