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    • 74. 发明授权
    • Distributed bonus feature
    • 分布式奖金功能
    • US08986094B2
    • 2015-03-24
    • US13597097
    • 2012-08-28
    • Jeremy M. HornikLarry J. PaceyAlfred ThomasMartin R. Ugarte
    • Jeremy M. HornikLarry J. PaceyAlfred ThomasMartin R. Ugarte
    • G06F13/00G07F17/32
    • G07F17/3267G07F17/3251
    • Systems and operations for a distributed bonus game feature for wagering game systems are disclosed. In one example, a wagering game may award a bonus game to a player. A delay period is set for the bonus game. The delay period and other details regarding the bonus game are persistently stored on a paper ticket or in a database on a wagering game server. The bonus game may be initiated (after the delay period) on a different wagering game machine than the machine that awarded the bonus game. In a second example, funding for a bonus game for a player may be determined in accordance with a random number generator on a wagering game machine currently occupied by a player. If the player moves to a different machine, output from a random number generator on the new machine may be used to determine continued funding for the bonus game.
    • 公开了用于投注游戏系统的分布式奖金游戏功能的系统和操作。 在一个示例中,投注游戏可以向玩家授予奖励游戏。 奖励游戏设置延迟时间。 关于奖励游戏的延迟期和其他细节被持久存储在纸票上或投注游戏服务器上的数据库中。 奖励游戏可以在不同的投注游戏机上发起(延迟时间之后),而不是授予奖励游戏的机器。 在第二个例子中,用于玩家的奖金游戏的资金可以根据当前由玩家占据的投注游戏机的随机数生成器来确定。 如果玩家移动到不同的机器,则可以使用新机器上的随机数发生器的输出来确定奖励游戏的持续资金。
    • 75. 发明授权
    • Wagering game having rule set modification
    • 投注游戏具有规则集修改
    • US07713119B2
    • 2010-05-11
    • US11289894
    • 2005-11-30
    • Larry J. PaceyAlfred Thomas
    • Larry J. PaceyAlfred Thomas
    • A63F9/24A63F13/00A63F17/00
    • G07F17/32G07F17/3244G07F17/3262
    • The present invention is directed to a gaming machine and a method of playing a wagering game having a basic set of rules for playing a wagering game. Under the basic set of rules, a player can accumulate and save assets that are associated with the wagering game. In addition to the basic set of rules, the wagering game includes modifiers to the basic set of rules that modify the assets, enhance the assets or provide new assets. These modifiers may, for example, multiply an award associated with an asset or group of assets, provide additional rolls of the dice, provide a bonus award, provide additional player selections, allow the player to continue game play after a game-terminating event has occurred, allow the player to use assets at a later gaming session, or allow a player to access new assets at a different gaming machine. The assets and modifiers can be shared by players at different gaming machines to influence the outcome of the wagering games and can be saved for use in subsequent gaming sessions.
    • 本发明涉及一种游戏机和一种玩具投注游戏的方法,该游戏机具有用于玩投注游戏的基本规则。 根据基本规则,玩家可以累积并保存与投注游戏相关联的资产。 除了基本规则之外,投注游戏还包括对修改资产,增强资产或提供新资产的基本规则的修改。 这些修饰符可以例如乘以与资产或资产组相关联的奖励,提供骰子的另外的卷,提供奖励奖励,提供额外的玩家选择,允许玩家在游戏终止事件之后继续游戏 发生,允许玩家在稍后的游戏会话中使用资产,或允许玩家访问不同游戏机的新资产。 资产和修改器可以由不同游戏机的玩家共享,以影响投注游戏的结果,并且可以保存以用于后续的游戏会话。
    • 77. 发明授权
    • Publisher/subscriber architecture for multi-device activities
    • 用于多设备活动的发布者/用户体系结构
    • US08480497B2
    • 2013-07-09
    • US13128649
    • 2009-11-09
    • Mark B. GagnerDamon E. GuraLarry J. PaceyAlfred Thomas
    • Mark B. GagnerDamon E. GuraLarry J. PaceyAlfred Thomas
    • A63F9/24
    • G07F17/3241G07F17/32G07F17/3255G07F17/3283
    • A publisher-subscriber architecture with standardized and/or dynamic event/message look up can be implemented on wagering game establishment networks to establish a robust and flexible reporting and reacting mechanism. Processes that operate in accordance with the publisher-subscriber architecture can coordinate operations across multiple devices in a wagering game establishment, and even across multiple wagering game establishments, in response to an event occurring. Processes can operate as publishers and/or subscribers, and can reside on a WGM (e.g., standalone, portable, etc.) or a server. Processes operating as publishers on a WGM can publish information about events that occur on the WGM. Processes operating as subscribers can interpret published event information from different vendors and use published event information in a number of different ways.
    • 可以在投注游戏建立网络上实施具有标准化和/或动态事件/消息查找的发布者订阅者架构,以建立强大而灵活的报告和响应机制。 根据发布者 - 订户架构进行操作的进程可以协调在投注游戏机构中的多个设备的操作,以及响应于发生的事件,甚至跨越多个投注游戏机构。 进程可以作为发布者和/或订户操作,并且可以驻留在WGM(例如,独立的,便携式的等)或服务器上。 在WGM上作为发布商运行的流程可以发布关于WGM发生的事件的信息。 作为用户操作的进程可以解释不同供应商发布的事件信息,并以多种不同的方式使用已发布的事件信息。