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    • 21. 发明授权
    • Using scenario-related information to customize user experiences
    • 使用场景相关信息来定制用户体验
    • US07818341B2
    • 2010-10-19
    • US11688002
    • 2007-03-19
    • Thekkthalackal Varugis KurienSteven E. JacksonScott A. Field
    • Thekkthalackal Varugis KurienSteven E. JacksonScott A. Field
    • G06F17/69
    • G06F17/3089G06F17/30643G06F17/30867
    • Methods for using scenario solution-related information to generate customized user experiences are provided. Upon receiving a user query, a plurality of results is returned, each result being representative of a scenario solution which may be utilized to address a particular issue relevant to the received query. At the time of authoring, each scenario solution is organized based upon one or more keywords and/or one or more categories (i.e., namespaces). Data associated with a namespace/keyword corresponding to a returned search result may be mined to determine information beyond basic scenario solution search results that may be of interest to the user. As the namespace(s)/keyword(s) in association with which to organize a particular executable scenario solution is determined by the author of the scenario solution, other information associated with the same namespace/keyword (and/or a namespace/keyword having a relationship thereto) is likely to be more relevant than information organized based upon keywords alone.
    • 提供了使用场景解决方案相关信息来生成定制用户体验的方法。 在接收到用户查询时,返回多个结果,每个结果代表可用于解决与接收到的查询相关的特定问题的方案解决方案。 在创作时,基于一个或多个关键字和/或一个或多个类别(即命名空间)来组织每个情景解决方案。 与返回的搜索结果相对应的命名空间/关键字相关联的数据可以被挖掘以确定超出用户可能感兴趣的基本场景解决方案搜索结果之外的信息。 由于与组织特定可执行场景解决方案相关联的命名空间/关键字由场景解决方案的作者确定,与相同命名空间/关键字(和/或命名空间/关键字具有 与其关系)可能比仅基于关键词组织的信息更为相关。
    • 22. 发明授权
    • Method and apparatus for generating random numbers
    • 用于生成随机数的方法和装置
    • US07571199B1
    • 2009-08-04
    • US09714781
    • 2000-11-15
    • Scott A. FieldJeffrey F. Spelman
    • Scott A. FieldJeffrey F. Spelman
    • G06F7/58
    • G06F7/588G06F7/58H04L9/0869
    • A system collects entropy data and stores the entropy data in a nonvolatile memory. The entropy data stored in the nonvolatile memory is updated with newly collected entropy data. The entropy data stored in the nonvolatile memory is used to generate a string of random bits. The entropy data is collected from multiple sources within a computer system and may include data related to a processor in the computer system and an operating system executing on the computer system. The entropy data is maintained in a protected portion of an operating system kernel. A hashing algorithm is applied to the entropy data to generate random seed data.
    • 系统收集熵数据并将熵数据存储在非易失性存储器中。 利用新收集的熵数据来更新存储在非易失性存储器中的熵数据。 存储在非易失性存储器中的熵数据用于生成一串随机比特。 熵数据从计算机系统内的多个源收集,并且可以包括与计算机系统中的处理器相关的数据和在计算机系统上执行的操作系统。 熵数据保存在操作系统内核的受保护部分。 将哈希算法应用于熵数据以生成随机种子数据。
    • 24. 发明授权
    • Using scenario-related information to customize user experiences
    • 使用场景相关信息来定制用户体验
    • US09135357B2
    • 2015-09-15
    • US12886335
    • 2010-09-20
    • Thekkthalackal Varugis KurienSteven E. JacksonScott A. Field
    • Thekkthalackal Varugis KurienSteven E. JacksonScott A. Field
    • G06F7/76G06F17/30G06F7/06
    • G06F17/3089G06F17/30643G06F17/30867
    • Methods for using scenario solution-related information to generate customized user experiences are provided. Upon receiving a user query, a plurality of results is returned, each result being representative of a scenario solution which may be utilized to address a particular issue relevant to the received query. At the time of authoring, each scenario solution is organized based upon one or more keywords and/or one or more categories (i.e., namespaces). Data associated with a namespace/keyword corresponding to a returned search result may be mined to determine information beyond basic scenario solution search results that may be of interest to the user. As the namespace(s)/keyword(s) in association with which to organize a particular executable scenario solution is determined by the author of the scenario solution, other information associated with the same namespace/keyword (and/or a namespace/keyword having a relationship thereto) is likely to be more relevant than information organized based upon keywords alone.
    • 提供了使用场景解决方案相关信息来生成定制用户体验的方法。 在接收到用户查询时,返回多个结果,每个结果代表可用于解决与接收到的查询相关的特定问题的方案解决方案。 在创作时,基于一个或多个关键字和/或一个或多个类别(即命名空间)来组织每个情景解决方案。 与返回的搜索结果相对应的命名空间/关键字相关联的数据可以被挖掘以确定超出用户可能感兴趣的基本场景解决方案搜索结果之外的信息。 由于与组织特定可执行场景解决方案相关联的命名空间/关键字由场景解决方案的作者确定,与相同命名空间/关键字(和/或命名空间/关键字具有 与其关系)可能比仅基于关键词组织的信息更为相关。
    • 26. 发明授权
    • Identifying executable scenarios in response to search queries
    • 识别响应搜索查询的可执行方案
    • US08078604B2
    • 2011-12-13
    • US11688037
    • 2007-03-19
    • Thekkthalackal Varugis KurienSteven E. JacksonScott A. FieldPhilip J. Lafornara
    • Thekkthalackal Varugis KurienSteven E. JacksonScott A. FieldPhilip J. Lafornara
    • G06F17/30
    • G06F17/3089Y10S707/99932
    • Systems, methods, and computer-readable media for identifying executable scenario solutions relevant to a user query and returning such executable scenario solutions as search results in response to the user query are provided. Upon receiving a user query, a plurality of results is returned, each result being representative of a series of steps which may be implemented to address a particular issue relevant to the received user query. Often, a series of steps or scenario includes a number of sub-scenarios, each of which is to be executed sequentially to achieve the desired result. Accordingly, upon selection of a particular search result, the user may be guided through a series of sub-scenario result options until an item having direct association to a series of steps is selected. Once selected, the executable scenario solution is presented to the user for execution.
    • 提供了用于识别与用户查询相关的可执行场景解决方案的系统,方法和计算机可读介质,并且响应于用户查询返回这些可执行场景解决方案作为搜索结果。 在接收到用户查询时,返回多个结果,每个结果代表可以被实现以处理与所接收的用户查询相关的特定问题的一系列步骤。 通常,一系列步骤或场景包括若干子场景,每个子场景将被顺序执行以实现期望的结果。 因此,在选择特定的搜索结果之后,可以引导用户通过一系列子场景结果选项直到选择与一系列步骤有直接关联的项目。 一旦选择,可执行的场景解决方案被呈现给用户执行。
    • 29. 发明申请
    • FILE ACCESS IN MULTI-PROTOCOL ENVIRONMENT
    • 多协议环境中的文件访问
    • US20090055921A1
    • 2009-02-26
    • US11843752
    • 2007-08-23
    • Scott A. FieldPaul J. LeachRoopesh C. BattepatiMichael C. Johnson
    • Scott A. FieldPaul J. LeachRoopesh C. BattepatiMichael C. Johnson
    • G06F15/16
    • G06F21/6236
    • Aspects of the subject matter described herein relate to providing file access in a multi-protocol environment. In aspects, a file server is operable to receive requests formatted according to two or more file access protocols. If a request is formatted according to a first file access protocol, the file server applies access rights associated with the file to an account associated with a requester to determine whether to grant access. If the request is formatted according to the second file access protocol, the file server may first attempt to find an account for the requester. If an account is not found, the file server may then grant access based on access rights associated with the file as applied to information in the request without consulting an account on the file server.
    • 本文描述的主题的方面涉及在多协议环境中提供文件访问。 在方面中,文件服务器可操作以接收根据两个或多个文件访问协议格式化的请求。 如果根据第一文件访问协议格式化请求,则文件服务器将与文件相关联的访问权限应用于与请求者相关联的帐户,以确定是否授予访问权限。 如果根据第二文件访问协议来格式化请求,则文件服务器可以首先尝试找到请求者的帐户。 如果没有找到一个帐户,则文件服务器可能会根据应用于请求中的信息的与该文件相关联的访问权限来授予访问权限,而不咨询文件服务器上的一个帐户。