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    • 21. 发明授权
    • Low cost, blush-resistant silane/silica sol copolymer hardcoat for
optical clear plastics
    • 用于光学透明塑料的低成本,防白炽硅烷/硅溶胶共聚物硬涂层
    • US5665814A
    • 1997-09-09
    • US430251
    • 1995-05-04
    • William LewisGeorge Galic
    • William LewisGeorge Galic
    • C08J7/04C09D183/04C08L83/06
    • C08J7/047C09D183/04C08J2483/00
    • An improved silane/silica sol copolymer hardcoating composition for protecting optical plastic substrates from scratching is able to be manufactured at lower costs and to provide much-improved ease of use in transportation, storage, dipbath stability, and blush resistance in ordinary cleanroom atmospheres. The silane/silica sol copolymer is formed as a direct reaction product of an acidic silica sol and an monomethyl trialkoxy silane, preferably substantially monomethyltriethoxysilane, in ratios of 30:70 to 70:30, most preferably about 40:60. A tail solvent aids blush resistance and adhesion to unprimed polycarbonate. Optionally, colloidal silica sol dissolved in water-miscible solvent may be reacted in a second stage with acidic aqueous colloidal silica sol earlier silanized with monomethyl trialkoxy silane.
    • 用于保护光学塑料基材免于划伤的改进的硅烷/二氧化硅溶胶共聚物硬涂层组合物能够以较低的成本制造,并且在普通的洁净室环境中提供了运输,储存,浸渍稳定性和抗白炽性的改善的易用性。 硅烷/二氧化硅溶胶共聚物形成为酸性二氧化硅溶胶和单甲基三烷氧基硅烷,优选基本上单甲基三乙氧基硅烷的比例为30:70至70:30,最优选约40:60的直接反应产物。 尾部溶剂有助于防止未染色的聚碳酸酯的抗白化和粘附。 任选地,溶解在水混溶性溶剂中的胶体二氧化硅溶胶可以在第二阶段中与先前用单甲基三烷氧基硅烷硅烷化的酸性水性胶体硅溶胶反应。
    • 25. 发明授权
    • Remote game play in a wireless gaming environment
    • 在无线游戏环境中进行远程游戏
    • US09058716B2
    • 2015-06-16
    • US13370159
    • 2012-02-09
    • Arun RajaramanSathish Kumar AnantharamanWilliam Lewis
    • Arun RajaramanSathish Kumar AnantharamanWilliam Lewis
    • A63F9/00G07F17/32
    • G07F17/3223G07F17/3206G07F17/322G07F17/3227G07F17/3237G07F17/3272
    • A system employs a server computing system with an integrated database and wireless communications devices. The wireless communications devices permits players to take a position on a potential outcome of a game and includes remote game play and remote backline playing (taking a position on a potential outcome of a position on game outcome taken by a primary player occupying a player position at a gaming table) and other types of positions not involving money. In response to the electronic indication that the primary player is no longer occupying the player position at the gaming table the system automatically initiates a period locking out players taking positions on the potential outcome of the game such as a position on game outcome lock out period for such proposed backline positions on game outcome and modifies the user interface on a wireless device of the dealer accordingly.
    • 系统采用具有集成数据库和无线通信设备的服务器计算系统。 无线通信设备允许玩家对游戏的潜在结果采取位置,并且包括远程游戏和远程后线游戏(在占据玩家位置的主要玩家所占据的游戏结果的位置上的潜在结果位置 一个游戏桌)和其他类型的不涉及金钱的职位。 响应于主要玩家不再占据游戏桌的玩家位置的电子指示,系统自动启动一个时间段锁定玩家取得游戏潜在结果的位置,例如游戏结果锁定期间的位置 这样提出的游戏结果的后线位置相应地修改经销商的无线设备上的用户界面。
    • 27. 发明申请
    • REMOTE GAME PLAY IN A WIRELESS GAMING ENVIRONMENT
    • 远程游戏在无线游戏环境中播放
    • US20120309524A1
    • 2012-12-06
    • US13370159
    • 2012-02-09
    • Arun RajaramanSathish Kumar AnantharamanWilliam Lewis
    • Arun RajaramanSathish Kumar AnantharamanWilliam Lewis
    • A63F13/00
    • G07F17/3223G07F17/3206G07F17/322G07F17/3227G07F17/3237G07F17/3272
    • A system employs a server computing system with an integrated database and wireless communications devices. The wireless communications devices permits players to take a position on a potential outcome of a game and includes remote game play and remote backline playing (taking a position on a potential outcome of a position on game outcome taken by a primary player occupying a player position at a gaming table) and other types of positions not involving money. In response to the electronic indication that the primary player is no longer occupying the player position at the gaming table the system automatically initiates a period locking out players taking positions on the potential outcome of the game such as a position on game outcome lock out period for such proposed backline positions on game outcome and modifies the user interface on a wireless device of the dealer accordingly.
    • 系统采用具有集成数据库和无线通信设备的服务器计算系统。 无线通信设备允许玩家对游戏的潜在结果采取位置,并且包括远程游戏和远程后线游戏(在占据玩家位置的主要玩家所占据的游戏结果的位置上的潜在结果位置 一个游戏桌)和其他类型的不涉及金钱的职位。 响应于主要玩家不再占据游戏桌的玩家位置的电子指示,系统自动启动一个时间段锁定玩家取得游戏潜在结果的位置,例如游戏结果锁定期间的位置 这样提出的游戏结果的后线位置相应地修改经销商的无线设备上的用户界面。
    • 30. 发明授权
    • Multi-thread parallel segment scan simulation of chip element performance
    • 多线程并行段扫描模拟芯片元件性能
    • US07509552B2
    • 2009-03-24
    • US11040140
    • 2005-01-21
    • Wei-Yi XiaoDean G. BlairThomas RuaneWilliam Lewis
    • Wei-Yi XiaoDean G. BlairThomas RuaneWilliam Lewis
    • G01R31/28G06F7/02
    • G06F17/5022
    • A microprocessor simulation method, which is built upon the underlying hardware design of the microprocessor, stop normal functions of a simulation testcase, start the scan clocks, and record a first “snap shot” of the scan ring data at an initial time. The hardware logic then rotates (shifts) the scan ring using the current scan data, and when the scan clock stops (where the stop of the scan clock is controlled based on the number of latches on the scan ring), another “snap shot” of scan ring data is taken. The “snap shots” are compared and if both of the “snap shots” are identical the functional scan is successful. But if the functional scan verification fails to rotate the scan chain correctly, that is, if some of the latches do not match in the two “snap shots,” it becomes necessary to locate the broken spot within the large number of scan latches.
    • 基于微处理器底层硬件设计的微处理器仿真方法,可以在初始时间停止模拟测试仪的正常功能,启动扫描时钟,并记录扫描环数据的第一个“快照”。 然后硬件逻辑使用当前的扫描数据旋转(移动)扫描环,并且当扫描时钟停止时(扫描时钟的停止基于扫描环上的锁存器的数量被控制),另一个“快照” 的扫描环数据。 比较“快照”,如果“快照”都相同,则功能扫描成功。 但是,如果功能扫描验证无法正确旋转扫描链,也就是说,如果两个“快照”中的一些闩锁不匹配,则有必要将断点定位在大量扫描锁存器内。