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    • 21. 发明授权
    • System and method for facilitating communication between different protocol stacks via virtual communication devices
    • 用于通过虚拟通信设备促进不同协议栈之间的通信的系统和方法
    • US08990428B2
    • 2015-03-24
    • US13233197
    • 2011-09-15
    • Lakshya MalhotraKumar PadmanabhSanjoy Paul
    • Lakshya MalhotraKumar PadmanabhSanjoy Paul
    • G06F15/16H04J3/00H04J3/16H04L29/06H04W4/00H04L29/08
    • H04L69/08H04L69/32H04W4/70
    • A computer-implemented method for facilitating interoperation between communication devices of different networks following different protocols is provided. The computer-implemented method enables creating a virtual device. The virtual device is a software representation of a first communication device in a first network. The computer-implemented method further comprises linking a synchronization module within the virtual device to the first communication device. The synchronization module receives data related to one or more attributes of the first communication device. The computer-implemented method comprises linking at least one mapping module within the virtual device to a second communication device. The mapping module facilitates conversion of the received data and transmission of the converted data to the second communication device for facilitating interoperation therebetween.
    • 提供了一种用于促进不同协议之后的不同网络的通信设备之间的互操作的计算机实现的方法。 计算机实现的方法使得能够创建虚拟设备。 虚拟设备是第一网络中的第一通信设备的软件表示。 计算机实现的方法还包括将虚拟设备内的同步模块链接到第一通信设备。 同步模块接收与第一通信设备的一个或多个属性相关的数据。 计算机实现的方法包括将虚拟设备内的至少一个映射模块链接到第二通信设备。 映射模块便于将接收到的数据的转换和转换的数据传输到第二通信设备,以促进它们之间的互操作。
    • 22. 发明授权
    • Method and system for real time detection of conference room occupancy
    • 实时检测会议室占用的方法和系统
    • US08743198B2
    • 2014-06-03
    • US12714901
    • 2010-03-01
    • Kumar PadmanabhSanjoy Paul
    • Kumar PadmanabhSanjoy Paul
    • G08B13/196G08B5/22
    • G08B13/196G08B5/221H04N7/15
    • A method for detecting occupancy status of a plurality of conference rooms in real time is provided. The method enables, firstly, monitoring a first output signal of a first sensor. Secondly, the method enables monitoring a second output signal of a second sensor. The method further enables comparing the first and second output signals with one or more predetermined thresholds within a predetermined time. Furthermore, the method enables correlating the comparison results to identify any uncertainty in detecting the occupancy. Furthermore, the method enables processing output from one or more image and/or video sensors based on the correlation to obtain occupancy status information when there is uncertainty in detecting occupancy. Finally, the method enables displaying the occupancy status information on one or more user devices.
    • 提供一种用于实时检测多个会议室的占用状态的方法。 该方法首先监测第一传感器的第一输出信号。 其次,该方法能够监测第二传感器的第二输出信号。 该方法还使得能够在预定时间内将第一和第二输出信号与一个或多个预定阈值进行比较。 此外,该方法使得能够将比较结果相关联以识别检测占用的任何不确定性。 此外,该方法能够根据相关性处理来自一个或多个图像和/或视频传感器的输出,以便在检测占用时存在不确定性时获得占用状态信息。 最后,该方法能够显示一个或多个用户设备上的占用状态信息。
    • 25. 发明申请
    • SYSTEM AND METHOD FOR FACILITATING COMMUNICATION BETWEEN DIFFERENT PROTOCOL STACKS VIA VIRTUAL COMMUNICATION DEVICES
    • 通过虚拟通信设备促进不同协议栈之间的通信的系统和方法
    • US20130007199A1
    • 2013-01-03
    • US13233197
    • 2011-09-15
    • Lakshya MalhotraKumar PadmanabhSanjoy Paul
    • Lakshya MalhotraKumar PadmanabhSanjoy Paul
    • G06F15/16
    • H04L69/08H04L69/32H04W4/70
    • A computer-implemented method for facilitating interoperation between communication devices of different networks following different protocols is provided. The computer-implemented method enables creating a virtual device. The virtual device is a software representation of a first communication device in a first network. The computer-implemented method further comprises linking a synchronization module within the virtual device to the first communication device. The synchronization module receives data related to one or more attributes of the first communication device. The computer-implemented method comprises linking at least one mapping module within the virtual device to a second communication device. The mapping module facilitates conversion of the received data and transmission of the converted data to the second communication device for facilitating interoperation therebetween.
    • 提供了一种用于促进不同协议之后的不同网络的通信设备之间的互操作的计算机实现的方法。 计算机实现的方法使得能够创建虚拟设备。 虚拟设备是第一网络中的第一通信设备的软件表示。 计算机实现的方法还包括将虚拟设备内的同步模块链接到第一通信设备。 同步模块接收与第一通信设备的一个或多个属性相关的数据。 计算机实现的方法包括将虚拟设备内的至少一个映射模块链接到第二通信设备。 映射模块便于将接收到的数据的转换和转换的数据传输到第二通信设备,以促进它们之间的互操作。
    • 27. 发明授权
    • Apparatus and method for fair message exchanges in distributed multi-player games
    • 分布式多玩家游戏中公平消息交换的装置和方法
    • US07801957B2
    • 2010-09-21
    • US12478130
    • 2009-06-04
    • Katherine H GuoSarit MukherjeeSanjoy PaulSampath Rangarajan
    • Katherine H GuoSarit MukherjeeSanjoy PaulSampath Rangarajan
    • G06F15/16
    • A63F13/358A63F13/12A63F2300/534G07F17/32G07F17/3269H04L29/08H04L67/10H04L67/12H04L67/322H04L67/325H04L69/329
    • The Fair-Order Service of the present invention delivers action messages to the server as soon as it is feasible. Because action messages from different players exhibit different reaction times with respect to an update message, the Fair-Ordering Service executed at the server dynamically enforces a sufficient waiting period on each action message to guarantee the fair processing of all action messages. In reality, the waiting period at the server is bounded because of the real-time nature of interactive games. The algorithms that offer Fair Ordering Service take into consideration delayed and out-of-order action messages. When action messages corresponding to multiple update messages are interleaved, the Fair-Ordering Service matches the action message to the appropriate update message. It accomplishes this by maintaining a window of update messages and using the reaction times for an action message for each of the update messages in the window. This enables state changes at the game server to be performed with fairness to all the players. The Fair-Order Service invention is based on a framework that uses a proxy architecture making it transparent to any specific game application. The service is well suited to client-server based, online multi-player games, where a fair order of player actions is critical to the game outcome.
    • 本发明的公平订购服务在可行时尽快向服务器发送动作消息。 由于来自不同玩家的动作消息对于更新消息表现出不同的反应时间,所以在服务器处执行的公正排序服务动态地对每个动作消息执行足够的等待时间,以保证所有动作消息的公平处理。 实际上,由于互动游戏的实时性,服务器的等待时间是有限的。 提供公平订购服务的算法考虑到延迟和无序操作消息。 当与多个更新消息相对应的动作消息被交织时,Fair-Ordering Service将动作消息与适当的更新消息相匹配。 它通过维护更新消息窗口并使用窗口中的每个更新消息的动作消息的反应时间来实现。 这使得游戏服务器上的状态改变能够对所有玩家公平地执行。 公平订单服务发明基于使用代理架构使其对任何特定游戏应用程序透明化的框架。 该服务非常适合基于客户端服务器的在线多玩家游戏,其中玩家动作的公平顺序对于游戏结果至关重要。
    • 29. 发明授权
    • Distributed network monitoring with bounded link utilization in IP networks
    • IP网络中分布式网络监控与有界链路利用
    • US07502329B2
    • 2009-03-10
    • US10351913
    • 2003-01-27
    • Li LiSanjoy PaulMarina K. ThottanBin Yao
    • Li LiSanjoy PaulMarina K. ThottanBin Yao
    • H04L12/28H04L12/403H04J3/16G06F15/173
    • H04L43/10H04L41/0213H04L41/046H04L41/0896H04L41/5009
    • A method and apparatus for optimizing a distributed polling system in a network comprising a plurality of nodes. The method includes identifying bandwidth constraints on polling traffic for each of the plurality of nodes. Selecting, from a plurality of unpolled nodes within the plurality of nodes, at least one poller node according to a maximum number of unpolled nodes assignable to each of the at least one poller node without violating bandwidth constraints, and respectively assigning the unpolled nodes as pollee nodes to the at least one poller node. The apparatus includes a central manager and a plurality of pollee nodes coupled to at least one poller node via at least one routing path. At least one aggregating node is coupled to the at least one poller nodes, where the aggregating node is further coupled to the central manager.
    • 一种用于优化包括多个节点的网络中的分布式轮询系统的方法和装置。 该方法包括识别对于多个节点中的每个节点的轮询业务的带宽约束。 根据可分配给所述至少一个轮询器节点中的每一个的最大数量的未被校准的节点,在多个节点内从多个未完成节点中选择至少一个轮询器节点,而不违反带宽限制,以及分别将未被校准的节点分配为轮询 节点到至少一个轮询器节点。 该装置包括中央管理器和经由至少一个路由路径耦合到至少一个轮询器节点的多个轮询节点。 至少一个聚合节点耦合到至少一个轮询器节点,其中聚合节点进一步耦合到中央管理器。