会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 58. 发明授权
    • Rack space power utilization
    • 机架空间利用率
    • US09529416B2
    • 2016-12-27
    • US14631621
    • 2015-02-25
    • Sony Computer Entertainment America LLC
    • David Perry
    • G06F1/32G06F1/00G06F9/48
    • G06F1/329G06F1/3203G06F1/3206G06F1/3287G06F1/3296G06F9/48Y02D10/171
    • Instances of the one or more computer processing applications are allocated to a subset of terminal processing systems in a plurality of terminal processing systems that are coupled to a network. Each application may be accessed by one or more remote client devices via the network. Each client device has one or more associated users. Each application has an associated power consumption profile and the instances are allocated to the terminal processing systems in accordance with the power consumption profiles and an aggregate power consumption capacity for the plurality of terminal processing systems. The instances are allocated to the terminal processing systems in a way that optimizes a number of users per unit power allocated to the plurality of terminal processing systems.
    • 一个或多个计算机处理应用的实例被分配给耦合到网络的多个终端处理系统中的终端处理系统的子集。 每个应用程序可以由一个或多个远程客户端设备经由网络访问。 每个客户端设备都有一个或多个关联的用户。 每个应用具有相关联的功耗简档,并且根据功耗曲线和多个终端处理系统的总功耗容量将实例分配给终端处理系统。 这些实例以对分配给多个终端处理系统的每单位功率的用户数量进行优化的方式分配给终端处理系统。
    • 59. 发明授权
    • Managing game metrics and authorizations
    • 管理游戏指标和授权
    • US09526990B2
    • 2016-12-27
    • US14101870
    • 2013-12-10
    • Sony Interactive Entertainment America LLC
    • Adam P. HarrisSteve C. Schneider
    • G07F17/32A63F13/75A63F13/30
    • A63F13/75A63F13/12A63F13/30A63F13/45A63F2300/5586G07F17/3241
    • Various metrics as may be deployed in an active, passive, or hybrid validation architecture are disclosed. A computing device configured to monitor network game activity may identify an inconsistency between user game data and a particular game metric governing a particular aspect of the network gaming environment. Upon identification of an inconsistency between game data and a game metric, which may indicative of illicit game play, a validation process (e.g., active, passive, and/or hybrid) may be implemented to further confirm the existence of illicit game. Alternatively, an action to maintain integrity of the gaming community may be executed without further confirmation whereby a purportedly illicit game device may be ejected from the network.
    • 公开了可以部署在主动,被动或混合验证架构中的各种度量。 被配置为监视网络游戏活动的计算设备可以识别用户游戏数据与管理网络游戏环境的特定方面的特定游戏度量之间的不一致性。 在识别游戏数据与可能表示非法游戏的游戏指标之间不一致的情况下,可以实施验证过程(例如,主动,被动和/或混合)以进一步确认非法游戏的存在。 或者,可以执行维持游戏社区的完整性的动作,而无需进一步确认,从而可能从网络弹出所谓的非法游戏设备。