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    • 23. 发明授权
    • Cleaning device, image forming apparatus including the same and cleaning method
    • 清洁装置,包括其的成像装置和清洁方法
    • US08340547B2
    • 2012-12-25
    • US13032147
    • 2011-02-22
    • Takuya KobayashiShigeru MorimotoHideyuki Ohtani
    • Takuya KobayashiShigeru MorimotoHideyuki Ohtani
    • G03G15/16G03G21/00
    • G03G21/007G03G15/161G03G21/105G03G2221/1618
    • A cleaning device includes a cleaning member that comes into contact with a developer carrier, which carries developer, in a direction crossing a moving direction of the developer carrier and cleans the developer carrier by removing the developer from the developer carrier, a recovery section that is provided with a recovery port formed inside of end portions of the developer carrier in the direction crossing the moving direction of the developer carrier and recovers the developer, which is removed by the cleaning member, through the recovery port, and a guide member that guides the developer to the recovery port, one end of the guide member being positioned outside an end portion of the cleaning member and the end portion of the developer carrier, and the other end of the guide member being positioned inside the cleaning member in the direction crossing the moving direction of the developer carrier.
    • 清洁装置包括清洁构件,该清洁构件与显影剂载体接触,该显影剂载体在与显影剂载体的移动方向相交的方向上携带显影剂,并通过从显影剂载体上除去显影剂来清洁显影剂载体, 设置有在与显影剂载体的移动方向交叉的方向上形成在显影剂载体的端部内部的回收口,并且通过该回收口回收由清洁构件除去的显影剂,以及引导构件, 显影剂返回到回收口,引导构件的一端位于清洁构件的端部外侧和显影剂载体的端部之间,并且引导构件的另一端沿着与该清洁构件的方向交叉的方向定位在清洁构件的内部 显影剂载体的移动方向。
    • 24. 发明授权
    • Labeled fusion protein
    • 标记融合蛋白
    • US08304520B2
    • 2012-11-06
    • US12517964
    • 2007-12-05
    • Eisaku KatayamaTakashi MurayamaTaku KashiyamaTakuya Kobayashi
    • Eisaku KatayamaTakashi MurayamaTaku KashiyamaTakuya Kobayashi
    • C07K14/00C07K1/00C12P21/06
    • C12N15/62C07K14/47C07K2319/23G01N33/532
    • The present invention aims at providing a general-purpose experimental tool which specifically binds to a macromolecular substance that will be a receptor for a specific ligand such as drug, and is applicable throughout various processes to explore the nature of the macromolecular substance. In order to achieve this object, a molecular module has been developed which binds to a target compound and is used for purifying or labeling the target compound, wherein the molecular module has a rod-like spacer substance, an interacting substance that interacts with the target compound, a tag and a labeling substance, the interacting substance being positioned at one end of the rod-like spacer substance, and the tag and the labeling substance being positioned at the other end of the rod-like spacer substance.
    • 本发明的目的在于提供一种特异性结合作为特定配体如药物的受体的大分子物质的通用实验工具,并且可用于各种过程以探索大分子物质的性质。 为了实现该目的,开发了一种结合目标化合物并用于纯化或标记目标化合物的分子模块,其中分子模块具有棒状间隔物质,与靶标相互作用的相互作用物质 化合物,标签和标记物质,所述相互作用物质位于所述棒状间隔物质的一端,并且所述标签和所述标记物质位于所述棒状间隔物质的另一端。
    • 26. 发明申请
    • Game Result Evaluation Method and Device
    • 游戏结果评估方法和设备
    • US20080248847A1
    • 2008-10-09
    • US12125686
    • 2008-05-22
    • Hideyasu NakanoTakuya KobayashiYasushi MitoToyokazu Sakai
    • Hideyasu NakanoTakuya KobayashiYasushi MitoToyokazu Sakai
    • A63F9/24
    • A63F13/798A63F13/10A63F13/12A63F13/58A63F13/814A63F2300/1062A63F2300/558A63F2300/61A63F2300/65A63F2300/8047A63F2300/807
    • The player is given the further enjoyment after the completion of a game and encouraged to participate in the next game. The relationship between characteristic parameters used for displaying a character and ability parameters of the player that are computed based on the execution of a game is defined for each character. The relationship between the characteristic parameters and the ability parameters is set to be different from character to character. Therefore, a character that the player has selected changes according to a game result. Because the way a character changes differs from character to character, the player is given the enjoyment of finding a character for which he/she can take advantage of his/her play style in addition to the enjoyment given by an actual game. In order to realize this enjoyment, a relationship between the characteristic parameters and the ability parameters of a character is intentionally made secret and unknown to the player when the player selects a character. Therefore, this stimulates the player's motivation to enter the game and encourages the player to actively enter the game in search of a character that is suitable for his/her own habit.
    • 游戏完成后玩家将进一步享受,并鼓励参加下一场比赛。 针对每个字符定义用于显示字符的特征参数与基于游戏执行计算的玩家的能力参数之间的关系。 特征参数与能力参数之间的关系设置为不同于字符与字符之间的关系。 因此,玩家选择的角色根据游戏结果而改变。 因为角色变化的方式不同于角色,玩家除了享受由实际游戏给予的乐趣之外,还可以享受找到能够利用他/她的游戏风格的角色的乐趣。 为了实现这种享受,当玩家选择角色时,特征参数和角色的能力参数之间的关系被有意地作为秘密和未知的玩家。 因此,这激发了玩家进入游戏的动机,并鼓励玩家积极地进入游戏,寻找适合自己习惯的角色。
    • 27. 发明申请
    • HEAD SLIDER AND STORAGE MEDIUM DRIVE
    • 头滑块和存储介质驱动器
    • US20080198510A1
    • 2008-08-21
    • US12029276
    • 2008-02-11
    • Masaharu SugimotoTakuya Kobayashi
    • Masaharu SugimotoTakuya Kobayashi
    • G11B5/60
    • G11B5/3133G11B5/40G11B5/6064
    • A head slider arranged opposite to a storage medium, includes: a slider body, an insulating nonmagnetic layer laminated on a trailing edge of the slider body, and a head element embedded in the nonmagnetic film. A front edge of the head element is exposed at a top surface of the rail. A heater embedded in the nonmagnetic film near the head element, causes the head element to bulge at the top surface of the rail. A protection film is laminated on the top surface of the rail, and at least one protrusion is configured to protrude from a surface of the protection film and come close to the storage medium as compared with the top surface of the protection film when the head element bulges. The protrusion is used to determine how much to heat the film to bring the head element as close to the storage medium as possible.
    • 与存储介质相对布置的磁头滑块包括:滑块体,层压在滑块主体的后缘上的绝缘非磁性层和嵌入在非磁性膜中的磁头元件。 头元件的前边缘暴露在轨道的顶表面。 嵌入在头元件附近的非磁性膜中的加热器使得头元件在轨道的顶表面上凸起。 保护膜层叠在轨道的顶面上,并且至少一个突出部被配置为从保护膜的表面突出并且与头部元件的保护膜的顶表面相比接近存储介质 凸起 该凸起用于确定加热薄膜以使头部元件尽可能靠近存储介质的程度。
    • 29. 发明授权
    • Game result evaluation method and device
    • 游戏结果评估方法和设备
    • US08137171B2
    • 2012-03-20
    • US12125686
    • 2008-05-22
    • Hideyasu NakanoTakuya KobayashiYasushi MitoToyokazu Sakai
    • Hideyasu NakanoTakuya KobayashiYasushi MitoToyokazu Sakai
    • A63F9/24G06F13/00
    • A63F13/798A63F13/10A63F13/12A63F13/58A63F13/814A63F2300/1062A63F2300/558A63F2300/61A63F2300/65A63F2300/8047A63F2300/807
    • The player is given the further enjoyment after the completion of a game and encouraged to participate in the next game. The relationship between characteristic parameters used for displaying a character and ability parameters of the player that are computed based on the execution of a game is defined for each character. The relationship between the characteristic parameters and the ability parameters is set to be different from character to character. Therefore, a character that the player has selected changes according to a game result. Because the way a character changes differs from character to character, the player is given the enjoyment of finding a character for which he/she can take advantage of his/her play style in addition to the enjoyment given by an actual game. In order to realize this enjoyment, a relationship between the characteristic parameters and the ability parameters of a character is intentionally made secret and unknown to the player when the player selects a character. Therefore, this stimulates the player's motivation to enter the game and encourages the player to actively enter the game in search of a character that is suitable for his/her own habit.
    • 游戏完成后玩家将进一步享受,并鼓励参加下一场比赛。 针对每个字符定义用于显示字符的特征参数与基于游戏执行计算的玩家的能力参数之间的关系。 特征参数与能力参数之间的关系设置为不同于字符与字符之间的关系。 因此,玩家选择的角色根据游戏结果而改变。 因为角色变化的方式不同于角色,玩家除了享受由实际游戏给予的乐趣之外,还可以享受找到能够利用他/她的游戏风格的角色的乐趣。 为了实现这种享受,当玩家选择角色时,特征参数和角色的能力参数之间的关系被有意地作为秘密和未知的玩家。 因此,这激发了玩家进入游戏的动机,并鼓励玩家积极地进入游戏,寻找适合自己习惯的角色。