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    • 32. 发明授权
    • Self-propelling bevel fusion-cutting machine
    • 自走式斜切机
    • US4377276A
    • 1983-03-22
    • US326000
    • 1981-11-30
    • Hiroshi Kataoka
    • Hiroshi Kataoka
    • B23K7/00B23K7/10B23K7/04
    • B23K7/001B23K7/10
    • A self-propelling bevel fusion-cutting machine for beveling pipes comprises a machine main body which holds a fusion-cutter, such as a burner, for effecting the bevel fusion-cutting of the end face of a pipe, traveling guide rollers which roll on the pipe end face, and outer roller which rolls circumferentially on the outer peripheral surface of the pipe, and an inner roller which rolls circumferentially on the inner peripheral surface of the pipe. The machine main body is movable along the pipe end face by means of these rollers. The outer or inner roller is removably pressed against the peripheral surface of the pipe and this roller or the other roller is connected to a drive source mounted on the machine main body so as to be thereby driven for rotation. The axis of rotation of the rotatably driven roller is inclined along the movement direction of the machine main body, so that with rotation of the driven roller the machine main body is capable of moving circumferentially along the pipe end face while holding the traveling guide roller in intimate contact with the pipe end face.
    • 用于倒角管的自推进斜面熔合切割机包括:保持诸如燃烧器的熔融切割机的机器主体,用于进行管道端面的斜面熔合切割,滚动的行进导辊 管端面和在该管的外周面上周向滚动的外辊,以及在管的内周面上周向滚动的内辊。 机器主体可以通过这些辊沿管端面移动。 外辊或内辊被可拆卸地压靠在管的外周表面上,并且该辊或另一个辊连接到安装在机器主体上的驱动源,从而被驱动旋转。 可旋转从动辊的旋转轴线沿着机器主体的移动方向倾斜,从而随着从动辊的旋转,机器主体能够沿着管端面周向移动,同时将行进导辊保持在 与管道端面紧密接触。
    • 35. 发明授权
    • Image forming apparatus
    • 图像形成装置
    • US06721521B2
    • 2004-04-13
    • US09780347
    • 2001-02-12
    • Hiroshi KataokaTadasu TaniguchiKeizo Fukunaga
    • Hiroshi KataokaTadasu TaniguchiKeizo Fukunaga
    • G03G1501
    • G03G21/1609G03G15/0194G03G2221/1603G03G2221/1684
    • An image forming apparatus includes the first image forming section for forming color images, and the second image forming section for forming monochrome images, wherein the first image forming section is slidable through an opening formed on the front face of the main body, while the second image forming section is slidable through an opening formed on the side face of the main body so that the first and second image forming sections slide in mutually orthogonal directions. With this arrangement, various maintenance operations of each unit can be performed while suppressing a reduction in strength of the main body, whereby degradation of image quality with life can be avoided for a long period of time.
    • 图像形成装置包括形成彩色图像的第一图像形成部分和用于形成单色图像的第二图像形成部分,其中第一图像形成部分可以通过形成在主体前表面上的开口滑动,而第二图像形成部分 图像形成部可以通过形成在主体的侧面上的开口滑动,使得第一和第二图像形成部在相互正交的方向上滑动。 利用这种布置,可以在抑制主体强度的降低的同时进行各单元的各种维护操作,从而可以长时间避免图像质量随着寿命的降低。
    • 36. 发明授权
    • Image generating device and image generating method
    • 图像生成装置和图像生成方法
    • US06667741B1
    • 2003-12-23
    • US09582343
    • 2000-09-25
    • Hiroshi KataokaSyuji TakahashiHideya Shibazaki
    • Hiroshi KataokaSyuji TakahashiHideya Shibazaki
    • G06T1560
    • G06T15/50A63F2300/66G06T15/10
    • The brightness of the image of a character displayed on a screen is consistently kept optimum even if the view point of a camera is changed, and the image of the character is appropriately shaded and three-dimensional since such shading is characteristic of a game program. The position of a virtual light source is changed with a change of the position of the view point of the camera. The image processing device includes a feature which changes the position of the view point of the camera, a feature which changes the position of the virtual light source with a change of the position of the view point of the camera, and a feature which subjects the image data of when an object is viewed from the view point of the camera to shading of when the virtual light from the light source is projected to the object.
    • 即使照相机的观察点改变,画面上显示的字符的图像的亮度一直保持最佳,并且由于这样的阴影是游戏程序的特征,所以角色的图像被适当地遮蔽和三维。 虚拟光源的位置随照相机视点位置的改变而改变。 图像处理装置包括改变摄像机的视点的位置的特征,改变摄像机的视点位置的变化的虚拟光源的位置的特征,以及对 从摄像机的观察点观察对象的图像数据,当来自光源的虚拟光投射到对象时的阴影。
    • 38. 发明授权
    • Object direction control method and apparatus
    • 物体方向控制方法和装置
    • US5766079A
    • 1998-06-16
    • US591684
    • 1996-06-25
    • Hiroshi KataokaKoki Koiwa
    • Hiroshi KataokaKoki Koiwa
    • A63F13/06A63F13/10G06T17/10G09B9/05A63F9/22
    • A63F13/803A63F13/06A63F13/10A63F13/5258A63F13/57G06T17/10G09B9/05A63F2300/1062A63F2300/64A63F2300/6661A63F2300/6684A63F2300/8017
    • A direction control method and apparatus control the direction of a traveling object on a monitor, for example, in a video game device. An object having, for example, two elements to be directionally controlled with each of the elements being controllable in a rotational direction is displayed along with its background in a traveling state on a monitor. The object includes, for example, a war tank (31) used in a war game of a game device. The two elements to be directionally controlled includes a body (32) and a sight (33) of the tank (31). A target angle .theta. is designated by a single direction input unit 20(A) for the vehicle body (32) and the sight (33). The rotational direction of the sight (33) is controlled on the basis of the target angle .theta.. The rotational angle of the vehicle body (32) is controlled following the sight (33) on the basis of the traveling velocity of the tank (31) and the rotational angle Ya of the sight (33).
    • PCT No.PCT / JP95 / 01218 Sec。 371日期1996年6月25日第 102(e)日期1996年6月25日PCT提交1995年6月20日PCT公布。 WO95 / 35140 PCT出版物 日期:1995年12月28日方向控制方法和装置控制例如在视频游戏装置中的监视器上的旅行对象的方向。 具有例如具有可旋转方向可控制的每个元件被定向控制的两个元件的物体与其背景一起显示在监视器上的行进状态。 该物体包括例如在游戏装置的战争游戏中使用的战争坦克(31)。 要定向控制的两个元件包括罐(31)的主体(32)和瞄准器(33)。 目标角度θ由用于车体(32)和瞄准器(33)的单方向输入单元20(A)指定。 基于目标角度θ来控制瞄准器(33)的旋转方向。 根据油箱(31)的行进速度和视线(33)的旋转角度Ya,在视线(33)之后控制车身(32)的旋转角度。
    • 39. 发明授权
    • Injection molding of a synthetic resin
    • 合成树脂注射成型
    • US5424112A
    • 1995-06-13
    • US102730
    • 1993-08-06
    • Hiroshi KataokaMasanori Mawatachi
    • Hiroshi KataokaMasanori Mawatachi
    • B29C44/04B29C45/16B32B3/00B29C33/48
    • B29C45/1642B29C44/0461Y10S264/83Y10T428/24479Y10T428/24496Y10T428/24562Y10T428/24612Y10T428/24661Y10T428/24744
    • An injection molding of a synthetic resin having a foamed injection pressure transmission material remaining in an injection pressure transmission channel can be produced with lower clamping force and with greater dimensional accuracy. The molding preferably has the following characteristics:(1) a thick-walled section is substantially connected to a gate;(2) an injection pressure transmission channel is formed in the inside of the thick-walled section;(3) the injection pressure transmission channel is filled with the foamed injection pressure transmission material;(4) the injection pressure transmission material comprises a foamable low molecular weight polymer:(5) an amount of the injection pressure transmission material is 1/10 or less of that of the synthetic resin by volume;(6) a viscosity of the low molecular weight polymer is 1/50 or less that of the synthetic resin at injection, and 0.5 poise or more;(7) a ratio of (a viscosity of the low molecular weight polymer at 120.degree. C.)/(that at 220.degree. C.) is 100 or more; and(8) Vicat softening temperature of the low molecular weight polymer is 60.degree. C. or more.The injection molding also exhibits a smooth surface without sink marks or warpages.
    • 具有留在喷射压力传递通道中的发泡喷射压力传递材料的合成树脂的注射成型可以以较低的夹紧力和更大的尺寸精度制造。 模制件优选具有以下特征:(1)厚壁部分基本上连接到浇口; (2)在厚壁部的内部形成有喷射压力传递路径; (3)注射压力传递通道填充有发泡注射压力传递材料; (4)注射压力传递材料包括可发泡的低分子量聚合物:(5)注射压力传递材料的量为合成树脂体积的1/10或更小; (6)低分子量聚合物的粘度为注射时合成树脂的粘度的1/50以下,0.5泊以上; (7)(120℃下的低分子量聚合物的粘度)/(220℃)的比例为100以上; 和(8)低分子量聚合物的维卡软化温度为60℃以上。 注射成型也表现出光滑的表面,没有凹痕或翘曲。