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    • 32. 发明申请
    • Wireless gaming network
    • US20080176619A1
    • 2008-07-24
    • US11982236
    • 2007-10-31
    • Bryan M. KellyMatthew F. KellyJohn G. KroeckelJohn E. LinkNorman B. Petermeier
    • Bryan M. KellyMatthew F. KellyJohn G. KroeckelJohn E. LinkNorman B. Petermeier
    • A63F9/24
    • G07F17/32A63F3/081G06Q20/04G07F17/3225G07F17/323G07F17/3239G07F17/3244G07F17/3248G07F17/3253G07F17/3262G07F17/3272G07F17/3276G07F17/3297G07F17/34
    • The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.
    • 33. 发明授权
    • Prize redemption system for games
    • 游戏奖励兑换系统
    • US06015344A
    • 2000-01-18
    • US938461
    • 1997-09-29
    • Matthew F. KellyBryan M. KellyNorman B. PetermeierJohn G. KroeckelJohn E. Link
    • Matthew F. KellyBryan M. KellyNorman B. PetermeierJohn G. KroeckelJohn E. Link
    • A63F3/08G06Q20/04G07F17/32G06F15/00
    • G07F17/3262A63F3/081G06Q20/04G07F17/32G07F17/3244G07F17/3248
    • The present invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game. A prize selection menu is displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize having a prize cost within the player's prize credit amount. The player can be dispensed a specific prize ticket from the game apparatus or other unit that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and payout information that indicates a desired amount of payout that the operator wishes to provide back to players. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.
    • 本发明提供一种用于一个或多个游戏装置的奖品兑换系统。 在游戏装置中提供游戏,以便玩家兑换货币输入,并且奖励积分根据游戏记入玩家。 游戏装置显示奖品选择菜单,该菜单包括一个或多个奖品,玩家可以在玩家的奖励积分中选择具有奖金的奖品。 玩家可以从游戏装置或其他可被赎回的奖品的单位分配特定的奖券。 游戏机还可以为比赛奖提供特定的奖品和比赛游戏。 操作员可以调整系统的奖品和支付百分比,以实现游戏装置所需的盈利能力。 奖品输入被输入到描述多个可用奖品和支付信息的奖表中,该信息指示操作者希望提供给玩家的所需支付金额。 考虑到游戏装置所期望的获利能力,奖品信息如奖品费用和具体的获奖比率由系统自动确定。
    • 35. 发明授权
    • Golfing game including object sensing and validation
    • 高尔夫球比赛,包括对象感知和验证
    • US5860648A
    • 1999-01-19
    • US697961
    • 1996-09-05
    • Norman B. PetermeierMatthew F. KellyJayash J. LadBryan M. KellyJohn G. Kroeckel
    • Norman B. PetermeierMatthew F. KellyJayash J. LadBryan M. KellyJohn G. Kroeckel
    • A63B63/00A63B67/06A63F9/02G07F17/38A63B67/02
    • A63B67/02A63F9/0208G07F17/3297A63B2024/0043A63B2067/065A63B63/00A63F2007/345
    • An arcade game including an object sensor for detecting a playing piece directed by a player. A target field including at least one target receives the directed playing piece, and the sensor determines the identity and a position of the playing piece. A scoring mechanism provides a game score based on a distance between the final resting position of the playing piece and one of the targets. In a described embodiment, the playing piece is a golf ball putted by the player toward a target hole. A removal mechanism removes the playing piece from the target field so that the player may retrieve the playing piece. The sensor includes a visual sensor, such as a video camera, and a digital processor for examining recorded images of the target field to validate the playing piece, determine a final position of the playing piece, and determine the distance between the playing piece and the target. Target field images can also be examined to determine and validate the trajectory of the playing piece. The sensor and digital processor also compensate for changing lighting conditions.
    • 一种游戏机游戏,包括用于检测由玩家指导的游戏物品的物体传感器。 包括至少一个目标的目标区域接收定向游戏者,并且传感器确定玩家的身份和位置。 评分机制基于游戏者的最终休息位置与目标之一之间的距离来提供游戏得分。 在所描述的实施例中,玩具是由玩家向目标孔投放的高尔夫球。 移除机构将目标区域中的游戏块移除,使得玩家可以取回游戏片段。 传感器包括诸如摄像机的视觉传感器和用于检查目标场的记录图像的数字处理器,以验证播放片,确定播放片的最终位置,并且确定播放片和播放片之间的距离 目标。 还可以检查目标场图像以确定和验证播放片的轨迹。 传感器和数字处理器还可以补偿照明条件的变化。