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    • 21. 发明申请
    • Virtual floating layer for gaming machines, and gaming machines incorporating the same
    • 用于游戏机的虚拟浮动层,以及包含其的游戏机
    • US20090048015A1
    • 2009-02-19
    • US11889971
    • 2007-08-17
    • Angelo Palmisano
    • Angelo Palmisano
    • G06F17/00
    • G07F17/32G07F17/3211
    • The exemplary embodiments described herein relate to gaming machines and, more particularly, to gaming machines that are configured to display one or more virtual floating layers on one or more displays thereon. In each gaming machine, a main screen is configured to display a first game-related event. A top box is configured to display a second game-related event. A video controller is configured to provide to the main screen and/or the top box a floatable layer. The floatable layer includes at least one ancillary event. A network interface is configured to communicate information between the gaming machine and a central system over a network in substantially real-time. The floating layers may include, for example, interactive gaming, bonusing, entertainment, promotional, informational, banking, and/or service-oriented content.
    • 本文描述的示例性实施例涉及游戏机,更具体地,涉及被配置为在其上的一个或多个显示器上显示一个或多个虚拟浮动层的游戏机。 在每个游戏机中,主屏幕被配置为显示第一游戏相关事件。 顶盒被配置为显示第二个与游戏有关的事件。 视频控制器被配置为向主屏幕和/或顶盒提供可浮动层。 可漂浮层包括至少一个辅助事件。 网络接口被配置为基本上实时地通过网络在游戏机和中央系统之间传送信息。 浮动层可以包括例如交互式游戏,奖金,娱乐,促销,信息,银行和/或面向服务的内容。
    • 23. 发明申请
    • Video transcoding techniques for gaming networks, and gaming networks incorporating the same
    • 用于游戏网络的视频转码技术,以及包含其的游戏网络
    • US20090122863A1
    • 2009-05-14
    • US11979883
    • 2007-11-09
    • David J. Gacke
    • David J. Gacke
    • H04N11/02
    • H04N21/43615H04N19/132H04N19/152H04N19/184H04N19/186H04N19/40H04N21/43637H04N21/440227H04N21/440263
    • The exemplary embodiments described herein relate to light-weight video transcoding techniques for allowing media (e.g., audiovisual content that may be pre-recorded media and/or live media provided in substantially real-time) to one or more peripherals (e.g., gaming devices, overhead displays, etc.) attached to gaming networks. In certain exemplary embodiments, video data to be distributed is received from a video server. The video data is decompressed into raw video data. The raw video data is stripped down by discarding at least some component data of the raw video data and at least some lower bits of the raw video data. A predictor algorithm is run on the stripped-down raw video data. Recompressed data to be sent to one or more peripherals is generated based on output of the predictor algorithm in accordance with a compression algorithm. The recompressed data may be received at at least one peripheral, the recompressed data may be decompressed, and existing component data may be substituted for the discarded component data.
    • 本文描述的示例性实施例涉及用于允许媒体(例如,可以是基本上实时提供的预先记录的媒体和/或实况媒体的视听内容)到一个或多个外围设备(例如,游戏设备)的轻量级视频转码技术 ,架空显示器等)。 在某些示例性实施例中,从视频服务器接收要分发的视频数据。 将视频数据解压缩为原始视频数据。 通过丢弃原始视频数据和原始视频数据的至少一些较低位的至少一些分量数据来剥离原始视频数据。 预测算法在剥离的原始视频数据上运行。 根据压缩算法,基于预测器算法的输出生成要发送到一个或多个外围设备的再压缩数据。 可以在至少一个外围设备处接收再压缩的数据,可以解压缩再压缩的数据,并且可以将现有的组件数据替换为丢弃的组件数据。
    • 24. 发明申请
    • Multi-game system
    • 多游戏系统
    • US20040087357A1
    • 2004-05-06
    • US10663398
    • 2003-09-15
    • Paltronics, Inc.
    • Bradley W. Johnson
    • A63F009/24
    • G07F17/3213G07F17/32G07F17/3223G07F17/3262G07F17/3288
    • The present invention comprises a gaming device for allowing a player to play multiple games simultaneously. The gaming device comprises at least one game source, a server in communication with the game source, at least one display device in communication with the server, and at least one input device in communication with the display device. The game source provides at least one game to the player. The server is configured to combine data to create a set of games for display on display device. The player is allowed to specify games to play and place a wager using the input device. After games are completed, game outcomes are displayed on the display device.
    • 本发明包括用于允许玩家同时玩多个游戏的游戏装置。 游戏装置包括至少一个游戏源,与游戏源通信的服务器,与服务器通信的至少一个显示设备,以及与显示设备通信的至少一个输入设备。 游戏源提供至少一个游戏给玩家。 服务器被配置为组合数据以创建一组用于在显示设备上显示的游戏。 允许玩家指定玩游戏并使用输入设备进行投注。 游戏完成后,游戏结果将显示在显示设备上。