会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 63. 发明申请
    • Updating Ray Traced Acceleration Data Structures Between Frames Based on Changing Perspective
    • 基于不断变化的视角,更新帧之间的光线跟踪加速数据结构
    • US20100188396A1
    • 2010-07-29
    • US12361019
    • 2009-01-28
    • Eric Oliver MejdrichPaul Emery SchardtRobert Allen ShearerMatthew Ray Tubbs
    • Eric Oliver MejdrichPaul Emery SchardtRobert Allen ShearerMatthew Ray Tubbs
    • G06T15/00
    • G06T15/06G06T17/005
    • A method, program product and system for conducting a ray tracing operation where the rendering compute requirement is reduced or otherwise adjusted in response to a changing vantage point. Aspects may update or reuse an acceleration data structure between frames in response to the changing vantage point. Tree and image construction quality may be adjusted in response to rapid changes in the camera perspective. Alternatively or additionally, tree building cycles may be skipped. All or some of the tree structure may be built in intervals, e.g., after a preset number of frames. More geometric image data may be added per leaf node in the tree in response to an increase in the rate of change. The quality of the rendering algorithm may additionally be reduced. A ray tracing algorithm may decrease the depth of recursion, and generate fewer cast and secondary rays. The ray tracer may further reduce the quality of soft shadows, resolution and global illumination samples, among other quality parameters. Alternatively, tree rebuilding may be skipped entirely in response to a high camera rate of change. Associated processes may create blur between frames to simulate motion blur.
    • 一种用于执行光线跟踪操作的方法,程序产品和系统,其中响应于不断变化的有利位置来减少或以其他方式调整渲染计算要求。 响应于不断变化的有利位置,方面可以更新或重新使用帧之间的加速度数据结构。 可以根据相机视角的快速变化来调整树木和图像施工质量。 或者或另外,可以跳过建树循环。 树结构的全部或一些可以以间隔内置,例如在预设数量的帧之后。 响应于变化率的增加,可以在树中的每个叶节点添加更多的几何图像数据。 还可以减少渲染算法的质量。 光线跟踪算法可以减少递归深度,并产生更少的投射和二次光线。 光线跟踪器可以进一步降低软阴影,分辨率和全局照明样本的质量以及其他质量参数。 或者,可以根据高摄像机的变化率来完全地跳过树重建。 相关过程可能会在帧之间产生模糊以模拟运动模糊。
    • 64. 发明授权
    • Optimized specular highlight generation
    • 优化镜面高光生成
    • US07542044B2
    • 2009-06-02
    • US12049319
    • 2008-03-15
    • Gordon Clyde FossumStephen Joseph SchwinnMatthew Ray Tubbs
    • Gordon Clyde FossumStephen Joseph SchwinnMatthew Ray Tubbs
    • G06T1/00
    • G06T15/506
    • An approach to optimize specular highlight generation is presented. A single microprocessor instruction is used to generate an intensity value based upon a viewing angle value. An application stores a viewing angle value in an input register. When called, the “intensity instruction” retrieves the viewing angle value from the input register, and calculates an intensity value using three distinct steps. In turn, the intensity instruction stores the intensity value in an output register for the application to retrieve and further process. In one embodiment, the invention may be implemented using PowerPC™ assembly and VMX™ or Altivec™ instructions. In this embodiment, the intensity instruction may be represented as a “vspecefp” instruction, which stands for a “vector specular estimate floating point” instruction.
    • 介绍了优化镜面高光生成的方法。 单个微处理器指令用于基于视角值产生强度值。 应用程序将视角值存储在输入寄存器中。 当被调用时,“强度指令”从输入寄存器检索视角值,并使用三个不同的步骤计算强度值。 反之,强度指令将强度值存储在用于检索和进一步处理的应用的输出寄存器中。 在一个实施例中,本发明可以使用PowerPC TM组件和VMX TM或Altivec TM指令来实现。 在本实施例中,强度指令可以表示为“vspecefp”指令,其代表“矢量镜面估计浮点”指令。
    • 66. 发明申请
    • Optimized Specular Highlight Generation
    • 优化镜面高光发生
    • US20080158228A1
    • 2008-07-03
    • US12049319
    • 2008-03-15
    • Gordon Clyde FossumStephen Joseph SchwinnMatthew Ray Tubbs
    • Gordon Clyde FossumStephen Joseph SchwinnMatthew Ray Tubbs
    • G06T15/50
    • G06T15/506
    • An approach to optimize specular highlight generation is presented. A single microprocessor instruction is used to generate an intensity value based upon a viewing angle value. An application stores a viewing angle value in an input register. When called, the “intensity instruction” retrieves the viewing angle value from the input register, and calculates an intensity value using three distinct steps. In turn, the intensity instruction stores the intensity value in an output register for the application to retrieve and further process. In one embodiment, the invention may be implemented using PowerPC™ assembly and VMX™ or Altivec™ instructions. In this embodiment, the intensity instruction may be represented as a “vspecefp” instruction, which stands for a “vector specular estimate floating point” instruction.
    • 介绍了优化镜面高光生成的方法。 单个微处理器指令用于基于视角值产生强度值。 应用程序将视角值存储在输入寄存器中。 当被调用时,“强度指令”从输入寄存器检索视角值,并使用三个不同的步骤计算强度值。 反之,强度指令将强度值存储在用于检索和进一步处理的应用的输出寄存器中。 在一个实施例中,本发明可以使用PowerPC TM组件和VMX TM或Altivec TM指令来实现。 在本实施例中,强度指令可以表示为“vspecefp”指令,其代表“矢量镜面估计浮点”指令。