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    • 21. 发明申请
    • Apparatus and methods for wireless gaming communications
    • 无线游戏通信的装置和方法
    • US20060058102A1
    • 2006-03-16
    • US10937990
    • 2004-09-10
    • Binh NguyenCraig PaulsenJames StockdaleDavid Muir
    • Binh NguyenCraig PaulsenJames StockdaleDavid Muir
    • G06F17/00
    • G07F17/3241G07F17/3223G07F17/323
    • A gaming communication apparatus may include a wireless transceiver and a controller operatively coupled to the wireless transceiver. The controller may be programmed to establish a bidirectional wireless communication link with a gaming apparatus when in proximity to the gaming apparatus, receive a voice command relating to a first gaming function, transmit first gaming function data to the gaming apparatus via the wireless transceiver, and receive data relating to a second gaming function from the gaming apparatus via the wireless transceiver. The gaming apparatus may include a second wireless transceiver and a second controller operatively coupled to the second wireless transceiver. The second controller may be programmed to receive the first gaming function data via the second wireless transceiver, execute a first gaming function based on the first gaming function data, and transmit the second gaming function data to the wireless communication device via the second wireless transceiver.
    • 游戏通信装置可以包括无线收发器和可操作地耦合到无线收发器的控制器。 控制器可以被编程为在游戏设备附近建立与游戏设备的双向无线通信链路,接收与第一游戏功能相关的语音命令,经由无线收发器向游戏设备发送第一游戏功能数据,以及 经由无线收发器从游戏装置接收与第二游戏功能有关的数据。 游戏装置可以包括第二无线收发器和可操作地耦合到第二无线收发器的第二控制器。 第二控制器可以被编程为经由第二无线收发器接收第一游戏功能数据,基于第一游戏功能数据执行第一游戏功能,并且经由第二无线收发器将第二游戏功能数据发送到无线通信设备。
    • 24. 发明申请
    • Adventure sequence activities
    • 冒险顺序活动
    • US20050107164A1
    • 2005-05-19
    • US10930694
    • 2004-08-30
    • David MuirBinh Nguyen
    • David MuirBinh Nguyen
    • G07F17/32A63F13/00
    • G07F17/32G07F17/3227G07F17/3255
    • A gaming system includes a communication network, a portable data storage device having information associated with a player stored therein and a plurality of gaming units communicatively coupled to the communication network. Each of the gaming units includes an interface for reading and for storing information within the portable data storage device. The gaming system also includes a network computer communicatively coupled to the communication network and the plurality of gaming units. The network computer is programmed to enable the player to play a group of the plurality of gaming units in a particular sequence based on the information associated with the player stored within the portable data storage device.
    • 游戏系统包括通信网络,具有与存储在其中的玩家相关联的信息的便携式数据存储设备以及通信地耦合到通信网络的多个游戏单元。 每个游戏单元包括用于读取和存储便携式数据存储装置内的信息的接口。 游戏系统还包括通信地耦合到通信网络和多个游戏单元的网络计算机。 网络计算机被编程为使得播放器能够基于与存储在便携式数据存储设备中的播放器相关联的信息,以特定顺序播放多个游戏单元的一组。
    • 25. 发明申请
    • Method and apparatus for previewing a game
    • 用于预览游戏的方法和装置
    • US20050003883A1
    • 2005-01-06
    • US10910407
    • 2004-08-02
    • David MuirBinh NguyenCraig Paulsen
    • David MuirBinh NguyenCraig Paulsen
    • G07F17/32A63F9/24
    • G07F17/32G07F17/3262
    • A portable sample play device, such as a player tracking card or other player-carried device, allows players or users of a gaming machine to view, and/or participate in, sample or preview play of a game. The portable sample play device can be a smart card that stores all necessary information itself, or a known magnetic stripe card that simply stores rudimentary information. Additionally, such a sample or preview can include many different modes of play. For instance, the gaming machine can display a preview of link progressive play, along with the progressive jackpot. It can also display the special bonus modes of various games, demonstrating to the player various special prizes than can be won. Such preview play can be interactive, allowing player participation, or passive, simply illustrating sample play without allowing user interaction. Preview play can also include full, nominal, zero, or other payouts if so desired.
    • 诸如玩家跟踪卡或其他玩家携带设备的便携式样本播放设备允许游戏机的玩家或用户查看和/或参与游戏的抽样或预览游戏。 便携式样品播放装置可以是存储所有必需信息的智能卡,也可以是仅存储初步信息的已知磁条卡。 此外,这样的样本或预览可以包括许多不同的播放模式。 例如,游戏机可以显示连续进行播放的预览以及渐进累积奖金。 它还可以显示各种游戏的特殊奖励模式,向玩家展示各种特别奖品,可以赢得。 这样的预览播放​​可以是交互式的,允许播放器参与或被动,简单地说明示例播放而不允许用户交互。 如果需要,预览播放也可以包括完整,名义,零或其他支付。
    • 26. 发明申请
    • Virtual leash for personal gaming device
    • 用于个人游戏设备的虚拟皮带
    • US20060035707A1
    • 2006-02-16
    • US11155702
    • 2005-06-16
    • Binh NguyenDavid MuirCraig PaulsenJames Stockdale
    • Binh NguyenDavid MuirCraig PaulsenJames Stockdale
    • A63F9/24
    • G07F17/3241G07F17/32G07F17/3218G07F17/3223G07F17/323G07F17/3237G07F17/3239
    • Methods and systems for providing a virtual leash and command download capabilities on a hand-held personal gaming device (“PGD”) are disclosed. A host gaming system includes a game server configured to generate game seeds having data regarding predetermined game outcomes for various wager based games, and an authentication server configured to establish a virtual leash with a PGD. The virtual leash is adapted to repeatedly authenticate or verify a PGD user, a PGD location, the PGD itself, and/or software codes on the PGD. Included within an associated PGD are a display adapted to display gaming related information, a processor configured to execute gaming related code, and a memory containing a command download of computer code to be executed by the processor. The command download of computer code includes enough code for the PGD to process and display independently a game play based on a game seed.
    • 公开了用于在手持式个人游戏设备(“PGD”)上提供虚拟皮带和命令下载功能的方法和系统。 主机游戏系统包括:游戏服务器,被配置为生成具有关于各种赌注游戏的预定游戏结果的数据的游戏种子;以及认证服务器,被配置为用PGD建立虚拟皮带。 虚拟皮带适用于在PGD上重复验证或验证PGD用户,PGD位置,PGD本身和/或软件代码。 包括在相关联的PGD内的是显示游戏相关信息的显示器,被配置为执行游戏相关代码的处理器以及包含由处理器执行的计算机代码的命令下载的存储器。 计算机代码的命令下载包括足够的代码,用于PGD基于游戏种子独立地处理和显示游戏。
    • 27. 发明申请
    • Method and apparatus for registering a mobile device with a gaming machine
    • 一种用游戏机注册移动设备的方法和装置
    • US20070021198A1
    • 2007-01-25
    • US11515244
    • 2006-08-31
    • David MuirBinh Nguyen
    • David MuirBinh Nguyen
    • A63F9/24
    • G07F17/3223G07F17/32G07F17/323G07F17/3262
    • Disclosed are methods, apparatus, and systems, including computer program products, implementing techniques for securing a gaming machine for a player of the gaming machine using a mobile device such as a cell phone associated with the player. A player input requests securing of the gaming machine. Responsive to the player input, an access code and a security code are retrieved. The access code defines an access point of a communication system. The security code is specific to a game play session for the player at the gaming machine. The retrieved access code and security code are provided for the player. When the mobile device accesses the communications system and submits the security code, a secure signal is sent to the gaming machine, instructing the gaming machine to enter a remote game play state. The gaming machine can be released from the remote game play state responsive to a releasing event. In one implementation, a wireless interface enables communication between the mobile device and gaming machine according to a wireless protocol such as Bluetooth.
    • 公开了包括计算机程序产品在内的方法,装置和系统,其使用诸如与播放器相关联的手机的移动设备来实现用于保护游戏机的玩家的游戏机的技术。 玩家输入要求保护游戏机。 响应于播放器输入,检索访问代码和安全代码。 访问代码定义通信系统的接入点。 安全码是针对游戏机上的玩家的游戏游戏。 为播放器提供检索的访问代码和安全代码。 当移动设备访问通信系统并提交安全码时,向游戏机发送安全信号,指示游戏机进入远程游戏状态。 响应于释放事件,游戏机可以从远程游戏状态释放。 在一个实现中,无线接口根据诸如蓝牙的无线协议实现移动设备和游戏机之间的通信。
    • 29. 发明申请
    • Adventure sequence activities
    • 冒险顺序活动
    • US20060128460A1
    • 2006-06-15
    • US11349844
    • 2006-02-07
    • David MuirBinh Nguyen
    • David MuirBinh Nguyen
    • A63F9/24
    • G07F17/323G07F17/32G07F17/3206G07F17/3211G07F17/3227G07F17/3232G07F17/3255G07F17/3262G07F17/3276G07F17/329G07F17/3293G07F17/34
    • Some implementations of the invention provide methods and devices for various types of adventure sequences that preferably involve, at least in part, wagering games. Such sequences may involve wagering and/or other games at a plurality of gaming devices, tables and/or gaming establishments. Some implementations provide a virtual gaming experience wherein one or more other environments (e.g., environments that include gaming establishments) are simulated at a single location. Accordingly, adventure sequences described herein may comprise stages in one or more virtual environments, stages in one or more real environments or a combination of the two. Virtual players, also referred to herein as player game agents (“PGAs”), may act on behalf of real players. A PGA may be able to play games autonomously, e.g., when the associated player is at a different location and/or is not aware of the PGA's current activities. PGAs may be enabled to negotiate on behalf of real players, e.g., for comps, better pay table percentages, etc.
    • 本发明的一些实施方式提供用于各种类型的冒险序列的方法和装置,其优选至少部分地涉及投注游戏。 这样的序列可以涉及在多个游戏设备,桌子和/或游戏场所的投注和/或其他游戏。 一些实施方案提供虚拟游戏体验,其中在单个位置模拟一个或多个其他环境(例如,包括游戏场所的环境)。 因此,本文描述的冒险序列可以包括在一个或多个虚拟环境中的阶段,一个或多个真实环境中的阶段或两者的组合。 这里也称为玩家游戏代理(“PGA”)的虚拟玩家可以代表真实玩家行事。 PGA可能能够自主地玩游戏,例如,当相关联的玩家处于不同的位置和/或不知道PGA的当前活动时。 可以使PGA代表真实玩家进行协商,例如,comps,更好的pay table percent等。
    • 30. 发明申请
    • Apparatus for pre-determined game outcomes
    • 预先确定的游戏结果的装置
    • US20060068895A1
    • 2006-03-30
    • US10937989
    • 2004-09-10
    • Binh NguyenJames StockdaleCraig PaulsenDavid Muir
    • Binh NguyenJames StockdaleCraig PaulsenDavid Muir
    • A63F13/00
    • G07F17/323G07F17/32G07F17/3232
    • A portable memory apparatus may include a player identification and game outcomes associated with the player identification. The portable memory apparatus may communicatively couple with a gaming apparatus, provide a game outcome to the gaming apparatus, and communicatively decouple from the gaming apparatus. A gaming apparatus may include a display unit, an input device and a controller operatively coupled to the display unit and the input device. The controller may be programmed to cause the input device to read game outcome data stored in a portable memory, to determine an outcome based on the game outcome data, to display the outcome on the display unit, to determine if the outcome is a winning outcome, to determine a value payout if the outcome is a winning outcome, and to cause the input device to update the portable memory with data relating to the outcome or the value payout.
    • 便携式存储装置可以包括与玩家识别相关联的玩家识别和游戏结果。 便携式存储装置可以与游戏装置通信地耦合,向游戏装置提供游戏结果,并且与游戏装置通信地解耦。 游戏设备可以包括显示单元,输入设备和可操作地耦合到显示单元和输入设备的控制器。 控制器可以被编程为使得输入设备读取存储在便携式存储器中的游戏结果数据,以基于游戏结果数据确定结果,以在显示单元上显示结果,以确定结果是否是获胜结果 ,以确定结果是获胜结果的价值支付,并且使得输入设备用与结果相关的数据或价值支付来更新便携式存储器。