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    • 73. 发明授权
    • Bamboo tube fighting toy
    • US11413552B1
    • 2022-08-16
    • US17515615
    • 2021-11-01
    • Dongguan Chuangmei Industrial Design Co., Ltd.
    • Minhua Wu
    • A63H13/06A63H31/00
    • A novel bamboo tube fighting toy comprises a baseplate. The baseplate has an upward flange. The flange is machined with grooves on two sides. An upper housing plate is fixed above the baseplate, and the upper housing plate is provided with a first elongated slot and a second elongated slot. A movable rod penetrates through the groove and is mounted below the second elongated slot. A first sleeve, a rolling ball, a first spring and a handle are mounted at an outer end of the movable rod. A second sleeve, a collar, a second spring and a cross bar are mounted at an inner end of the movable rod. The second sleeve is connected to above the movable rod. The collar is provided at an upper part of the second sleeve. The second spring is supported between the collar and the movable rod. The cross bar is embedded at a lower part of the movable rod. A control rope is fixed on the cross bar, and is connected with a bamboo tube robot on the upper housing plate by penetrating through the second sleeve. The movable rod moves to drive the bamboo tube robot to move, and the movable rod swings to drive the bamboo tube robot to swing, thus correspondingly completing imitation of various fighting actions. The control rope is connected from the bamboo tube robot to the cross bar, such that the length of the control rope is greatly reduced. The movable rod realizes control of the bamboo tube robot by the leverage effect.
    • 76. 发明申请
    • ACTION TOY
    • 行动玩具
    • US20100048092A1
    • 2010-02-25
    • US12547346
    • 2009-08-25
    • Tyler B. Kenney
    • Tyler B. Kenney
    • A63H13/06
    • A63H7/00A63F3/00028A63H13/06
    • A toy figure for use in a game is provided, the toy having a body portion coupled to a controller movably secured to a base member that is fixedly secured to the body portion, wherein movement of the controller with respect to the base member causes a corresponding movement of the body portion with respect to the base member and movement of the base member causes a corresponding movement of the body portion and the controller; and a button disposed on the body portion, the button being capable of movement from a first position to a second position wherein movement of the button from the first position to the second position causes a pair of body parts pivotally secured to the body portion to pivot from a closed position to an opening position.
    • 提供了一种用于游戏中的玩具图形,玩具具有联接到可移动地固定到固定地固定到主体部分的基座构件上的控制器的主体部分,其中控制器相对于基座部件的移动导致相应的 主体部分相对于基座部件的移动和基部部件的移动导致主体部分和控制器的相应移动; 以及设置在所述主体部分上的按钮,所述按钮能够从第一位置移动到第二位置,其中所述按钮从所述第一位置到所述第二位置的移动使得一对身体部分枢转地固定到所述主体部分以枢转 从关闭位置到打开位置。
    • 77. 发明授权
    • Toy figure having weapon swinging action
    • 具有武器摆动动作的玩具人物
    • US6106359A
    • 2000-08-22
    • US239919
    • 1999-01-29
    • Martin Arriola
    • Martin Arriola
    • A63H3/20A63H13/06
    • A63H13/06A63H3/20
    • A toy figure resembling an insect such as an ant includes an upper torso pivotally coupled to a lower torso. A pair of legs support the lower torso and a pivotally moveable shell portion is attached to the lower torso. A drive button is slidingly supported within the lower torso and is raised against the shell portion by an internal return spring operative upon the button. A pair of arms are secured to the upper torso and are pivotable at their respective elbow joints. The arms support hands which in turn receive the handle grips of a simulated weapon each weapon comprising a pivotal arm and an outer ball and weight. A gear and rack mechanism is driven by the slidable button and is coupled to the upper torso by a flexible shaft such that pressing and releasing the shell portion moves the button and gear rack correspondingly to produce pivotal movement back-and-forth of the upper torso which in turn moves the simulated weapons.
    • 类似于诸如蚂蚁的昆虫的玩具人物包括枢转地联接到下躯干的上躯干。 一对腿支撑下躯干,并且可枢转地运动的壳部附接到下躯干。 驱动按钮被滑动地支撑在下躯架内并且通过在按钮上操作的内部复位弹簧而升高抵靠外壳部分。 一对臂固定在上躯干上,并可在其各自的肘关节处枢转。 武器支撑手,其又接收模拟武器的把手,每个武器包括枢转臂和外球和重量。 齿轮和齿条机构由可滑动按钮驱动,并通过柔性轴联接到上躯干,使得按压和释放壳部分相应地移动按钮和齿条以产生上躯干的前后枢转 这反过来又移动了模拟武器。
    • 78. 发明授权
    • Hook throwing boxing remote control toy robot
    • 挂钩拳击遥控玩具机器人
    • US5290185A
    • 1994-03-01
    • US998794
    • 1992-12-30
    • Seiji Murakami
    • Seiji Murakami
    • A63H3/04A63H3/46A63H13/06A63H30/02A63H31/08A63H3/20A63H13/36
    • A63H13/06
    • A toy robot which can make realistic movement of boxing. The robot has plural driver devices each having an electric motor. The robot has arms driven by the driver devices. The driver devices are remotely controlled to operate the arms. The robot has a waist and a pillar protruding upward from this waist. One of the driver devices rotates the trunk through a given angle against the action of a return spring. One arm is held to a pivot mounted at one shoulder portion such that the arm can rotate laterally. An operating member is mounted to the pivot. As the trunk turns, the operating member pushes the underside of the bearing portion of the arm. The other arm can be bent at its elbow and consists of an upper arm and a forearm which are joined together by a link. When the upper arm is directed forward, the upper arm and the forearm are made substantially straight. Another driver device rotates the upper arm forwardly from below.
    • 玩具机器人,可以使现实的拳击运动。 机器人具有多个具有电动机的驱动装置。 机器人具有由驱动器装置驱动的臂。 驾驶员设备被远程控制以操作臂。 机器人具有腰部和从该腰部向上突出的支柱。 驱动装置中的一个驱动装置使行李箱相对于回位弹簧的作用旋转给定的角度。 一个臂被固定在安装在一个肩部的枢轴上,使得臂可以横向旋转。 操作构件安装在枢轴上。 当躯干转动时,操作构件推动臂的支承部分的下侧。 另一只手臂可以在其肘部弯曲,并由通过连杆连接在一起的上臂和前臂组成。 当上臂向前指向时,上臂和前臂基本上是直的。 另一个驱动装置从上方向上旋转上臂。
    • 79. 发明授权
    • Toy boxer arms
    • 玩具拳击手
    • US5046987A
    • 1991-09-10
    • US403274
    • 1989-09-05
    • Simeon Djordjevic
    • Simeon Djordjevic
    • A63H13/06
    • A63H13/06
    • An arm for a doll having a torso with a mounting for the arm fixed in the torso. The arm has an upper arm and a forearm pivotally attached to each other at an elbow having a pivotal axis. The upper arm is pivotally received on the mounting and is able to pivot in a shoulder opening in the torso about a pivotal axis. There is an anchor point on upper arm, offset from the pivotal axis of the upper arm. A second anchor point at the elbow is offset from the elbow pivotal axis and mounted on the forearm. A tendon extends between the two anchor points. The upper arm can be pivoted so that as the upper arm pivots upwardly it extends the forearm. Pivoting of the forearm downwardly retracts the forearm towards the upper arm.
    • 用于具有固定在躯干中的臂的安装件的具有躯干的娃娃的手臂。 臂具有在具有枢转轴线的弯头处彼此枢转地连接的上臂和前臂。 上臂枢转地容纳在安装件上,并且能够绕着枢转轴线在躯干部的肩部开口中枢转。 在上臂上有一个锚点,偏离上臂的枢转轴线。 肘部处的第二个固定点偏离肘关节轴线并安装在前臂上。 腱在两个锚点之间延伸。 上臂可以枢转,使得当上臂向上枢转时,其延伸前臂。 前臂的枢转向前将前臂朝向上臂缩回。
    • 80. 发明授权
    • Electric boxing game
    • 电动拳击游戏
    • US4995610A
    • 1991-02-26
    • US352260
    • 1989-05-16
    • George J. Paoletti
    • George J. Paoletti
    • A63F9/24A63H13/06
    • A63F7/26A63F7/0058A63H13/06A63F2009/2407A63F2009/2408A63F2009/2485A63F2009/2489
    • In a boxing game where two opposed doll boxers are movably mounted on a support surface, each boxer having swingable arms and a punch-received indicator, an improved game is provided, wherein electric and/or computer control means operate at least one boxer as to body movement and arm movements against the other boxer. In one embodiment of the invention, two players compete with opposing boxers by indirect electric controls e.g. two joy sticks. In a second embodiment of the invention, a player with direct manual control of his boxer competes against a boxer guided by a computer, which senses the opposing boxers body moves and punches and directs its boxer in counter body moves and punches. In the third embodiment a player indirectly guides his boxer by a joy stick, mouse, or other electric control against a computer, which senses the moves of e.g. the joy stick and arm swing buttons and guides its boxer in counter body moves and punches.
    • 在一个拳击游戏中,两个相对的玩偶拳击手可移动地安装在支撑表面上,每个拳击手具有可摆动的臂和一个穿孔指示器,提供了一种改进的游戏,其中电动和/或计算机控制装置操作至少一个拳击手, 身体运动和手臂运动对另一个拳击手。 在本发明的一个实施例中,两个玩家通过间接电控制器与相对的拳击手竞争,例如, 两个快乐棒 在本发明的第二实施例中,具有对其拳击手的直接手动控制的玩家与由计算机引导的拳击手进行竞争,该计算机感测到相对的拳击手身体移动并将其拳击手引导到对身体的移动和打孔中。 在第三实施例中,玩家通过操纵杆,鼠标或针对计算机的其它电气控制来间接引导他的拳击手,该计算机感测到例如动作。 操纵杆和手臂摆动按钮,并引导其拳击手在对身体的移动和打孔。