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    • 72. 发明授权
    • Dice cup
    • 骰子杯
    • US07694967B2
    • 2010-04-13
    • US12165571
    • 2008-06-30
    • Thierry Denoual
    • Thierry Denoual
    • A63F9/04
    • A63F9/04
    • A dice cup for use in dice games involving concealment of the dice, including an open top end and an open bottom end, a closed opaque wall extending therebetween, and a longitudinal axis. A plurality of spaced-apart slats are disposed across the bottom end so as to define a plurality of viewing holes. The slats prevent dice from being ejected from the cup when said cup is shaken with said top end covered, and when the cup is inverted to cover dice on a flat surface, the slats provide an impediment to seeing the dice through the viewing holes unless viewed at a sufficiently small angle relative to said longitudinal axis.
    • 用于骰子游戏中的骰子杯,包括隐藏骰子,包括敞开的顶端和敞开的底端,在其间延伸的封闭的不透明壁和纵向轴线。 多个间隔开的板条横跨底端设置以便限定多个观察孔。 当所述杯子被所述顶端盖住时,所述板条防止骰子从所述杯子中弹出,并且当所述杯子被倒置以在平坦表面上覆盖骰子时,所述板条提供了通过所述观察孔看待所述骰子的障碍,除非被视为 相对于所述纵向轴线具有足够小的角度。
    • 74. 发明申请
    • Variant Games of Chance Using Three Dice
    • 使用三个骰子的机会的变化游戏
    • US20090250870A1
    • 2009-10-08
    • US12200162
    • 2008-08-28
    • Thomas C. Krumenacker
    • Thomas C. Krumenacker
    • A63F9/04
    • A63F9/04
    • An apparatus and method of game play comprising three dice. Each of the three dice may be distinctly colored and further include distinct indicia thereon. Preferably, a first die may be six-sided, green in color, and bears a sequential even number (e.g. 2, 4, 6, 8, 10, and 12) on each if its respective six faces. A second die may be six-sided, yellow in color, and bear a sequential number (e.g. 1, 2, 3, 4, 5, and 6) on each if its respective six faces. A third die may be six-sided, red in color, and bear a sequential odd number (e.g. 1, 3, 5, 7, 9, and 11) on each if its respective six faces. Such three dice may be incorporated into short play dice games, long play dice games, casino table games, board games, and the like.
    • 一种包括三个骰子的游戏的装置和方法。 三个骰子中的每一个可以是明显着色的,并且还包括其上的不同标记。 优选地,第一管芯可以是六面的,绿色的,并且如果其相应的六个面,则每个具有顺序的偶数(例如2,4,6,8,10和12)。 第二个芯片可以是六面体的,黄色的,并且如果它们各自的六个面,则每一个都有一个连续的数字(例如1,2,3,4,5和6)。 第三芯片可以是六面体,红色,并且如果其相应的六个面,则每个裸片上承载连续的奇数(例如,1,3,5,7,9和11)。 这样的三个骰子可以并入短骰子游戏,长时间玩骰子游戏,赌场桌面游戏,棋盘游戏等。
    • 75. 发明申请
    • SIC-BO AUTOMATED DICE-CAGE AND METHOD OF IMPLEMENTING THE SAME
    • SIC-BO自动切片及其实施方法
    • US20090224475A1
    • 2009-09-10
    • US12044343
    • 2008-03-07
    • Tien-Shu HSUShun-Tsung HSUYing-Nan LAI
    • Tien-Shu HSUShun-Tsung HSUYing-Nan LAI
    • A63F9/04
    • A63F9/0406A63F9/0402A63F9/0468
    • A Sic-bo automated dice-cage has a control module, a dice module and a switch module. The dice module is connected to the control module and has a base, a dice container, multiple dice, a shaker and a cover. The dice container is pellucid and is mounted on the base. The dice are placed in the dice container. The shaker is mounted movably inside the dice container and is controlled by the control module to shake the dice at a variable frequency. The cover selectively covers the dice container and is controlled by the control module to cover and uncover the dice container. The switch module is electronically connected to the control module and comprises actuators to activate the control module to shake the dice, to cover and uncover the dice. The variable frequency of movement of the shaker may further change according to a position of the cover.
    • Sic-bo自动化骰子笼具有控制模块,骰子模块和开关模块。 骰子模块连接到控制模块,并具有基座,骰子容器,多个骰子,摇动器和盖子。 骰子容器是透明的,并且安装在基座上。 将骰子放置在骰子容器中。 摇动器可移动地安装在骰子容器内,并由控制模块控制,以可变频率摇动骰子。 盖子选择性地覆盖骰子容器并由控制模块控制以覆盖和揭开骰子容器。 开关模块电连接到控制模块,并且包括致动器以激活控制模块来摇动骰子,以覆盖和露出骰子。 振动器的可变运动频率可以根据盖的位置进一步改变。
    • 78. 发明申请
    • Multiplicity of dice boardless game
    • 骰子无盘游戏的多重性
    • US20080203657A1
    • 2008-08-28
    • US11710361
    • 2007-02-26
    • Debbie Hole
    • Debbie Hole
    • A63F9/04A63F9/00
    • A63F9/04
    • The invention is a game for two or more players comprised of twelve dice, a cup for shaking and rolling the dice, a score card and game instructions/rules of play. In each round of preferably nine rounds each player in sequence can roll the dice up to three times to complete the dice combination called for in the rules for that given round, referred to as a round goal. When a player achieves a round goal, scoring is based upon the count of the face numbers on the three or more dice required to complete the round goal. A player that fails to achieve the round goal in a particular round scores a zero if that objective is not achieved in three rolls of the dice. The rules provide for the number of dice to be rolled in each round.
    • 本发明是一种由两个或两个以上玩家组成的游戏,包括十二个骰子,用于摇动和滚动骰子的杯子,记分卡和游戏指令/游戏规则。 在每轮优选九轮中,每个玩家依次可以将骰子滚动三次,以完成在给定轮次的规则中所要求的被称为圆球的骰子组合。 当一个球员达到一个圆满的目标时,得分是基于完成圆球目标所需的三个或更多个骰子上的面数的计数。 如果在三个掷骰子中没有达到这个目标,那么在一个特定的轮次中没有达到圆球的球员得分为零。 这些规则规定了每轮中骰子的数量。
    • 79. 发明授权
    • Method of and apparatus for gaming
    • 游戏的方法和装置
    • US07413193B2
    • 2008-08-19
    • US11292663
    • 2005-12-02
    • Clay T. Cacas
    • Clay T. Cacas
    • A63F9/04
    • A63F3/00157A63F9/04
    • An otherwise conventional craps table comprises a segment with an alternative betting option to the traditional “Big 6” and “Big 8” wagers. One embodiment provides a low portion which allows a player to wager that a two, three, four, five, or six will be thrown on the next roll of the dice during play of a craps game and a high portion which allows a player to wager that an eight, a nine, ten, eleven, or twelve will thrown on the next roll of the dice during play of a craps game. The payout received by a wagering player is determined according to the bet placed and the method by which the desired numbers are thrown on the next roll.
    • 另一个传统的骰子表包括一个具有传统“大6”和“大8”赌注的替代投注选项的细分。 一个实施例提供了一个低部分,其允许玩家下注在玩骰子游戏期间将在掷骰子的下一卷上投掷两个,三个,四个,五个或六个,并且允许玩家下注的高部分 在玩骰子游戏时,一个八,九,十,十一,十二个将投掷在下一卷骰子上。 投注玩家收到的支付是根据下注所确定的,以及在下一张投注中投出所需数量的方法。
    • 80. 发明申请
    • METHOD OF CONTROLLING A DICE GAME AND GAMING MACHINE
    • 控制数位游戏和游戏机的方法
    • US20080093798A1
    • 2008-04-24
    • US11872197
    • 2007-10-15
    • Kazumasa YOSHIZAWA
    • Kazumasa YOSHIZAWA
    • A63F9/04
    • G07F17/32G07F17/3211G07F17/3213
    • A gaming machine includes a dice releasing unit, a game section, a player terminal, and a controller. The dice releasing unit sequentially releases a plurality of dice. The game section has a stopping plate that causes the dice released from the dice releasing unit to rest. The player terminal has a display through which a player can place a bet on predicted dots to appear on tops of the plurality of dice. The controller is configured with logic to (i) control the dice releasing unit to release the plurality of dice, (ii) control the player terminal so as to perform a bet operation, and (iii) control a payout of game media in accordance with an award. The controller receives, from the player terminal, a signal indicative of placing the bet on the predicted dots in combination with an order of release of the plurality of dice.
    • 游戏机包括骰子释放单元,游戏部分,玩家终端和控制器。 骰子释放单元顺序地释放多个骰子。 游戏部分具有使从骰子释放单元释放的骰子休息的止动板。 玩家终端具有显示器,玩家可以通过该显示器对预测点进行下注以出现在多个骰子的顶部。 控制器配置有逻辑,以(i)控制骰子释放单元以释放多个骰子,(ii)控制玩家终端以执行投注操作,以及(iii)根据游戏媒体的支付来控制游戏媒体的支付 一个奖。 控制器从玩家终端接收指示将赌注放置在预测点上的信号与多个骰子的释放顺序相结合。