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    • 61. 发明申请
    • Prize acquisition game device
    • 获奖游戏装置
    • US20090295095A1
    • 2009-12-03
    • US12461332
    • 2009-08-07
    • Hideki WATANABEKojiro MIYAMOTO
    • Hideki WATANABEKojiro MIYAMOTO
    • A63F9/00
    • A63F9/00A63F9/30
    • Provided is a prize acquisition game device in which a control unit constituted from a microcomputer controls a prize acquisition unit that moves in a game space with a plurality of prizes disposed therein, and controls the acquisition of the prize. The control device moves the prize acquisition unit to the target prize based on an operation signal, judges the success of the acquisition of the prize, and moves the prize acquisition unit that acquired the prize to apposition where the prize can be paid out to the player. And an obstruction unit for obstructing the prize while it is being transported, or when the prize is to be dropped in the prize payout slot has been provided.
    • 提供一种奖品获取游戏装置,其中由微计算机构成的控制单元控制在游戏空间中移动的奖品获取单元,其中设置有多个奖品,并控制奖品的获取。 控制装置基于操作信号将奖品获取单元移动到目标奖品,判断奖品的获取成功,并将获得奖品的奖品获取单元移动到玩家可以支付奖金的配置 。 还有一种用于在运送时阻止奖品的障碍物,或者当奖品被丢弃在奖金支付槽中时。
    • 64. 发明授权
    • Game device, game control method, program and storage medium
    • 游戏装置,游戏控制方法,程序和存储介质
    • US07540805B2
    • 2009-06-02
    • US11060809
    • 2005-02-18
    • Yohsuke TakedaDaichi KatagiriHiroshi Masui
    • Yohsuke TakedaDaichi KatagiriHiroshi Masui
    • A63F13/00
    • A63F13/798A63F13/10A63F13/537A63F13/833A63F13/95A63F2300/206A63F2300/8029
    • The game device comprises display means for displaying game images, operation means operated by game players, and control means for controlling a game. On the game device, a competition game which is played by a plurality of game players is made to win and lose. The game device further comprises storage means which count values of a prescribed trick played by the game players, nicknames related to the prescribed trick, and nicknaming conditions for giving the nicknames. The control means judges based on operation states of the operation means operated by the game players whether or not the prescribed trick has been played by the game players in the progress of the game, renews the count values when it is judged that the prescribed trick has been played, and gives the nickname to the game players when the count values have satisfied the nicknaming conditions. The display means displays in the game images the nicknames, related to the game players. The game device can give a name expressing individuality of the game player.
    • 游戏装置包括用于显示游戏图像的显示装置,由游戏玩家操作的操作装置和用于控制游戏的控制装置。 在游戏装置上,由多名游戏玩家进行的比赛游戏进行胜利和失败。 游戏装置还包括存储装置,其对由游戏玩家发挥的规定技巧的值进行计数,与规定的技巧相关的昵称以及用于给出昵称的昵称条件。 控制装置基于游戏者操作的操作装置的操作状态来判断游戏者在游戏进行中是否已经播放了规定的技巧,当判定规定的技巧具有 已经播放,并且当计数值满足了昵称的条件时,给予游戏玩家昵称。 显示装置在游戏图像中显示与游戏玩家相关的昵称。 游戏装置可以给出表示游戏玩家的个性的名称。
    • 65. 发明授权
    • Article acquisition game apparatus
    • 文章采集游戏机
    • US07537217B2
    • 2009-05-26
    • US10581963
    • 2004-12-09
    • Mitsuharu FukazawaTakashi NakajimaNobuto KashiwagiJunichi Murakami
    • Mitsuharu FukazawaTakashi NakajimaNobuto KashiwagiJunichi Murakami
    • A63F9/30
    • A63F9/30A63F9/305
    • An article acquisition game apparatus includes a storage unit storing articles, and an article transferring unit enabling a player to hold the articles in the storage unit and transfer the articles to a predetermined transfer position when the player operates an operation input unit. The game apparatus comprises a distributing unit dividing the articles transferred to the transfer position into two or more groups, a first accumulation unit accumulating at least one group of the articles divided by the distributing unit, an article disbursement unit allowing the player to take out at least one group of the articles other than those accumulated by the first accumulation unit, an operating information generating unit generating operating information based on predetermined conditions, and an ejecting unit ejecting the articles accumulated by the first accumulation unit, to the article disbursement unit, based on the operating information.
    • 物品获取游戏装置包括存储物品的存储单元和使玩家能够将物品保持在存储单元中的物品传送单元,并且当玩家操作操作输入单元时将物品传送到预定的转移位置。 游戏装置包括:分配单元,将传送到转移位置的物品分成两组或更多组,第一累积单元,累积由分配单元划分的至少一组物品;物品支付单元,允许玩家取出 至少一组不同于第一累积单元累积的物品的组,基于预定条件产生运行信息的运行信息产生单元和将第一累积单元累积的物品弹出到物品支付单元的排出单元 关于操作信息。
    • 67. 发明授权
    • Storage medium storing animation image generating program
    • 存储媒体存储动画图像生成程序
    • US07477253B2
    • 2009-01-13
    • US10441194
    • 2003-05-20
    • Hirokazu KudohKazunori NakamuraShigeo Morishima
    • Hirokazu KudohKazunori NakamuraShigeo Morishima
    • G06T17/00G06T15/00
    • G06T13/00G06T2210/44Y10S345/956Y10S345/957
    • An animation image generating program is provided which allows animation images to be readily generated by CG without complicated setups, and more particularly the animation image generating program is suited to generate a plurality of types of face animation images by CG. The animation image generating program includes the steps of controlling selection of specific vertices of a standard model and a user model, providing control such that first target vertices are associated with second target vertices where the first target vertices are the selected specific vertices of the standard model and the second target vertices are the selected specific vertices of the user model, providing control by arithmetic means such that coordinates of the first target vertices approximate to those of the second target vertices, to generate fitting information, and animating the user model based on animation data of the standard model and on the fitting information.
    • 提供了一种动画图像生成程序,其允许通过CG容易地生成动画图像,而不需要复杂的设置,更具体地,动画图像生成程序适合于通过CG生成多种类型的面部动画图像。 动画图像生成程序包括以下步骤:控制标准模型和用户模型的特定顶点的选择,提供控制,使得第一目标顶点与第二目标顶点相关联,其中第一目标顶点是标准模型的所选择的特定顶点 并且第二目标顶点是用户模型的所选择的特定顶点,通过算术装置提供控制,使得第一目标顶点的坐标近似于第二目标顶点的坐标,以生成拟合信息,以及基于动画来动画化用户模型 标准模型的数据和拟合信息。
    • 68. 发明申请
    • NETWORK GAME SYSTEM
    • 网络游戏系统
    • US20080287196A1
    • 2008-11-20
    • US12105888
    • 2008-04-18
    • Yohnosuke MIKIHiroaki SanoTsutomo Sekimoto
    • Yohnosuke MIKIHiroaki SanoTsutomo Sekimoto
    • A63F9/24
    • A63F13/828A63F13/12A63F13/335A63F13/35A63F13/60A63F2300/407A63F2300/5533
    • A network game system is provided in which players can play a considerable number of matches without spending a long period of time, and in which it is difficult for teams that are long left on a server without being logged in to maintain high ranking. In the network game system, the server performs processing of playing matches of PC teams automatically. Client computers each include means for organizing a PC team, and means for entering the PC team organized to the server. The server includes: means for storing the PC teams entered into storage means; means for updating team costs of the respective PC teams entered; means for resetting the team costs into initial values; and means for deleting athlete characters expired of athlete life.
    • 提供一种网络游戏系统,其中玩家可以在不花费长时间的情况下玩相当数量的比赛,并且其中长期留在服务器上的队伍难以登录以保持高排名。 在网络游戏系统中,服务器自动执行PC团队的匹配处理。 客户端计算机各自包括组织PC团队的方法,以及用于输入组织到服务器的PC团队的方法。 服务器包括:存储进入存储装置的PC团队的装置; 用于更新进入的各个PC团队的团队成本的方法; 将团队费用重置为初始值的手段; 以及删除运动员身体已过期的运动员生活的手段。