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    • 13. 发明授权
    • Method and apparatus for tutorial, self and assisted instruction
directed to simulated preparation, training and competitive play and
entertainment
    • 方法和设备,用于教学,自助和辅助指导,用于模拟准备,培训和竞争性娱乐和娱乐
    • US5890906A
    • 1999-04-06
    • US684435
    • 1996-07-19
    • Vincent J. MacriPaul Zilber
    • Vincent J. MacriPaul Zilber
    • A63B9/00A63F7/00A63F7/06G09B9/00G09B19/00A63B69/00
    • A63F13/42A63F13/285A63F13/52G09B19/22A63F2300/6607A63F2300/8041A63F2300/8052Y10S482/902
    • The present invention pertains to a method of instruction and simulated training and competitive play or entertainment in an activity that couples cognitive and motor functions, in particular, the playing of the game of hockey. The invention includes a computer used to view and to control images of hockey players on a computer screen. An image of a hockey player controlled by the user is juxtaposed to or superimposed upon the image of an instructive, ideal or master hockey player(s). The user manipulates the controlled image of a hockey player in an effort to approximate the movements of the instructive or ideal player via an input device such as a keyboard, joystick, or virtual reality device. The invention also includes means by which the user's performance in approximating the instructive or ideal player may be measured. The user can also control an image of a hockey player on the computer screen so that the image engages in performing offensive and defensive drills in opposition to an ideal or another opponent or team.
    • 本发明涉及一种在认知和运动功能,特别是玩曲棍球的活动中的教学和模拟训练方法以及竞技游戏或娱乐活动。 本发明包括用于在计算机屏幕上查看和控制曲棍球运动员的图像的计算机。 由用户控制的曲棍球运动员的图像与指导性理想或主要曲棍球运动员的图像并列或叠加在图像上。 用户通过诸如键盘,操纵杆或虚拟现实设备的输入设备来操纵曲棍球运动员的受控图像,以努力近似指导或理想玩家的运动。 本发明还包括可以测量用户近似教练或理想玩家的表现的手段。 用户还可以控制计算机屏幕上的曲棍球运动员的图像,使得图像进行与理想或另一个对手或队伍相反的进攻和防守演习。
    • 14. 发明授权
    • Processing system method to provide users with user controllable image
for use in interactive simulated physical movements
    • 处理系统方法为用户提供用户可控图像,用于交互式模拟物理运动
    • US6164973A
    • 2000-12-26
    • US270794
    • 1999-03-17
    • Vincent J. MacriPaul Zilber
    • Vincent J. MacriPaul Zilber
    • A63B69/00G09B9/00G09B19/00
    • G09B19/0038Y10S482/902
    • A method of developing processing system software media to provide at least one user with a display of at least one user controllable image such that the user causes the user controllable image to perform interactive, idiosyncratic, simulated, physical, movements on a display means. The invention includes the display of demonstrative image movements to which users cause interactive, idiosyncratic, simulated, physical, responsive movements to be made by user controllable images. Demonstrative image movements may be made by images of any previously or presently living things, objects and systems. The user controllable images are customized by the user with respect to its on-screen proportional dimensions and characteristics and its movements may be idiosyncratically controlled by the user and/or by pre-programmed, pre-stored, maintained means. The user controllable image acquires a form of personalized artificial intelligence in that users' transmissions of idiosyncratic input controls are stored and maintained by the processing system as the effective memory and autonomous and/or semi-autonomous movement capabilities of users' controllable images.
    • 一种开发处理系统软件介质的方法,以向至少一个用户提供至少一个用户可控图像的显示,使得用户使得用户可控图像在显示装置上执行交互式,特殊的,模拟的,物理的移动。 本发明包括用户可以通过用户可控图像进行交互式,特殊的,模拟的,物理的,响应的动作的示范图像移动的显示。 可以通过以前或现在生活的东西,对象和系统的图像来进行示范图像移动。 用户可控制的图像相对于其屏幕上的比例尺寸和特性被定制,并且其移动可以由用户和/或通过预先编程的,预先存储的保持的装置特异性地控制。 用户可控图像获取个性化人造智能的形式,因为用户的特殊输入控制的传输由处理系统存储和维护,作为用户可控图像的有效存储器和自主和/或半自主运动能力。
    • 15. 发明授权
    • Mechanized robots for use in instruction, training, and practice in the
sport of ice and roller hockey
    • 用于冰和冰球运动中的指导,训练和实践的机械化机器人
    • US5647747A
    • 1997-07-15
    • US375617
    • 1995-01-20
    • Vincent J. MacriRobert O. MagawPaul Zilber
    • Vincent J. MacriRobert O. MagawPaul Zilber
    • A63B24/00A63B69/00A63B69/32
    • A63B24/0003A63B24/0021A63B69/00A63B69/0024A63B69/0026G09B19/0038A63B2024/0012A63B2024/0025A63B2071/0647A63B2220/53A63B2220/806A63B2220/807
    • The invention comprises one or more electro-mechanical robots in human form designed to resemble hockey player(s). The robots are suspended from a movable overhead track and powered by motorized cars along a variety of courses, all of which causes the robots to move at the speed(s) and follow the skating pathways used in hockey plays and maneuvers. The elevation, speed and pathways followed by the robots are selected from a computer menu. The robots may be used for instructing and training skaters in the skills, maneuvers and plays essential to the sport of ice (and roller) hockey. The robots are designed to provide a teaching/learning tool and to be used in conditions which realistically resemble those that skaters/players encounter in real hockey games. Robots are equipped with sensor chips which, when impacted by the skater, will provide measurable data regarding the skater's performance during training sessions. Feedback will also be provided via video recordings of the training sessions and by other means, such as digitized images of the skater(s) and robot(s). The overhead tracks from which the robots are suspended may be raised to a position far above the ice surface when robots are not in use, so as to provide a clear rink to be used for other purposes.
    • 本发明包括一种或多种设计成类似于曲棍球运动员的人机器人机器人。 机器人悬挂在可移动的高架轨道上,并沿着各种课程由机动车提供动力,所有这些都使机器人以速度移动,并遵循曲棍球运动和演习中使用的滑冰路径。 从计算机菜单中选择机器人的高程,速度和路径。 机器人可用于指导和训练滑冰运动员对冰(和滚动)曲棍球运动所必需的技能,机动和戏剧。 机器人旨在提供一种教学/学习工具,并在实际上类似于滑冰运动员/玩家在真实曲棍球比赛中遇到的情况下使用。 机器人配备传感器芯片,当受到溜冰者的影响时,将会提供有关训练期间溜冰者表现的可衡量数据。 反馈也将通过训练课程的视频记录和其他手段(例如溜冰者和机器人的数字化图像)来提供。 当机器人不使用时,机器人悬挂的架空轨道可以升高到远远高于冰面的位置,以便提供用于其他目的的清澈的溜冰场。