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    • 12. 发明授权
    • Game apparatus, game interruption program, storage medium stored with game interruption program
    • 游戏装置,游戏中断程序,存储有游戏中断程序的存储介质
    • US09220978B2
    • 2015-12-29
    • US13392141
    • 2010-07-21
    • Motoki KobayashiTakeshi Kono
    • Motoki KobayashiTakeshi Kono
    • A63F13/49A63F13/493A63F13/40
    • A63F13/493A63F13/10A63F2300/206A63F2300/636
    • A game execution unit 101 of a game apparatus 2 executes game processing in conformity with predetermined setting information including a game program, and terminates the game processing in progress in response to a command for temporary interruption from a user. A storage control unit 102 restores the state at the time of game termination by the game execution unit 101, and stores in a storage unit 107 interruption information allowing resumption of the game processing in conformity with the command for temporary interruption from the user. A setting changing unit 103 changes the predetermined setting information in response to a change command from the user. The storage control unit 102 deletes the interruption information stored in the storage unit 107 in accordance with setting change carried out by the setting changing unit 103.
    • 游戏装置2的游戏执行单元101根据包括游戏程序的预定设置信息来执行游戏处理,并且响应于用户的临时中断命令终止正在进行的游戏处理。 存储控制单元102恢复由游戏执行单元101进行的游戏终止时的状态,并且在存储单元107中存储允许恢复游戏处理的中断信息,这符合从用户暂时中断的命令。 设置改变单元103响应于来自用户的改变命令改变预定设置信息。 存储控制单元102根据由设置改变单元103执行的设置改变删除存储在存储单元107中的中断信息。
    • 14. 发明授权
    • Information processing apparatus
    • 信息处理装置
    • US09098372B2
    • 2015-08-04
    • US13347246
    • 2012-01-10
    • Motoki KobayashiYasutaka Miwa
    • Motoki KobayashiYasutaka Miwa
    • G06F9/44G06F9/445
    • G06F8/65G06F8/34G06F8/60
    • An information processing apparatus displays, on a screen of a display device, a program-related image which relates to an application program in a state in which the application program is not executed, starts execution of the application program in a case where an operation of giving an instruction to execute the application program is received from a user in a state in which the program-related image is displayed on the screen, and applies update data to the application program to update the application program in a case where an operation of giving an instruction to apply the update data is received from the user in the state in which the program-related image is displayed on the screen.
    • 信息处理设备在显示设备的屏幕上显示与在不执行应用程序的状态下的应用程序相关的节目相关图像,在执行应用程序的情况下,开始执行应用程序 在将程序相关图像显示在屏幕上的状态下从用户接收到执行应用程序的指令,并且在给予操作的情况下将更新数据应用到应用程序以更新应用程序 在节目相关图像被显示在屏幕上的状态下,从用户接收到应用更新数据的指令。
    • 17. 发明申请
    • GAME DEVICE, IMAGE PROCESSING METHOD, AND INFORMATION RECORDING MEDIUM
    • 游戏设备,图像处理方法和信息记录介质
    • US20090118008A1
    • 2009-05-07
    • US12265106
    • 2008-11-05
    • Motoki KobayashiYousuke KimotoYoshiaki JitsukawaKeisuke Shimizu
    • Motoki KobayashiYousuke KimotoYoshiaki JitsukawaKeisuke Shimizu
    • A63F13/00
    • A63F13/95A63F13/10A63F13/533A63F2300/208A63F2300/308
    • To enable images of game screens concerning a plurality of game programs to be systematically stored in a storage unit and a desired image to be swiftly displayed on a display unit in a later time, a game device of the present invention includes: a program executing unit for executing each of a plurality of game programs; an identification information acquiring unit for acquiring identification information on the game program during execution of the game program; an image acquiring unit for acquiring at least one image of a game screen generated during the execution of the game program; an image storing unit for storing the at least one image into the storage unit in association with the identification information; and a display control unit for reading the image stored in association with any one of the identification information from the storage unit based on a specification made by a user, and displaying the image on the display unit.
    • 为了使有关多个游戏程序的游戏画面的图像能够被系统地存储在存储单元中,并且期望的图像在稍后的时间内迅速显示在显示单元上,本发明的游戏装置包括:程序执行单元 用于执行多个游戏程序中的每一个; 识别信息获取单元,用于在执行游戏程序期间获取游戏程序的识别信息; 图像获取单元,用于获取游戏程序执行期间产生的游戏画面的至少一个图像; 图像存储单元,用于与所述识别信息相关联地将所述至少一个图像存储到所述存储单元中; 以及显示控制单元,用于基于由用户做出的规范,从存储单元读取与任何一个识别信息相关联地存储的图像,并将该图像显示在显示单元上。
    • 18. 发明授权
    • Method of manufacturing a semiconductor device
    • 制造半导体器件的方法
    • US07371588B2
    • 2008-05-13
    • US11155479
    • 2005-06-20
    • Motoki Kobayashi
    • Motoki Kobayashi
    • H01L21/00
    • H01L21/7687H01L21/2855H01L28/55H01L28/65
    • A method of manufacturing a semiconductor device includes: forming a circuit element on a semiconductor substrate; forming a first insulation film on top to cover the circuit element; forming a first electrode on top; forming a ferroelectric film on the first electrode; forming a second electrode on the ferroelectric film; forming a mask film on the second electrode; etching the second electrode with the semiconductor substrate or a mounting electrode set to a first temperature using the mask film as a mask; etching the ferroelectric film with the semiconductor substrate or the mounting electrode set to a second temperature using the mask film as a mask, the second temperature being lower than the first temperature; and etching the first electrode with the semiconductor substrate or the mounting electrode set to a third temperature using the mask film as a mask, the third and first temperatures being approximately the same.
    • 一种制造半导体器件的方法包括:在半导体衬底上形成电路元件; 在顶部形成第一绝缘膜以覆盖电路元件; 在顶部形成第一电极; 在第一电极上形成铁电体膜; 在所述铁电膜上形成第二电极; 在所述第二电极上形成掩模膜; 使用所述掩模膜作为掩模,用所述半导体衬底或设置为第一温度的安装电极蚀刻所述第二电极; 使用所述掩模膜作为掩模,将所述半导体基板或所述安装电极设置为第二温度来蚀刻所述铁电体膜,所述第二温度低于所述第一温度; 以及使用所述掩模膜作为掩模将半导体衬底或所述安装电极设置为第三温度来蚀刻所述第一电极,所述第三和第一温度大致相同。
    • 20. 发明授权
    • Method for forming isolation regions on semiconductor device
    • 在半导体器件上形成隔离区域的方法
    • US06479397B2
    • 2002-11-12
    • US09847274
    • 2001-05-03
    • Motoki Kobayashi
    • Motoki Kobayashi
    • H01L2100
    • H01L21/02046H01L21/02052H01L21/32H01L21/76264H01L21/76281
    • A method for forming an isolation region on a semiconductor substrate with a high yield, comprising partially covering the surface of a semiconductor substrate with an oxidation inhibitor film, depositing a material for side-wall parts on the oxidation inhibitor film and also on an exposed region of the surface, which is revealed through an opening of the oxidation inhibitor film, to form side-wall parts at the edge portions of the oxidation inhibitor film, then, removing by a plasma etching process the unnecessary portions of said side-wall material deposited on the oxidation inhibitor film and on the exposed region of the substrate and leaving intact the side-wall parts at the edge portions of the oxidation inhibitor film, and cleaning the exposed region on the surface of the semiconductor substrate, revealed through the opening of the oxidation inhibitor film, before subsequent heat treatment to generate a field oxide film.
    • 一种以高产率在半导体衬底上形成隔离区域的方法,包括用氧化抑制膜部分地覆盖半导体衬底的表面,在氧化抑制剂膜上沉积侧壁部分的材料以及暴露区域 通过氧化抑制剂膜的开口露出的表面,在氧化抑制剂膜的边缘部分形成侧壁部分,然后通过等离子体蚀刻工艺除去所述侧壁材料的不必要部分沉积 在氧化抑制剂膜上和衬底的暴露区域上,并且在氧化抑制剂膜的边缘部分处保留侧壁部分,并且通过打开所述氧化抑制剂膜的表面而清除半导体衬底的表面上的暴露区域 氧化抑制剂膜,然后再进行热处理以产生场氧化膜。