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    • 59. 发明申请
    • AUTOPLAY MECHANISM FOR WAGERING GAME SYSTEMS
    • 自动化机器游戏系统
    • US20120184353A1
    • 2012-07-19
    • US13386275
    • 2010-07-21
    • Peter R. AndersonBrian J. BarclayAndrew C. GuinnRichard B. RobbinsRichard T. Schwartz
    • Peter R. AndersonBrian J. BarclayAndrew C. GuinnRichard B. RobbinsRichard T. Schwartz
    • A63F9/24
    • G07F17/3225G07F17/32G07F17/3262
    • A wagering game system and its operations are described. In some embodiments, the operations include initiating a wagering game title for presentation on a display device of a gaming machine, and receiving, from the gaming machine, player input indicating autoplay settings selected by a player for the wagering game title. The operations include initiating an autoplay mode for the wagering game title in response to receiving an autoplay trigger from the gaming machine, managing the autoplay mode for the player according to the autoplay setting selected by the player, and generating results for each wagering game of the wagering game title played during the autoplay mode. The operations include monitoring game events associated with the wagering games played during the autoplay mode to determine when to stop the autoplay mode, and stopping the autoplay mode for the player based on the autoplay settings selected by the player.
    • 描述一个投注游戏系统及其操作。 在一些实施例中,操作包括启动用于在游戏机的显示设备上呈现的投注游戏标题,以及从游戏机接收指示由玩家为投注游戏标题选择的自动播放设置的玩家输入。 操作包括:响应于从游戏机接收到自动播放触发,启动投注游戏标题的自动播放模式,根据玩家选择的自动播放设置管理播放器的自动播放模式,并且生成针对游戏者的每个投注游戏的结果 在自动播放模式下播放游戏标题。 操作包括监视与在自动播放模式期间播放的投注游戏相关联的游戏事件,以确定何时停止自动播放模式,以及基于玩家选择的自动播放设置来停止播放器的自动播放模式。
    • 60. 发明授权
    • Method and apparatus for placement of a product or service in a gaming system
    • 用于在游戏系统中放置产品或服务的方法和装置
    • US08209221B2
    • 2012-06-26
    • US11176794
    • 2005-07-07
    • Richard T. SchwartzJeffrey Lichtman
    • Richard T. SchwartzJeffrey Lichtman
    • G06Q30/00A63F13/00A63F9/24G06F17/00G06F19/00
    • G07F17/3227G06Q30/0241G07F17/32
    • A method and system for producing a gaming system that is based on a game design. The game design includes a plurality of design elements with at least some of the design elements are generic elements of a particular type. The method and system offer to place a product or service on a gaming system on which the game design is used, where the offer is to use a branded element in place of a selected one of the generic elements of the game design. The method and system also dynamically place a branded element in the game in place of the selected one of the genetic elements during operation of the gaming system, where the branded element is of the same type as the generic element. The method and system also compensate a producer of the gaming system for the placement of the branded element in the gaming system.
    • 一种用于生产基于游戏设计的游戏系统的方法和系统。 游戏设计包括多个设计元素,其中至少一些设计元素是特定类型的通用元素。 该方法和系统提供将产品或服务放置在使用游戏设计的游戏系统上,其中优惠是使用品牌元素代替游戏设计中的所选通用元素之一。 所述方法和系统还在游戏系统的操作期间动态地将品牌元素置于游戏中来代替所选择的遗传元素之一,其中品牌元素与通用元素具有相同的类型。 该方法和系统还补偿游戏系统的制作者,以便在游戏系统中放置品牌元素。