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    • 51. 发明申请
    • Interest Profiles for Audio and/or Video Streams
    • 音频和/或视频流的兴趣资料
    • US20120089437A1
    • 2012-04-12
    • US13326909
    • 2011-12-15
    • Brian AmentoChristopher HarrisonLarry Stead
    • Brian AmentoChristopher HarrisonLarry Stead
    • G06Q10/00
    • H04L67/22G06Q30/02G06Q30/0201G06Q30/0202G06Q30/0203G06Q30/0204G06Q30/0631
    • A method includes receiving at least one criterion to identify at least one media item. The method includes determining one or more media items that satisfy the at least one criterion. The method includes determining a group interest profile for each of the one or more media items. A particular group interest profile indicates a portion-varying level of group interest toward the at least one media item. The particular group interest profile is based on a plurality of ratings input by a plurality of members of a group for a plurality of portions of the at least one media item. The method includes determining a plurality of high-interest portions of the at least one media item based on the plurality of group interest profiles. The method also includes creating a high-interest media item that combines the plurality of high-interest portions.
    • 一种方法包括接收至少一个标准以识别至少一个媒体项目。 该方法包括确定满足至少一个标准的一个或多个媒体项目。 所述方法包括确定所述一个或多个媒体项目中的每一个的组感兴趣简档。 特定组兴趣简档表示对于至少一个媒体项目的组兴趣的部分变化级别。 所述特定组兴趣曲线基于由所述至少一个媒体项目的多个部分的组的多个成员输入的多个等级。 所述方法包括基于所述多个组兴趣分布来确定所述至少一个媒体项目的多个高兴趣部分。 该方法还包括创建组合多个高兴趣部分的高兴趣媒体项目。
    • 52. 发明申请
    • Avatars in Social Interactive Television
    • 社交互动电视中的化身
    • US20120075312A1
    • 2012-03-29
    • US13308335
    • 2011-11-30
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • G06T13/00
    • H04N7/17318G06T13/40H04N21/23412H04N21/42203H04N21/4223H04N21/44012H04N21/4788
    • Virtual environments are presented on displays along with multimedia programs to permit viewers to participate in a social interactive television environment. The virtual environments include avatars that are created and maintained in part using continually updated animation data that may be captured from cameras that monitor viewing areas in a plurality of sites. User input from the viewers may be processed in determining which viewers are presented in instances of the virtual environment. Continually updating the animation data results in avatars accurately depicting a viewer's facial expressions and other characteristics. Presence data may be collected and used to determine when to capture background images from a viewing area that may later be subtracted during the capture of animation data. Speech recognition technology may be employed to provide callouts within a virtual environment.
    • 虚拟环境与多媒体节目一起呈现在显示器上,以允许观众参与社交互动电视环境。 虚拟环境包括使用可以从监视多个站点中的观看区域的相机捕获的不断更新的动画数据来创建和维护的化身。 可以处理来自观众的用户输入,以确定在虚拟环境的实例中呈现哪些观众。 持续更新动画数据可以准确描绘观众的面部表情和其他特征。 存在数据可以被收集并用于确定何时从观看区捕获背景图像,该观看区可以在捕获动画数据期间稍后被减去。 可以使用语音识别技术来在虚拟环境中提供标注。
    • 54. 发明授权
    • Avatars in social interactive television
    • 社交互动电视中的化身
    • US07953255B2
    • 2011-05-31
    • US12113704
    • 2008-05-01
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • Brian Scott AmentoChristopher HarrisonLarry Stead
    • G06K9/00
    • H04N7/17318G06T13/40H04N21/23412H04N21/42203H04N21/4223H04N21/44012H04N21/4788
    • Virtual environments are presented on displays along with multimedia programs to permit viewers to participate in a social interactive television environment. The virtual environments include avatars that are created and maintained in part using continually updated animation data that may be captured from cameras that monitor viewing areas in a plurality of sites. User input from the viewers may be processed in determining which viewers are presented in instances of the virtual environment. Continually updating the animation data results in avatars accurately depicting a viewer's facial expressions and other characteristics. Presence data may be collected and used to determine when to capture background images from a viewing area that may later be subtracted during the capture of animation data. Speech recognition technology may be employed to provide callouts within a virtual environment.
    • 虚拟环境与多媒体节目一起呈现在显示器上,以允许观众参与社交互动电视环境。 虚拟环境包括使用可以从监视多个站点中的观看区域的相机捕获的不断更新的动画数据来创建和维护的化身。 可以处理来自观众的用户输入,以确定在虚拟环境的实例中呈现哪些观众。 持续更新动画数据可以准确描绘观众的面部表情和其他特征。 存在数据可以被收集并用于确定何时从观看区捕获背景图像,该观看区可以在捕获动画数据期间稍后被减去。 可以使用语音识别技术来在虚拟环境中提供标注。