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    • 21. 发明申请
    • CHANNEL MERGING METHOD FOR VOD SYSTEM
    • 用于视频点播系统的频道合并方法
    • US20080052748A1
    • 2008-02-28
    • US11924324
    • 2007-10-25
    • Yun PeiLing ShaoDong Xie
    • Yun PeiLing ShaoDong Xie
    • H04N7/173
    • H04N21/26616H04N7/17336H04N21/2408H04N21/47202H04N21/6125
    • A channel merging method for a VOD system, said method comprises the steps of: in response to requests from a plurality of clients for a video program, establishing a root channel (S1) and at least one sub-channel (S11), said root channel (S1) being established according to a request from a client that makes the earliest request, each of said sub-channels (S11) being established in response to a request from a client that makes a later request; and monitoring variation of the number of the clients that are using each of said established channels, and maintaining the channel if the number of the clients using the monitored channel is not zero, and closing the channel if the number of the clients using the monitored channel becomes zero.
    • 一种用于VOD系统的信道合并方法,所述方法包括以下步骤:响应于来自多个客户端的用于视频节目的请求,建立根信道(S 1)和至少一个子信道(S 11), 所述根信道(S 1)根据来自客户端的请求建立,所述请求是进行最早请求的,每个所述子信道(S 11)响应于来自客户端的请求而建立; 以及监视正在使用每个所述建立的信道的客户端的数量的变化,以及如果使用所监视的信道的客户端的数量不为零则维护该信道,以及如果使用所监视的信道的客户端的数量,则关闭该信道 变成零。
    • 22. 发明授权
    • Peer to peer video on demand system selectively using client and server to forward the requested video program to another client
    • 对等视频点播系统选择性地使用客户端和服务器将所请求的视频节目转发给另一客户端
    • US07325073B2
    • 2008-01-29
    • US10454701
    • 2003-06-04
    • Ling ShaoGuo Hui Lin
    • Ling ShaoGuo Hui Lin
    • G06F15/173G06F15/16
    • H04N7/17318H04N21/2385H04N21/4383H04N21/47202H04N21/4788H04N21/632H04N21/6332
    • Video On Demand system providing video programs between a program provider and a plurality of clients coupled over a peer to peer network. Transmitting a requested video program from a first client on a first channel. Allocating a second channel for transmitting the video program requested by a second client. The first client forwarding the video program to the second client on the second channel from the beginning of the video program received and stored. Controlling the second client to receive and store the video program sent on the first channel in synchronization with the first client. Merging the second channel into the first channel in response to notification that the program received from the first client by the second client reaches a starting point of the program received and stored by the second client. Notifying the first client to stop sending the video program to the second client.
    • 视频点播系统,在节目提供者和通过对等网络耦合的多个客户端之间提供视频节目。 在第一个频道上从第一个客户端发送所请求的视频节目。 分配用于发送由第二客户端请求的视频节目的第二频道。 第一客户端从接收和存储的视频节目的开头将视频节目转发到第二频道上的第二客户端。 控制第二客户端以与第一客户端同步地接收和存储在第一信道上发送的视频节目。 响应于由第二客户端从第一客户端接收的程序到达第二客户端接收和存储的程序的起始点的通知,将第二信道合并到第一信道中。 通知第一个客户端停止向第二个客户端发送视频节目。
    • 23. 发明授权
    • Key distribution in a conditional access system
    • 条件访问系统中的密钥分配
    • US07296159B2
    • 2007-11-13
    • US10667841
    • 2003-09-22
    • Jian ZhangZong Wei LiuLing ShaoDong Xie
    • Jian ZhangZong Wei LiuLing ShaoDong Xie
    • G06F1/24
    • H04N21/26606H04L9/0822H04L9/0836H04L9/0891H04N7/163H04N21/25808H04N21/63345H04N21/6405
    • Methods and apparatus for key distribution in a conditional access system, assuming that the set of all user nodes which the system can accommodate is a complete set, and a subset is composed of all user nodes or part of user nodes. One method comprises: decomposing said subset into at least one secondary subset; assigning a different user key to each secondary subset, each said user key being transmitted to all users in a corresponding secondary subset; encrypting an entitlement key by using each said user key so as to generate a cipher text corresponding to each said secondary subset; and combining said cipher text to generate a media key control block and transmitting said media key control block to all users in said subset. Since a classification method of a binary tree and a multiple tree is used, the invention can save a lot of network resources.
    • 在条件访问系统中密钥分发的方法和装置,假设系统可以容纳的所有用户节点的集合是完整集合,并且子集由所有用户节点或部分用户节点组成。 一种方法包括:将所述子集分解成至少一个次级子集; 将不同的用户密钥分配给每个次要子集,每个所述用户密钥被发送到对应次要子集中的所有用户; 通过使用每个所述用户密钥来加密授权密钥,以便生成对应于每个所述次要子集的密文; 以及组合所述密文以产生媒体密钥控制块,并将所述媒体密钥控制块发送到所述子集中的所有用户。 由于使用二叉树和多树的分类方法,本发明可以节省大量的网络资源。
    • 28. 发明授权
    • Channel merging method for VOD system
    • VOD系统的频道合并方法
    • US07373653B2
    • 2008-05-13
    • US10726835
    • 2003-12-03
    • Yun Zhang PeiLing ShaoDong Xie
    • Yun Zhang PeiLing ShaoDong Xie
    • H04N7/173
    • H04N21/26616H04N7/17336H04N21/2408H04N21/47202H04N21/6125
    • A channel merging method for a VOD system, said method comprises the steps of: in response to requests from a plurality of clients for a video program, establishing a root channel (S1) and at least one sub-channel (S11), said root channel (S1) being established according to a request from a client that makes the earliest request, each of said sub-channels (S11) being established in response to a request from a client that makes a later request; and monitoring variation of the number of the clients that are using each of said established channels, and maintaining the channel if the number of the clients using the monitored channel is not zero, and closing the channel if the number of the clients using the monitored channel becomes zero.
    • 一种用于VOD系统的信道合并方法,所述方法包括以下步骤:响应于来自多个客户端的用于视频节目的请求,建立根信道(S 1)和至少一个子信道(S 11), 所述根信道(S 1)根据来自客户端的请求建立,所述请求是进行最早请求的,每个所述子信道(S 11)响应于来自客户端的请求而建立; 以及监视正在使用每个所述建立的信道的客户端的数量的变化,以及如果使用所监视的信道的客户端的数量不为零则维护该信道,以及如果使用所监视的信道的客户端的数量,则关闭该信道 变成零。
    • 30. 发明申请
    • System and method of seamless game world based on server/client
    • 基于服务器/客户端的无缝游戏世界的系统和方法
    • US20060258462A1
    • 2006-11-16
    • US11403024
    • 2006-04-12
    • Long ChengYi GilLing ShaoMzng Yz
    • Long ChengYi GilLing ShaoMzng Yz
    • A63F9/24
    • A63F13/352A63F13/12A63F13/358A63F13/69A63F2300/531A63F2300/534G07F17/32
    • The present invention provides a seamless game world system in the field of massively multiplayer online games, comprising a plurality of game servers and at least a client, each of the game servers being assigned to a zone in the game world divided into zones. The seamless game world comprises: a game logic computing module for computing an avatar's new status; a map controller for detecting whether an area of interest of the avatar has crossed the border of a host server of the avatar and spanned neighbor game servers based on the avatar's new status computed by the avatar computing module, and determining to make/delete a clone on a neighbor game server or synchronize the clone's status based on the detected result; and an avatar status update module for performing a normal status update on the avatar based on the computed result of the game logic computing module after the map controller notices its neighbor game server to delete the clone from an avatar list.
    • 本发明提供了一种在大型多人在线游戏领域中的无缝游戏世界系统,包括多个游戏服务器和至少一个客户端,每个游戏服务器被分配到游戏世界中被划分为区域的区域。 无缝游戏世界包括:用于计算化身的新状态的游戏逻辑计算模块; 地图控制器,用于根据化身计算模块计算出的虚拟形象的新状态来检测化身的兴趣区域是否越过化身的主体服务器的边界和跨越的相邻游戏服务器,并且确定克隆 在邻居游戏服务器上或根据检测结果同步克隆的状态; 以及化身状态更新模块,用于在地图控制器注意到其邻近游戏服务器之后,基于游戏逻辑计算模块的计算结果,对化身进行正常状态更新以从化身列表中删除克隆。