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    • 27. 发明授权
    • Strategic pattern building board game with ejecting feature
    • 战略模式建设板游戏与弹出功能
    • US07810814B1
    • 2010-10-12
    • US12323758
    • 2008-11-26
    • Katharine ChapmanLee Lenkarski
    • Katharine ChapmanLee Lenkarski
    • A63F3/00
    • A63F3/00094A63F3/0023A63F11/0051A63F2003/0041A63F2003/00637A63F2003/00716A63F2003/00936
    • A game apparatus for a strategic pattern building board game with a feature for ejecting playing markers is defined. The game board has a multiplicity of channels having a first end and an opposite second end for receiving and ejecting playing markers respectively. The multiplicity of channels may be disposed between a first wall having a multiplicity of first apertures that define a matrix within the first wall and a second wall having a multiplicity of second apertures juxtaposed relative to the first wall. One or more openings disposed at the second end allow a player to eject playing markers. A retainer may be used to maintain playing markers in the matrix, and the retainer may comprise a pivoting and shifting set of bars that allows or prevents ejecting and emptying the matrix of playing markers. Some playing markers have indicia that define game play.
    • 定义了具有用于弹出播放标记的特征的战略图形建筑板游戏的游戏装置。 游戏板具有多个通道,具有分别接收和弹出播放标记的第一端和相对的第二端。 多个通道可以设置在具有多个第一孔的第一壁和第二壁之间,该第一孔限定第一壁内的矩阵,第二壁具有相对于第一壁并置的多个第二孔。 设置在第二端的一个或多个开口允许玩家弹出播放标记。 可以使用保持器来将播放标记保持在矩阵中,并且保持器可以包括允许或防止弹出和排空播放标记的矩阵的杆的枢转和移动组。 一些打标记有定义游戏的标记。
    • 28. 发明授权
    • Board game
    • 棋盘游戏
    • US07341252B2
    • 2008-03-11
    • US11144674
    • 2005-06-06
    • Shawn JacklinBrent Froh
    • Shawn JacklinBrent Froh
    • A63F3/00
    • A63F3/00634A63F3/00072A63F2003/00233A63F2003/00343A63F2003/00432A63F2003/00492A63F2003/00637A63F2250/481
    • A game board comprising: an upper surface member, preferably composed of a transparent material; a peripheral edge connected to the upper surface member; and at least one aperture in the peripheral edge for receiving a game piece, the game piece preferably an elongate tile provided with indicia relevant to game play. A method of playing a game using the game board is also taught, the method comprising the steps of: a. placing player tokens at a selected location on surface indicia on the upper surface member; b. allowing the players to alternate rolling a die to determine an amount of movement for each of the player tokens across the upper surface member, c. moving each of the player tokens by thusly determined amounts of movement; d. when moving one of the player tokens to a space above an aperture, observing indica within the aperture through the transparent upper surface member, the aperture indicia providing game instruction; e. responding to the game instruction provided by the aperture indicia; and f. in the event that the aperture is empty, allowing the player to insert a tile into the aperture, covering the aperture indicia and allowing observation of tile indicia through the transparent upper surface member, which tile indicia provides game instruction.
    • 一种游戏板,包括:上表面构件,优选由透明材料构成; 连接到所述上表面构件的周边边缘; 以及用于接收游戏件的外围边缘中的至少一个孔,游戏件优选地是具有与游戏相关的标记的细长瓦片。 还教导了使用游戏板玩游戏的方法,该方法包括以下步骤:a。 将玩家令牌放置在上表面构件上的表面标记上的选定位置; b。 允许玩家交替滚动模具以确定穿过上表面构件的每个玩家标记的移动量,c。 通过如此确定的运动量移动每个玩家令牌; d。 当将其中一个播放器标记移动到孔径上方的空间时,通过透明的上表面构件观察孔内的指示,所述光圈标记提供游戏指令; e。 响应由光圈标记提供的游戏指令; 和f。 在孔径为空的情况下,允许玩家将光阑插入孔中,覆盖光圈标记并允许通过透明上表面构件观察瓦片标记,该瓦片标记提供游戏指令。
    • 29. 发明申请
    • Board game
    • 棋盘游戏
    • US20060273514A1
    • 2006-12-07
    • US11144674
    • 2005-06-06
    • Shawn JacklinBrent Froh
    • Shawn JacklinBrent Froh
    • A63F3/00
    • A63F3/00634A63F3/00072A63F2003/00233A63F2003/00343A63F2003/00432A63F2003/00492A63F2003/00637A63F2250/481
    • A game board comprising: an upper surface member, preferably composed of a transparent material; a peripheral edge connected to the upper surface member; and at least one aperture in the peripheral edge for receiving a game piece, the game piece preferably an elongate tile provided with indicia relevant to game play. A method of playing a game using the game board is also taught, the method comprising the steps of: a. placing player tokens at a selected location on surface indicia on the upper surface member; b. allowing the players to alternate rolling a die to determine an amount of movement for each of the player tokens across the upper surface member, c. moving each of the player tokens by thusly determined amounts of movement; d. when moving one of the player tokens to a space above an aperture, observing indica within the aperture through the transparent upper surface member, the aperture indicia providing game instruction; e. responding to the game instruction provided by the aperture indicia; and f. in the event that the aperture is empty, allowing the player to insert a tile into the aperture, covering the aperture indicia and allowing observation of tile indicia through the transparent upper surface member, which tile indicia provides game instruction.
    • 一种游戏板,包括:上表面构件,优选由透明材料构成; 连接到所述上表面构件的周边边缘; 以及用于接收游戏件的外围边缘中的至少一个孔,游戏件优选地是具有与游戏相关的标记的细长瓦片。 还教导了使用游戏板玩游戏的方法,该方法包括以下步骤:a。 将玩家令牌放置在上表面构件上的表面标记上的选定位置; b。 允许玩家交替滚动模具以确定穿过上表面构件的每个玩家标记的移动量,c。 通过如此确定的运动量移动每个玩家令牌; d。 当将其中一个播放器标记移动到孔径上方的空间时,通过透明的上表面构件观察孔内的指示,所述光圈标记提供游戏指令; e。 响应由光圈标记提供的游戏指令; 和f。 在孔径为空的情况下,允许玩家将光阑插入孔中,覆盖光圈标记并允许通过透明上表面构件观察瓦片标记,该瓦片标记提供游戏指令。