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    • 33. 发明申请
    • INTEGRATION OF CONTROL DATA INTO DIGITAL BROADCAST CONTENT FOR ACCESS TO ANCILLARY INFORMATION
    • 将控制数据整合到数字广播内容中以获取安全信息
    • US20120291065A1
    • 2012-11-15
    • US13560213
    • 2012-07-27
    • Gary M. Zalewski
    • Gary M. Zalewski
    • H04N21/236
    • H04N21/435H04H20/28H04H40/18H04H60/13H04H60/73H04N21/235H04N21/431H04N21/6543H04N21/812
    • Ancillary information associated with one or more images embedded in a digital broadcast data stream may be accessed by a digital broadcast receiving device. The device may include a receiver unit, a processor, and a memory. The processor may execute program instructions to access the ancillary information. Control data may be associated with one or more visual components of one or more video images. The control data and images may be combined into a digital broadcast data stream. The device may receive the images and control data. The images may be presented on a display device. The receiving device may use the control data to present or store a perceptible indication that ancillary information is associated with the visual components in conjunction with presenting the images. The device may use the control data to present or store the ancillary information in response to an input signal.
    • 与数字广播数据流中嵌入的一个或多个图像相关联的辅助信息可以由数字广播接收装置访问。 该设备可以包括接收器单元,处理器和存储器。 处理器可以执行程序指令来访问辅助信息。 控制数据可以与一个或多个视频图像的一个或多个视觉分量相关联。 控制数据和图像可以组合成数字广播数据流。 设备可以接收图像和控制数据。 图像可以呈现在显示设备上。 接收设备可以使用控制数据来呈现或存储辅助信息与呈现图像的可视组件相关联的可感知指示。 设备可以使用控制数据来响应于输入信号呈现或存储辅助信息。
    • 35. 发明授权
    • Object based observation
    • 基于对象的观察
    • US08235817B2
    • 2012-08-07
    • US12370569
    • 2009-02-12
    • Gary M. Zalewski
    • Gary M. Zalewski
    • A63F9/24
    • A63F13/86A63F13/12A63F13/792A63F13/795A63F2300/5513A63F2300/558A63F2300/577H04L67/06H04L67/22H04L67/38
    • Embodiments of the present invention provide a library of video related to game play involving the use of particular objects. By observing game play of users in a game play environment, determinations may be made as to users who excel at the use of a particular object. Video of game play related to these users and a particular object may be created, cataloged, and stored for later use by users that lack proficiency with that object. By observing video of game players with particular skill as to an object, less skilled players may improve their game play thereby avoiding frustration with a game, which may lead to a loss of interest. Acquisition and proffering of video may be facilitated through the use of an analytics server or functional software module that observes game play and identifies players of particular skill or lack thereof.
    • 本发明的实施例提供了涉及使用特定对象的与游戏相关的视频库。 通过在游戏环境中观察用户的游戏,可以对使用特定对象的用户进行确定。 可以创建,编目和存储与这些用户和特定对象相关的游戏的视频,供以后用于那些不熟悉该对象的用户使用。 通过以特定技能观察对象的游戏玩家的视频,较不熟练的玩家可以改善他们的游戏玩法,从而避免游戏的挫败,这可能导致失去兴趣。 视频的获取和提供可以通过使用观察游戏的分析服务器或功能软件模块来促进,并识别特定技能或缺乏的玩家。